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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenkernel/BKE_main.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
* \section aboutmain Main struct
* Main is the root of the 'data-base' of a Blender context. All data is put into lists, and all
* these lists are stored here.
*
* \note A Blender file is not much more than a binary dump of these lists. This list of lists is
* not serialized itself.
*
* \note `BKE_main` files are for operations over the Main database itself, or generating extra
* temp data to help working with it. Those should typically not affect the data-blocks themselves.
*
* \section Function Names
*
* - `BKE_main_` should be used for functions in that file.
*/
#include <array>
#include <atomic>
#include "DNA_listBase.h"
#include "BLI_compiler_attrs.h"
#include "BLI_map.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_set.hh"
#include "BLI_sys_types.h"
#include "BLI_utility_mixins.hh"
#include "BLI_vector_set.hh"
#include "BKE_lib_query.hh" /* For LibraryForeachIDCallbackFlag. */
struct MainLock;
namespace blender {
struct BLI_mempool;
struct BlendThumbnail;
struct ID;
struct IDNameLib_Map;
struct ImBuf;
struct Library;
struct ReportList;
struct UniqueName_Map;
struct Scene;
struct Object;
struct Mesh;
struct Curve;
struct MetaBall;
struct Material;
struct Tex;
struct Image;
struct Lattice;
struct Light;
struct Camera;
struct Key;
struct World;
struct bScreen;
struct VFont;
struct Text;
struct Speaker;
struct LightProbe;
struct bSound;
struct Collection;
struct bArmature;
struct bAction;
struct bNodeTree;
struct Brush;
struct ParticleSettings;
struct Palette;
struct PaintCurve;
struct wmWindowManager;
struct bGPdata;
struct GreasePencil;
struct MovieClip;
struct Mask;
struct FreestyleLineStyle;
struct CacheFile;
struct WorkSpace;
struct Curves;
struct PointCloud;
struct Volume;
struct Brush;
struct CacheFile;
struct Camera;
struct Collection;
struct Curve;
struct Curves;
struct FreestyleLineStyle;
struct GreasePencil;
struct Image;
struct Key;
struct Lattice;
struct Light;
struct LightProbe;
struct Mask;
struct Material;
struct Mesh;
struct MetaBall;
struct MovieClip;
struct Object;
struct PaintCurve;
struct Palette;
struct ParticleSettings;
struct PointCloud;
struct Scene;
struct Speaker;
struct Tex;
struct Text;
struct VFont;
struct Volume;
struct WorkSpace;
struct World;
struct bAction;
struct bArmature;
struct bGPdata;
struct bNodeTree;
struct bScreen;
struct bSound;
struct wmWindowManager;
/**
* Blender thumbnail, as written to the `.blend` file (width, height, and data as char RGBA).
*/
struct BlendThumbnail {
int width, height;
/** Pixel data, RGBA (repeated): `sizeof(char[4]) * width * height`. */
char rect[0];
};
/** Structs caching relations between data-blocks in a given Main. */
struct MainIDRelationsEntryItem {
MainIDRelationsEntryItem *next;
union {
/** For `from_ids` list, a user of the hashed ID. */
ID *from;
/** For `to_ids` list, an ID used by the hashed ID. */
ID *to;
} id_pointer;
/** Session uid of the `id_pointer`. */
uint session_uid;
/** Using IDWALK_ enums, defined in BKE_lib_query.hh */
LibraryForeachIDCallbackFlag usage_flag;
};
struct MainIDRelationsEntry {
/** Linked list of IDs using that ID. */
MainIDRelationsEntryItem *from_ids;
/** Linked list of IDs used by that ID. */
MainIDRelationsEntryItem *to_ids;
/** Session UID of the ID matching that entry. */
uint session_uid;
/** Runtime tags, users should ensure those are reset after usage. */
uint tags;
};
/** #MainIDRelationsEntry.tags */
enum eMainIDRelationsEntryTags {
/** Generic tag marking the entry as to be processed. */
MAINIDRELATIONS_ENTRY_TAGS_DOIT = 1 << 0,
/**
* Generic tag marking the entry as processed in the `to` direction
* (i.e. the IDs used by this item have been processed).
