/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * \section aboutmain Main struct * Main is the root of the 'data-base' of a Blender context. All data is put into lists, and all * these lists are stored here. * * \note A Blender file is not much more than a binary dump of these lists. This list of lists is * not serialized itself. * * \note `BKE_main` files are for operations over the Main database itself, or generating extra * temp data to help working with it. Those should typically not affect the data-blocks themselves. * * \section Function Names * * - `BKE_main_` should be used for functions in that file. */ #include #include #include "DNA_listBase.h" #include "BLI_compiler_attrs.h" #include "BLI_map.hh" #include "BLI_math_matrix_types.hh" #include "BLI_set.hh" #include "BLI_sys_types.h" #include "BLI_utility_mixins.hh" #include "BLI_vector_set.hh" #include "BKE_lib_query.hh" /* For LibraryForeachIDCallbackFlag. */ struct MainLock; namespace blender { struct BLI_mempool; struct BlendThumbnail; struct ID; struct IDNameLib_Map; struct ImBuf; struct Library; struct ReportList; struct UniqueName_Map; struct Scene; struct Object; struct Mesh; struct Curve; struct MetaBall; struct Material; struct Tex; struct Image; struct Lattice; struct Light; struct Camera; struct Key; struct World; struct bScreen; struct VFont; struct Text; struct Speaker; struct LightProbe; struct bSound; struct Collection; struct bArmature; struct bAction; struct bNodeTree; struct Brush; struct ParticleSettings; struct Palette; struct PaintCurve; struct wmWindowManager; struct bGPdata; struct GreasePencil; struct MovieClip; struct Mask; struct FreestyleLineStyle; struct CacheFile; struct WorkSpace; struct Curves; struct PointCloud; struct Volume; struct Brush; struct CacheFile; struct Camera; struct Collection; struct Curve; struct Curves; struct FreestyleLineStyle; struct GreasePencil; struct Image; struct Key; struct Lattice; struct Light; struct LightProbe; struct Mask; struct Material; struct Mesh; struct MetaBall; struct MovieClip; struct Object; struct PaintCurve; struct Palette; struct ParticleSettings; struct PointCloud; struct Scene; struct Speaker; struct Tex; struct Text; struct VFont; struct Volume; struct WorkSpace; struct World; struct bAction; struct bArmature; struct bGPdata; struct bNodeTree; struct bScreen; struct bSound; struct wmWindowManager; /** * Blender thumbnail, as written to the `.blend` file (width, height, and data as char RGBA). */ struct BlendThumbnail { int width, height; /** Pixel data, RGBA (repeated): `sizeof(char[4]) * width * height`. */ char rect[0]; }; /** Structs caching relations between data-blocks in a given Main. */ struct MainIDRelationsEntryItem { MainIDRelationsEntryItem *next; union { /** For `from_ids` list, a user of the hashed ID. */ ID *from; /** For `to_ids` list, an ID used by the hashed ID. */ ID *to; } id_pointer; /** Session uid of the `id_pointer`. */ uint session_uid; /** Using IDWALK_ enums, defined in BKE_lib_query.hh */ LibraryForeachIDCallbackFlag usage_flag; }; struct MainIDRelationsEntry { /** Linked list of IDs using that ID. */ MainIDRelationsEntryItem *from_ids; /** Linked list of IDs used by that ID. */ MainIDRelationsEntryItem *to_ids; /** Session UID of the ID matching that entry. */ uint session_uid; /** Runtime tags, users should ensure those are reset after usage. */ uint tags; }; /** #MainIDRelationsEntry.tags */ enum eMainIDRelationsEntryTags { /** Generic tag marking the entry as to be processed. */ MAINIDRELATIONS_ENTRY_TAGS_DOIT = 1 << 0, /** * Generic tag marking the entry as processed in the `to` direction * (i.e. the IDs used by this item have been processed). */ MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO = 1 << 4, /** * Generic tag marking the entry as processed in the `from` direction * (i.e. the IDs using this item have been processed). */ MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM = 1 << 5, /** Generic tag marking the entry as processed. */ MAINIDRELATIONS_ENTRY_TAGS_PROCESSED = MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO | MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM, /** * Generic tag marking the entry as being processed in the `to` direction * (i.e. the IDs used by this item are being processed). * Useful for dependency loops detection and handling. */ MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO = 1 << 8, /** * Generic tag marking the entry as being processed in the `from` direction * (i.e. the IDs using this item are being processed). * Useful for dependency loops detection and handling. */ MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM = 1 << 9, /** * Generic tag marking the entry as being processed. * Useful