/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/mapping_util.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Mapping Node */ template ccl_device_noinline void svm_node_mapping(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMapping &ccl_restrict node) { const float3 location = stack_load(stack, node.location); const float3 rotation = stack_load(stack, node.rotation); const float3 scale = stack_load(stack, node.scale); const Float3Type vector = stack_load(stack, node.vector); const Float3Type result = svm_mapping(node.mapping_type, vector, location, rotation, scale); stack_store(stack, node.result_offset, result); } /* Texture Mapping */ template ccl_device_noinline void svm_node_texture_mapping( ccl_private float *ccl_restrict stack, const ccl_global SVMNodeTextureMapping &ccl_restrict node) { const Float3Type v = stack_load(stack, node.vec_offset); const Transform tfm = make_transform(node.tfm); const Float3Type r = transform_point(&tfm, v); stack_store(stack, node.out_offset, r); } ccl_device_noinline void svm_node_min_max(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMinMax &ccl_restrict node) { const float3 v = stack_load_float3(stack, node.vec_offset); const float3 mn = node.mn; const float3 mx = node.mx; const float3 r = min(max(mn, v), mx); stack_store_float3(stack, node.out_offset, r); } CCL_NAMESPACE_END