*/
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO = 1 << 4,
/**
* Generic tag marking the entry as processed in the `from` direction
* (i.e. the IDs using this item have been processed).
*/
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM = 1 << 5,
/** Generic tag marking the entry as processed. */
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED = MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO |
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM,
/**
* Generic tag marking the entry as being processed in the `to` direction
* (i.e. the IDs used by this item are being processed).
* Useful for dependency loops detection and handling.
*/
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO = 1 << 8,
/**
* Generic tag marking the entry as being processed in the `from` direction
* (i.e. the IDs using this item are being processed).
* Useful for dependency loops detection and handling.
*/
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM = 1 << 9,
/**
* Generic tag marking the entry as being processed.
* Useful for dependency loops detection and handling.
*/
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS = MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO |
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM,
};
struct MainIDRelations {
/**
* Mapping from an ID pointer to all of its parents (IDs using it) and children (IDs it uses).
* Values are `MainIDRelationsEntry` pointers.
*/
Map<const ID *, MainIDRelationsEntry *> *relations_from_pointers;
/* NOTE: we could add more mappings when needed (e.g. from session uid?). */
short flag;
/* Private... */
BLI_mempool *entry_items_pool;
};
enum {
/** Those bmain relations include pointers/usages from editors. */
MAINIDRELATIONS_INCLUDE_UI = 1 << 0,
};
struct MainColorspace {
/**
* File working color-space for all scene linear colors.
* The name is only for the user interface and is not a unique identifier, the matrix is
* the XYZ color-space is the source of truth.
* */
char scene_linear_name[64 /*MAX_COLORSPACE_NAME*/] = "";
float3x3 scene_linear_to_xyz = float3x3::zero();
/**
* A color-space, view or display was not found, which likely means the OpenColorIO config
* used to create this blend file is missing.
*/
bool is_missing_opencolorio_config = false;
};
struct Main : NonCopyable, NonMovable {
/**
* Runtime vector storing all split Mains (one Main for each library data), during readfile or
* linking process.
* Shared across all of the split mains when defined.
*
* \note The order stability properties of #VectorSet elements is used in readfile code (in
* particular during memfile/undo reading), to ensure that the local Main is always the first
* item, even once library ones are moved between the old and new Mains (see also
* #read_undo_move_libmain_data).
*/
std::shared_ptr<VectorSet<Main *>> split_mains = {};
/**
* The file-path of this blend file, an empty string indicates an unsaved file.
*
* \note For the current loaded blend file this path must be absolute & normalized.
* This prevents redundant leading slashes or current-working-directory relative paths
* from causing problems with absolute/relative conversion which relies on this `filepath`
* being absolute. See #BLI_path_canonicalize_native.
*
* This rule is not strictly enforced as in some cases loading a #Main is performed
* to read data temporarily (preferences & startup) for example
* where the `filepath` is not persistent or used as a basis for other paths.
*/
char filepath[/*FILE_MAX*/ 1024] = "";
/* See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION. */
short versionfile = 0;
short subversionfile = 0;
/* See BLENDER_FILE_MIN_VERSION, BLENDER_FILE_MIN_SUBVERSION. */
short minversionfile = 0;
short minsubversionfile = 0;
/**
* The currently opened .blend file was written from a newer version of Blender, and has forward
* compatibility issues (data loss).
*
* \note In practice currently this is only based on the version numbers, in the future it
* could try to use more refined detection on load. */
bool has_forward_compatibility_issues = false;
/**
* This file was written by the asset system with the #G_FILE_ASSET_EDIT_FILE flag (now cleared).
* It must not be overwritten, except by the asset system itself. Otherwise the file could end up
* with user created data that would be lost when the asset system regenerates the file.
*/
bool is_asset_edit_file = false;
/** Commit timestamp from `buildinfo`. */
uint64_t build_commit_timestamp = 0;
/** Commit Hash from `buildinfo`. */
char build_hash[16] = {};
/** Indicate the #Main.filepath (file) is the recovered one. */
bool recovered = false;
/** All current ID's exist in the last memfile undo step. */
bool is_memfile_undo_written = false;
/**
* An ID needs its data to be flushed back.