for dependency loops detection and handling. */ MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS = MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO | MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM, }; struct MainIDRelations { /** * Mapping from an ID pointer to all of its parents (IDs using it) and children (IDs it uses). * Values are `MainIDRelationsEntry` pointers. */ Map *relations_from_pointers; /* NOTE: we could add more mappings when needed (e.g. from session uid?). */ short flag; /* Private... */ BLI_mempool *entry_items_pool; }; enum { /** Those bmain relations include pointers/usages from editors. */ MAINIDRELATIONS_INCLUDE_UI = 1 << 0, }; struct MainColorspace { /** * File working color-space for all scene linear colors. * The name is only for the user interface and is not a unique identifier, the matrix is * the XYZ color-space is the source of truth. * */ char scene_linear_name[64 /*MAX_COLORSPACE_NAME*/] = ""; float3x3 scene_linear_to_xyz = float3x3::zero(); /** * A color-space, view or display was not found, which likely means the OpenColorIO config * used to create this blend file is missing. */ bool is_missing_opencolorio_config = false; }; struct Main : NonCopyable, NonMovable { /** * Runtime vector storing all split Mains (one Main for each library data), during readfile or * linking process. * Shared across all of the split mains when defined. * * \note The order stability properties of #VectorSet elements is used in readfile code (in * particular during memfile/undo reading), to ensure that the local Main is always the first * item, even once library ones are moved between the old and new Mains (see also * #read_undo_move_libmain_data). */ std::shared_ptr> split_mains = {}; /** * The file-path of this blend file, an empty string indicates an unsaved file. * * \note For the current loaded blend file this path must be absolute & normalized. * This prevents redundant leading slashes or current-working-directory relative paths * from causing problems with absolute/relative conversion which relies on this `filepath` * being absolute. See #BLI_path_canonicalize_native. * * This rule is not strictly enforced as in some cases loading a #Main is performed * to read data temporarily (preferences & startup) for example * where the `filepath` is not persistent or used as a basis for other paths. */ char filepath[/*FILE_MAX*/ 1024] = ""; /* See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION. */ short versionfile = 0; short subversionfile = 0; /* See BLENDER_FILE_MIN_VERSION, BLENDER_FILE_MIN_SUBVERSION. */ short minversionfile = 0; short minsubversionfile = 0; /** * The currently opened .blend file was written from a newer version of Blender, and has forward * compatibility issues (data loss). * * \note In practice currently this is only based on the version numbers, in the future it * could try to use more refined detection on load. */ bool has_forward_compatibility_issues = false; /** * This file was written by the asset system with the #G_FILE_ASSET_EDIT_FILE flag (now cleared). * It must not be overwritten, except by the asset system itself. Otherwise the file could end up * with user created data that would be lost when the asset system regenerates the file. */ bool is_asset_edit_file = false; /** Commit timestamp from `buildinfo`. */ uint64_t build_commit_timestamp = 0; /** Commit Hash from `buildinfo`. */ char build_hash[16] = {}; /** Indicate the #Main.filepath (file) is the recovered one. */ bool recovered = false; /** All current ID's exist in the last memfile undo step. */ bool is_memfile_undo_written = false; /** * An ID needs its data to be flushed back. * use "needs_flush_to_id" in edit data to flag data which needs updating. */ bool is_memfile_undo_flush_needed = false; /** * Indicates that next memfile undo step should not allow reusing old bmain when re-read, but * instead do a complete full re-read/update from stored memfile. */ bool use_memfile_full_barrier = false; /** * When linking, disallow creation of new data-blocks. * Make sure we don't do this by accident, see #76738. */ bool is_locked_for_linking = false; /** * When set, indicates that an unrecoverable error/data corruption was detected. * Should only be set by readfile code, and used by upper-level code (typically #setup_app_data) * to cancel a file reading operation. */ bool is_read_invalid = false; /** * True if this main is the 'GMAIN' of current Blender. * * \note There should always be only one global main, all others generated temporarily for * various data management process must have this property set to false.. */ bool is_global_main = false; /** * True if the Action Slot-to-ID mapping is dirty. * * If this flag