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workinf_Blender_Wasm/docs/status/N-003.md
2026-08-12 04:47:48 -04:00

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# N-003 骨骼、Shape Key、约束和多帧误差
状态:`done`
已修复 Web RNA 浮点属性默认 `0..0` 钳制、显式补齐 headless transform 更新,并统一
SceneIR 矩阵为 Blender Python/glTF 使用的列主序展开animation 和 pose constraint
golden 已扩为 frame 1/5/10/15。当前 fixture 使用四根骨骼、独立 Auxiliary 分支、两骨 IK、
Copy Rotation、非单位 mesh bind、Armature 对象变换和父级非均匀缩放;每帧同时比较全部
pose matrix、constraint target/pole target 和最终蒙皮顶点的最大/RMS 误差。
验收:`npm --prefix web run test:frame-evaluation`
`npm --prefix web run test:pose-constraint-goldens`