* use "needs_flush_to_id" in edit data to flag data which needs updating.
*/
bool is_memfile_undo_flush_needed = false;
/**
* Indicates that next memfile undo step should not allow reusing old bmain when re-read, but
* instead do a complete full re-read/update from stored memfile.
*/
bool use_memfile_full_barrier = false;
/**
* When linking, disallow creation of new data-blocks.
* Make sure we don't do this by accident, see #76738.
*/
bool is_locked_for_linking = false;
/**
* When set, indicates that an unrecoverable error/data corruption was detected.
* Should only be set by readfile code, and used by upper-level code (typically #setup_app_data)
* to cancel a file reading operation.
*/
bool is_read_invalid = false;
/**
* True if this main is the 'GMAIN' of current Blender.
*
* \note There should always be only one global main, all others generated temporarily for
* various data management process must have this property set to false..
*/
bool is_global_main = false;
/**
* True if the Action Slot-to-ID mapping is dirty.
*
* If this flag is set, the next call to `animrig::Slot::users(bmain)` and related functions
* will trigger a rebuild of the Slot-to-ID mapping. Since constructing this mapping requires
* a full scan of the animatable IDs in this `Main` anyway, it is kept as a flag here.
*
* \note This flag should not be set directly. Use #animrig::Slot::users_invalidate() instead.
* That way the handling of this flag is limited to the code in #animrig::Slot.
*
* \see `animrig::Slot::users_invalidate(Main &bmain)`
*/
bool is_action_slot_to_id_map_dirty = false;
/**
* Set when reading a file from undo with incomplete preview, to trigger restart of preview jobs.
*/
bool need_preview_render_restart = false;
/**
* The blend-file thumbnail. If set, it will show as image preview of the blend-file in the
* system's file-browser.
*/
BlendThumbnail *blen_thumb = nullptr;
/**
* The library matching the current Main.
*
* Typically `nullptr` (for the `G_MAIN` representing the currently opened blend-file).
*
* Mainly set and used during the blend-file read/write process when 'split' Mains are used to
* isolate and process all linked IDs from a single library.
*/
Library *curlib = nullptr;
/**
* Color-space information for this file.
*/
MainColorspace colorspace;
/* List bases for all ID types, containing all IDs for the current #Main. */
ListBaseT<Scene> scenes = {};
ListBaseT<Library> libraries = {};
ListBaseT<Object> objects = {};
ListBaseT<Mesh> meshes = {};
ListBaseT<Curve> curves = {};
ListBaseT<MetaBall> metaballs = {};
ListBaseT<Material> materials = {};
ListBaseT<Tex> textures = {};
ListBaseT<Image> images = {};
ListBaseT<Lattice> lattices = {};
ListBaseT<Light> lights = {};
ListBaseT<Camera> cameras = {};
ListBaseT<Key> shapekeys = {};
ListBaseT<World> worlds = {};
ListBaseT<bScreen> screens = {};
ListBaseT<VFont> fonts = {};
ListBaseT<Text> texts = {};
ListBaseT<Speaker> speakers = {};
ListBaseT<LightProbe> lightprobes = {};
ListBaseT<bSound> sounds = {};
ListBaseT<Collection> collections = {};
ListBaseT<bArmature> armatures = {};
ListBaseT<bAction> actions = {};
ListBaseT<bNodeTree> nodetrees = {};
ListBaseT<Brush> brushes = {};
ListBaseT<ParticleSettings> particles = {};
ListBaseT<Palette> palettes = {};
ListBaseT<PaintCurve> paintcurves = {};
/** Singleton (exception). */
ListBaseT<wmWindowManager> wm = {};
/** Legacy Grease Pencil. */
ListBaseT<bGPdata> gpencils = {};
ListBaseT<GreasePencil> grease_pencils = {};
ListBaseT<MovieClip> movieclips = {};
ListBaseT<Mask> masks = {};
ListBaseT<FreestyleLineStyle> linestyles = {};
ListBaseT<CacheFile> cachefiles = {};
ListBaseT<WorkSpace> workspaces = {};
/**
* \note The name `hair_curves` is chosen to be different than `curves`,
* but they are generic curve data-blocks, not just for hair.