is set, the next call to `animrig::Slot::users(bmain)` and related functions * will trigger a rebuild of the Slot-to-ID mapping. Since constructing this mapping requires * a full scan of the animatable IDs in this `Main` anyway, it is kept as a flag here. * * \note This flag should not be set directly. Use #animrig::Slot::users_invalidate() instead. * That way the handling of this flag is limited to the code in #animrig::Slot. * * \see `animrig::Slot::users_invalidate(Main &bmain)` */ bool is_action_slot_to_id_map_dirty = false; /** * Set when reading a file from undo with incomplete preview, to trigger restart of preview jobs. */ bool need_preview_render_restart = false; /** * The blend-file thumbnail. If set, it will show as image preview of the blend-file in the * system's file-browser. */ BlendThumbnail *blen_thumb = nullptr; /** * The library matching the current Main. * * Typically `nullptr` (for the `G_MAIN` representing the currently opened blend-file). * * Mainly set and used during the blend-file read/write process when 'split' Mains are used to * isolate and process all linked IDs from a single library. */ Library *curlib = nullptr; /** * Color-space information for this file. */ MainColorspace colorspace; /* List bases for all ID types, containing all IDs for the current #Main. */ ListBaseT scenes = {}; ListBaseT libraries = {}; ListBaseT objects = {}; ListBaseT meshes = {}; ListBaseT curves = {}; ListBaseT metaballs = {}; ListBaseT materials = {}; ListBaseT textures = {}; ListBaseT images = {}; ListBaseT lattices = {}; ListBaseT lights = {}; ListBaseT cameras = {}; ListBaseT shapekeys = {}; ListBaseT worlds = {}; ListBaseT screens = {}; ListBaseT fonts = {}; ListBaseT texts = {}; ListBaseT speakers = {}; ListBaseT lightprobes = {}; ListBaseT sounds = {}; ListBaseT collections = {}; ListBaseT armatures = {}; ListBaseT actions = {}; ListBaseT nodetrees = {}; ListBaseT brushes = {}; ListBaseT particles = {}; ListBaseT palettes = {}; ListBaseT paintcurves = {}; /** Singleton (exception). */ ListBaseT wm = {}; /** Legacy Grease Pencil. */ ListBaseT gpencils = {}; ListBaseT grease_pencils = {}; ListBaseT movieclips = {}; ListBaseT masks = {}; ListBaseT linestyles = {}; ListBaseT cachefiles = {}; ListBaseT workspaces = {}; /** * \note The name `hair_curves` is chosen to be different than `curves`, * but they are generic curve data-blocks, not just for hair. */ ListBaseT hair_curves = {}; ListBaseT pointclouds = {}; ListBaseT volumes = {}; /** * Must be generated, used and freed by same code - never assume this is valid data unless you * know when, who and how it was created. * Used by code doing a lot of remapping etc. at once to speed things up. */ MainIDRelations *relations = nullptr; /** IDMap of IDs. Currently used when reading (expanding) libraries. */ IDNameLib_Map *id_map = nullptr; /** Used for efficient calculations of unique names. */ UniqueName_Map *name_map = nullptr; /** * Used for efficient calculations of unique names. Covers all names in current Main, including * linked data ones. */ UniqueName_Map *name_map_global = nullptr; MainLock *lock = nullptr; /** * Simple re-entrant 'lock' to prevent view-layers re-synchronize during heavy * operations that could lead to needlessly re-synchronize the view-layers *many* times. * * Stored in Main to avoid a global lock, which can cause issues with asynchronous jobs using * their own local temp Main to manage their data, e.g. the preview rending tasks. See also * #156117. * * NOTE: This can also be modified from several threads (e.g. during depsgraph evaluation), * leading to transitional big numbers. */ std::atomic no_resync = 0; /* Constructors and destructors. */ Main(); ~Main(); }; /** * Create a new Main data-base. * * \note Always generate a non-global Main, use #BKE_blender_globals_main_replace to put a newly * created one in `G_MAIN`. */ Main *BKE_main_new(); /** * Make given \a bmain empty again, and free all runtime mappings. * * This is similar to deleting and re-creating the Main, however the internal #Main::lock is kept * unchanged, and the #Main::is_global_main flag is not reset to `true` either. * * \note Unlike #BKE_main_free, only process the given \a bmain, without handling any potential * other linked Main. */ void BKE_main_clear(Main &bmain); /** * Completely destroy the given \a bmain, and all its linked 'libraries' ones if any (all other * bmains, following the #Main.next chained list). */ void BKE_main_free(Main *bmain); /** Struct packaging log/report info about a Main merge result. */ struct MainMergeReport { ReportList *reports = nullptr; /** Number of IDs from source Main that have been moved into destination Main. */ int num_merged_ids = 0; /** * Number