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Rebuild local Blender WASM environment and recovery evidence
2026-08-27 20:22:15 +08:00

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# WBV2-P4-003 status
- task: `WBV2-P4-003`
- parent: `WBV2-P4-002`
- parity: `SCULPT.NONMESH.PAINT_BOUNDED`
- implementationClass: `LOCAL_BOUNDED`
- status: `done`
- fixture: `tests/files/web/generated/WBV2-P4-003-SCULPT.NONMESH.PAINT_BOUNDED.blend`
## Evidence
- Blender desktop and WASM/Main expose the same single-user Sculpt mesh with five vertices, five faces, `.sculpt_mask`, and `.sculpt_face_set`, plus an available three-point Bezier Curve and three-point Point Cloud.
- `setSculptMeshAttributes` and a bounded `DRAW` Sculpt stroke commit atomically. The updated mask and face sets, stroke result, Curve, and Point Cloud survive save/reopen exactly.
- Unsupported brush input and malformed attribute lengths are rejected without a revision change. The PBVH query returns the stable `PAINT_PBVH_UNAVAILABLE` gate for the current WASM build; stale PBVH requests return `REVISION_CONFLICT`.
## Commands
- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P4-003.py -- tests/files/web/generated/WBV2-P4-003-SCULPT.NONMESH.PAINT_BOUNDED.blend`
- `build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p4-003-desktop.py -- tests/files/web/generated/WBV2-P4-003-SCULPT.NONMESH.PAINT_BOUNDED.blend tests/golden/WBV2-P4-003/sculpt-desktop-report.json`
- `node --check tools/web/check-generated-gap.mjs`
- `npm --prefix web run test:generated-gap -- --task WBV2-P4-003`
- `node tools/web/check-generated-gap.mjs --task WBV2-P4-003`
- `node tools/web/check-task-context.mjs --task WBV2-P4-003 --write`
## Handoff
- nextTask: `WBV2-P4-004`
- queue mutation: allowed after manifest and parent hash validation