*/
ListBaseT<Curves> hair_curves = {};
ListBaseT<PointCloud> pointclouds = {};
ListBaseT<Volume> volumes = {};
/**
* Must be generated, used and freed by same code - never assume this is valid data unless you
* know when, who and how it was created.
* Used by code doing a lot of remapping etc. at once to speed things up.
*/
MainIDRelations *relations = nullptr;
/** IDMap of IDs. Currently used when reading (expanding) libraries. */
IDNameLib_Map *id_map = nullptr;
/** Used for efficient calculations of unique names. */
UniqueName_Map *name_map = nullptr;
/**
* Used for efficient calculations of unique names. Covers all names in current Main, including
* linked data ones.
*/
UniqueName_Map *name_map_global = nullptr;
MainLock *lock = nullptr;
/**
* Simple re-entrant 'lock' to prevent view-layers re-synchronize during heavy
* operations that could lead to needlessly re-synchronize the view-layers *many* times.
*
* Stored in Main to avoid a global lock, which can cause issues with asynchronous jobs using
* their own local temp Main to manage their data, e.g. the preview rending tasks. See also
* #156117.
*
* NOTE: This can also be modified from several threads (e.g. during depsgraph evaluation),
* leading to transitional big numbers.
*/
std::atomic<int32_t> no_resync = 0;
/* Constructors and destructors. */
Main();
~Main();
};
/**
* Create a new Main data-base.
*
* \note Always generate a non-global Main, use #BKE_blender_globals_main_replace to put a newly
* created one in `G_MAIN`.
*/
Main *BKE_main_new();
/**
* Make given \a bmain empty again, and free all runtime mappings.
*
* This is similar to deleting and re-creating the Main, however the internal #Main::lock is kept
* unchanged, and the #Main::is_global_main flag is not reset to `true` either.
*
* \note Unlike #BKE_main_free, only process the given \a bmain, without handling any potential
* other linked Main.
*/
void BKE_main_clear(Main &bmain);
/**
* Completely destroy the given \a bmain, and all its linked 'libraries' ones if any (all other
* bmains, following the #Main.next chained list).
*/
void BKE_main_free(Main *bmain);
/** Struct packaging log/report info about a Main merge result. */
struct MainMergeReport {
ReportList *reports = nullptr;
/** Number of IDs from source Main that have been moved into destination Main. */
int num_merged_ids = 0;
/**
* Number of (non-library) IDs from source Main that were expected
* to have a matching ID in destination Main, but did not.
* These have not been moved, and their usages have been remapped to null.
*/
int num_unknown_ids = 0;
/**
* Number of (non-library) IDs from source Main that already had a matching ID
* in destination Main.
*/
int num_remapped_ids = 0;
/**
* Number of Library IDs from source Main that already had a matching Library ID
* in destination Main.
*/
int num_remapped_libraries = 0;
};
/**
* Merge the content of `bmain_src` into `bmain_dst`.
*
* In case of collision (ID from same library with same name), the existing ID in `bmain_dst` is
* kept, the one from `bmain_src` is left in its original Main, and its usages in `bmain_dst` (from
* newly moved-in IDs) are remapped to its matching counterpart already in `bmain_dst`.
*
* Libraries are also de-duplicated, based on their absolute filepath, and remapped accordingly.
* Note that local IDs in source Main always remain local IDs in destination Main.
*
* In case some source IDs are linked data from the blendfile of `bmain_dst`, they are never moved.
* If a matching destination local ID is found, their usage get remapped as expected, otherwise
* they are dropped, their usages are remapped to null, and a warning is printed.
*
* Since `bmain_src` is either empty or contains left-over IDs with (likely) invalid ID
* relationships and other potential issues after the merge, it is always freed.
*
* \param force_merge_src_ids: If not null, a set of source IDs that should always be merged, even
* if a matching destination ID could be found. Typically used to ensure that 'container IDs' for
* complex copy/paste of ID sub-data (nodes, sequencer strips...) are always merged in destination
* main, even if another ID with the same exact name already exists there.
