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workinf_Blender_Wasm/tools/web/.probe24.mjs
mes123456 f3e21c6b98
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chore: checkpoint web Blender migration source, tools and docs
Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-10 11:18:01 +08:00

26 lines
2.9 KiB
JavaScript

import { createRequire } from "node:module";
import path from "node:path";
const { chromium } = createRequire(import.meta.url)(path.resolve("web/node_modules/playwright"));
const browser = await chromium.launch({ headless: true, executablePath: "/usr/bin/google-chrome-stable",
args: ["--no-sandbox","--use-gl=swiftshader","--enable-unsafe-swiftshader","--enable-unsafe-webgpu","--enable-dawn-features=allow_unsafe_apis","--use-webgpu-adapter=swiftshader"] });
const ctx = await browser.newContext({ viewport: { width: 1440, height: 900 } });
const page = await ctx.newPage();
await page.goto("http://127.0.0.1:5406/", { waitUntil: "domcontentloaded" });
await page.waitForFunction(() => document.body.innerText.includes("WASM ABI: ready"), undefined, { timeout: 120000 });
await page.getByTestId("blend-file-input").setInputFiles(path.resolve("tests/files/web/basic_scene.blend"));
await page.waitForFunction(() => /Active Basic/.test(document.querySelector('[data-testid="scene-stats"]')?.textContent ?? ""), undefined, { timeout: 120000 });
await page.waitForTimeout(2000);
const go = (n) => page.evaluate((v) => { const b=[...document.querySelectorAll('nav[aria-label="工作区"] button')].find(x=>(x.textContent||"").trim()===v); b?.click(); }, n);
// Clean baseline: does entering Shading from Layout itself already set the wedge?
console.log("BEFORE", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count"), code: document.querySelector("main")?.getAttribute("data-last-diagnostic-code") }))));
await go("Shading"); await page.waitForTimeout(9000);
console.log("AFTER-ENTER", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count"), code: document.querySelector("main")?.getAttribute("data-last-diagnostic-code"), detail: (document.querySelector("main")?.getAttribute("data-last-diagnostic-detail")||"").slice(0,160) }))));
// does the wedge clear if we wait and interact with the viewport first?
const box = await page.evaluate(() => { const c = document.querySelector('canvas[aria-label="Blender desktop"]'); const r = c?.getBoundingClientRect(); return r ? { x: r.x + r.width * 0.5, y: r.y + r.height * 0.5 } : null; });
if (box) await page.mouse.click(box.x, box.y);
await page.waitForTimeout(6000);
console.log("AFTER-CLICK", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count") }))));
await go("Layout"); await page.waitForTimeout(8000);
console.log("AFTER-LEAVE", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), engine: document.querySelector('[data-testid="engine-status"]')?.textContent }))));
await browser.close();