55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/svm/mapping_util.h"
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#include "kernel/svm/node_types.h"
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#include "kernel/svm/util.h"
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CCL_NAMESPACE_BEGIN
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/* Mapping Node */
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template<typename Float3Type>
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ccl_device_noinline void svm_node_mapping(ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeMapping &ccl_restrict node)
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{
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const float3 location = stack_load(stack, node.location);
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const float3 rotation = stack_load(stack, node.rotation);
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const float3 scale = stack_load(stack, node.scale);
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const Float3Type vector = stack_load<Float3Type>(stack, node.vector);
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const Float3Type result = svm_mapping(node.mapping_type, vector, location, rotation, scale);
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stack_store(stack, node.result_offset, result);
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}
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/* Texture Mapping */
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template<typename Float3Type>
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ccl_device_noinline void svm_node_texture_mapping(
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ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeTextureMapping &ccl_restrict node)
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{
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const Float3Type v = stack_load<Float3Type>(stack, node.vec_offset);
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const Transform tfm = make_transform(node.tfm);
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const Float3Type r = transform_point(&tfm, v);
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stack_store(stack, node.out_offset, r);
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}
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ccl_device_noinline void svm_node_min_max(ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeMinMax &ccl_restrict node)
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{
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const float3 v = stack_load_float3(stack, node.vec_offset);
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const float3 mn = node.mn;
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const float3 mx = node.mx;
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const float3 r = min(max(mn, v), mx);
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stack_store_float3(stack, node.out_offset, r);
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}
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CCL_NAMESPACE_END
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