*/
void BKE_main_merge(Main *bmain_dst,
Set<ID *> *force_merge_src_ids,
Main **r_bmain_src,
MainMergeReport &reports);
/** Simpler overload of the other #BKE_main_merge. */
void BKE_main_merge(Main *bmain_dst, Main **r_bmain_src, MainMergeReport &reports);
/**
* Check whether given `bmain` is empty or contains some IDs.
*/
bool BKE_main_is_empty(Main *bmain);
/**
* Check whether the bmain has issues, e.g. for reporting in the status bar.
*/
bool BKE_main_has_issues(const Main *bmain);
/**
* Check whether user confirmation should be required when overwriting this `bmain` into its source
* blendfile.
*/
bool BKE_main_needs_overwrite_confirm(const Main *bmain);
void BKE_main_lock(Main *bmain);
void BKE_main_unlock(Main *bmain);
/** Generate the mappings between used IDs and their users, and vice-versa. */
void BKE_main_relations_create(Main *bmain, short flag);
void BKE_main_relations_free(Main *bmain);
/** Set or clear given `tag` in all relation entries of given `bmain`. */
void BKE_main_relations_tag_set(Main *bmain, eMainIDRelationsEntryTags tag, bool value);
/**
* Create a #Set storing all IDs present in given \a bmain, by their pointers.
*
* \param set: If not NULL, given Set will be extended with IDs from given \a bmain,
* instead of creating a new one.
*/
Set<const ID *> *BKE_main_set_create(Main *bmain, Set<const ID *> *set);
/* Temporary runtime API to allow re-using local (already appended)
* IDs instead of appending a new copy again. */
struct MainLibraryWeakReferenceMap;
/**
* Generate a mapping between 'library path' of an ID
* (as a pair (relative blend file path, id name)), and a current local ID, if any.
*
* This uses the information stored in `ID.library_weak_reference`.
*/
MainLibraryWeakReferenceMap *BKE_main_library_weak_reference_create(Main *bmain) ATTR_NONNULL();
/**
* Destroy the data generated by #BKE_main_library_weak_reference_create.
*/
void BKE_main_library_weak_reference_destroy(
MainLibraryWeakReferenceMap *library_weak_reference_mapping) ATTR_NONNULL();
/**
* Search for a local ID matching the given linked ID reference.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID
* type.
*/
ID *BKE_main_library_weak_reference_search_item(
MainLibraryWeakReferenceMap *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name) ATTR_NONNULL();
/**
* Add the given ID weak library reference to given local ID and the runtime mapping.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param new_id: New local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_add_item(
MainLibraryWeakReferenceMap *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
ID *new_id) ATTR_NONNULL();
/**
* Update the status of the given ID weak library reference in current local IDs and the runtime
* mapping.
*
* This effectively transfers the 'ownership' of the given weak reference from `old_id` to
* `new_id`.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param old_id: Existing local ID matching given weak reference.
* \param new_id: New local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_update_item(
MainLibraryWeakReferenceMap *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
ID *old_id,
ID *new_id) ATTR_NONNULL();
/**
* Remove the given ID weak library reference from the given local ID and the runtime mapping.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param old_id: Existing local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_remove_item(
MainLibraryWeakReferenceMap *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
ID *old_id) ATTR_NONNULL();
/**
* Find local ID with weak library reference matching library and ID name.
* For cases where creating a full MainLibraryWeakReferenceMap is unnecessary.
*/
ID *BKE_main_library_weak_reference_find(Main *bmain,
const char *library_filepath,
const char *library_id_name);
/**
* Add library weak reference to ID, referencing the specified library and ID name.
* For cases where creating a full MainLibraryWeakReferenceMap is unnecessary.
*/
void BKE_main_library_weak_reference_add(ID *local_id,
const char *library_filepath,
const char *library_id_name);
/* *** Generic utils to loop over whole Main database. *** */
#define FOREACH_MAIN_LISTBASE_ID_BEGIN(_lb, _id) \
{ \
ID *_id_next = static_cast<ID *>((_lb)->first); \
for ((_id) = _id_next; (_id) != nullptr; (_id) = _id_next) { \
_id_next = static_cast<ID *>((_id)->next);
#define FOREACH_MAIN_LISTBASE_ID_END \
} \
} \
((void)0)
#define FOREACH_MAIN_LISTBASE_BEGIN(_bmain, _lb) \
{ \
MainListsArray _lbarray = BKE_main_lists_get(*(_bmain)); \
size_t _i = _lbarray.size(); \
while (_i--) { \
(_lb) = _lbarray[_i];
#define FOREACH_MAIN_LISTBASE_END \
} \
} \
((void)0)
/**
* Top level `foreach`-like macro allowing to loop over all IDs in a given #Main data-base.
*
* NOTE: Order tries to go from 'user IDs' to 'used IDs' (e.g. collections will be processed
* before objects, which will be processed before obdata types, etc.).
*
* WARNING: DO NOT use break statement with that macro, use #FOREACH_MAIN_LISTBASE and
* #FOREACH_MAIN_LISTBASE_ID instead if you need that kind of control flow. */
#define FOREACH_MAIN_ID_BEGIN(_bmain, _id) \
{ \
ListBaseT<ID> *_lb; \
FOREACH_MAIN_LISTBASE_BEGIN ((_bmain), _lb) { \
FOREACH_MAIN_LISTBASE_ID_BEGIN (_lb, (_id))
#define FOREACH_MAIN_ID_END \
FOREACH_MAIN_LISTBASE_ID_END; \
} \
FOREACH_MAIN_LISTBASE_END; \
} \
((void)0)
/**
* Generates a raw .blend file thumbnail data from a raw image buffer.
*
* \param bmain: If not NULL, also store generated data in this Main.
* \param rect: RGBA image buffer.
* \param size: The size of `rect`.
* \return The generated .blend file raw thumbnail data.
*/
BlendThumbnail *BKE_main_thumbnail_from_buffer(Main *bmain,
const uint8_t *rect,
const int size[2]);
/**
* Generates a raw .blend file thumbnail data from given image.
*
* \param bmain: If not NULL, also store generated data in this Main.
* \param img: ImBuf image to generate thumbnail data from.
* \return The generated .blend file raw thumbnail data.
*/
BlendThumbnail *BKE_main_thumbnail_from_imbuf(Main *bmain, ImBuf *img);
/**
* Generates an image from raw .blend file thumbnail \a data.
*
* \param bmain: Use this bmain->blen_thumb data if given \a data is NULL.
* \param data: Raw .blend file thumbnail data.
* \return An ImBuf from given data, or NULL if invalid.
*/
ImBuf *BKE_main_thumbnail_to_imbuf(Main *bmain, BlendThumbnail *data);
/**
* Generates an empty (black) thumbnail for given Main.
*/
void BKE_main_thumbnail_create(Main *bmain);
/**
* Return file-path of given \a main.
*/
const char *BKE_main_blendfile_path(const Main *bmain) ATTR_NONNULL();
/**
* Return file-path of global main #G_MAIN.
*
* \warning Usage is not recommended,
* you should always try to get a valid Main pointer from context.
*/
const char *BKE_main_blendfile_path_from_global();
/**
* Return the absolute file-path of a library.
*/
const char *BKE_main_blendfile_path_from_library(const Library &library);
/**
* \return A pointer to the \a ListBaseT of given \a bmain for requested \a type ID type.
*/
ListBaseT<ID> *which_libbase(Main *bmain, short type);
/** Subtracting 1, because #INDEX_ID_NULL is ignored here. */
using MainListsArray = std::array<ListBaseT<ID> *, INDEX_ID_MAX - 1>;
/**
* Returns the pointers to all the #ListBaseT structs in given `bmain`.
*
* This is useful for generic traversal of all the blocks in a #Main (by traversing all the lists
* in turn), without worrying about block types.
*
* \note The order of each ID type #ListBaseT in the array is determined by the `INDEX_ID_<IDTYPE>`
* enum definitions in `DNA_ID.h`. See also the #FOREACH_MAIN_ID_BEGIN macro in `BKE_main.hh`
*/
MainListsArray BKE_main_lists_get(Main &bmain);
/**
* An iterator over all IDs in the given Main.
*
* As with the historic C-based APIs, order is defined by these rules:
* - ID types are iterated based on their #eID_Index, from lowest value to highest by default
* (starting with libraries).
* - Within a same type, IDs are iterated based on their libraries (local IDs always iterated
* first) and names (alphanumeric sorting).
*
* This iterator will remain stable if the underlying Main is modified, as long as the current ID
* pointed at by the iterator is not modified.
* - Renaming the current ID may shift it position in the underlying main, making the iterator no
* more stable (some items may be skipped, or iterated over several times).
* - Deleting the current ID will fully invalidate the iterator, attempt to use it in any way
* afterwards will result in invalid memory accesses.
*/
class MainAllIDsIterator {
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = ID;
using difference_type = std::ptrdiff_t;
using pointer = ID *;
using reference = ID &;
private:
MainListsArray lbarray_;
int64_t curr_lbarray_index_ = -1;
ID *curr_id_ = nullptr;
public:
/* Note: default constructor is a requirement to make the iterator usable with std::ranges. */
MainAllIDsIterator() : lbarray_{}
{
++(*this);
}
explicit MainAllIDsIterator(MainListsArray &lbarray) : lbarray_(lbarray)
{
++(*this);
}
explicit MainAllIDsIterator(Main &bmain) : lbarray_(BKE_main_lists_get(bmain))
{
++(*this);
}
MainAllIDsIterator begin() const
{
MainAllIDsIterator tmp = *this;
tmp.curr_lbarray_index_ = -1;
tmp.curr_id_ = nullptr;
return ++tmp;
}
MainAllIDsIterator end() const
{
MainAllIDsIterator tmp = *this;
tmp.curr_lbarray_index_ = tmp.lbarray_.size();
tmp.curr_id_ = nullptr;
return tmp;
}
MainAllIDsIterator &operator++();
MainAllIDsIterator operator++(int)
{
MainAllIDsIterator tmp = *this;
++(*this);
return tmp;
}
MainAllIDsIterator &operator--();
MainAllIDsIterator operator--(int)
{
MainAllIDsIterator tmp = *this;
--(*this);
return tmp;
}
friend bool operator==(const MainAllIDsIterator &a, const MainAllIDsIterator &b)
{
return a.curr_id_ == b.curr_id_ && a.curr_lbarray_index_ == b.curr_lbarray_index_;
}
ID &operator*() const
{
return *curr_id_;
}
/** Return the total number of IDs in the Main database that this iterator is iterating over. */
int64_t size() const;
};
#define MAIN_VERSION_FILE_ATLEAST(main, ver, subver) \
((main)->versionfile > (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile >= (subver)))
#define MAIN_VERSION_FILE_OLDER(main, ver, subver) \
((main)->versionfile < (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile < (subver)))
#define MAIN_VERSION_FILE_OLDER_OR_EQUAL(main, ver, subver) \
((main)->versionfile < (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile <= (subver)))
/**
* \note in case `versionfile` is 0, this check is invalid, always return false then. This happens
* typically when a library is missing, by definition its data (placeholder IDs) does not need
* versioning anyway then.
*/
#define LIBRARY_VERSION_FILE_ATLEAST(lib, ver, subver) \
((lib)->runtime->versionfile == 0 || (lib)->runtime->versionfile > (ver) || \
((lib)->runtime->versionfile == (ver) && (lib)->runtime->subversionfile >= (subver)))
/**
* The size of thumbnails (optionally) stored in the `.blend` files header.
*
* NOTE(@ideasman42): This is kept small as it's stored uncompressed in the `.blend` file,
* where a larger size would increase the size of every `.blend` file unreasonably.
* If we wanted to increase the size, we'd want to use compression (JPEG or similar).
*/
#define BLEN_THUMB_SIZE 128
#define BLEN_THUMB_MEMSIZE(_x, _y) \
(sizeof(BlendThumbnail) + (size_t(_x) * size_t(_y)) * sizeof(int))
/** Protect against buffer overflow vulnerability & negative sizes. */
#define BLEN_THUMB_MEMSIZE_IS_VALID(_x, _y) \
(((_x) > 0 && (_y) > 0) && ((uint64_t)(_x) * (uint64_t)(_y) < (SIZE_MAX / (sizeof(int) * 4))))
} // namespace blender