of (non-library) IDs from source Main that were expected * to have a matching ID in destination Main, but did not. * These have not been moved, and their usages have been remapped to null. */ int num_unknown_ids = 0; /** * Number of (non-library) IDs from source Main that already had a matching ID * in destination Main. */ int num_remapped_ids = 0; /** * Number of Library IDs from source Main that already had a matching Library ID * in destination Main. */ int num_remapped_libraries = 0; }; /** * Merge the content of `bmain_src` into `bmain_dst`. * * In case of collision (ID from same library with same name), the existing ID in `bmain_dst` is * kept, the one from `bmain_src` is left in its original Main, and its usages in `bmain_dst` (from * newly moved-in IDs) are remapped to its matching counterpart already in `bmain_dst`. * * Libraries are also de-duplicated, based on their absolute filepath, and remapped accordingly. * Note that local IDs in source Main always remain local IDs in destination Main. * * In case some source IDs are linked data from the blendfile of `bmain_dst`, they are never moved. * If a matching destination local ID is found, their usage get remapped as expected, otherwise * they are dropped, their usages are remapped to null, and a warning is printed. * * Since `bmain_src` is either empty or contains left-over IDs with (likely) invalid ID * relationships and other potential issues after the merge, it is always freed. * * \param force_merge_src_ids: If not null, a set of source IDs that should always be merged, even * if a matching destination ID could be found. Typically used to ensure that 'container IDs' for * complex copy/paste of ID sub-data (nodes, sequencer strips...) are always merged in destination * main, even if another ID with the same exact name already exists there. */ void BKE_main_merge(Main *bmain_dst, Set *force_merge_src_ids, Main **r_bmain_src, MainMergeReport &reports); /** Simpler overload of the other #BKE_main_merge. */ void BKE_main_merge(Main *bmain_dst, Main **r_bmain_src, MainMergeReport &reports); /** * Check whether given `bmain` is empty or contains some IDs. */ bool BKE_main_is_empty(Main *bmain); /** * Check whether the bmain has issues, e.g. for reporting in the status bar. */ bool BKE_main_has_issues(const Main *bmain); /** * Check whether user confirmation should be required when overwriting this `bmain` into its source * blendfile. */ bool BKE_main_needs_overwrite_confirm(const Main *bmain); void BKE_main_lock(Main *bmain); void BKE_main_unlock(Main *bmain); /** Generate the mappings between used IDs and their users, and vice-versa. */ void BKE_main_relations_create(Main *bmain, short flag); void BKE_main_relations_free(Main *bmain); /** Set or clear given `tag` in all relation entries of given `bmain`. */ void BKE_main_relations_tag_set(Main *bmain, eMainIDRelationsEntryTags tag, bool value); /** * Create a #Set storing all IDs present in given \a bmain, by their pointers. * * \param set: If not NULL, given Set will be extended with IDs from given \a bmain, * instead of creating a new one. */ Set *BKE_main_set_create(Main *bmain, Set *set); /* Temporary runtime API to allow re-using local (already appended) * IDs instead of appending a new copy again. */ struct MainLibraryWeakReferenceMap; /** * Generate a mapping between 'library path' of an ID * (as a pair (relative blend file path, id name)), and a current local ID, if any. * * This uses the information stored in `ID.library_weak_reference`. */ MainLibraryWeakReferenceMap *BKE_main_library_weak_reference_create(Main *bmain) ATTR_NONNULL(); /** * Destroy the data generated by #BKE_main_library_weak_reference_create. */ void BKE_main_library_weak_reference_destroy( MainLibraryWeakReferenceMap *library_weak_reference_mapping) ATTR_NONNULL(); /** * Search for a local ID matching the given linked ID reference. * * \param library_weak_reference_mapping: the mapping data generated by * #BKE_main_library_weak_reference_create. * \param library_filepath: the path of a blend file library (relative to current working one). * \param library_id_name: the full ID name, including the leading two chars encoding the ID * type. */ ID *BKE_main_library_weak_reference_search_item( MainLibraryWeakReferenceMap *library_weak_reference_mapping, const char *library_filepath, const char *library_id_name) ATTR_NONNULL(); /** * Add the given ID weak library reference to given local ID and the runtime mapping. * * \param library_weak_reference_mapping: the mapping data generated by * #BKE_main_library_weak_reference_create. * \param library_filepath: the path of a blend file library (relative to current working one). * \param library_id_name: the full ID name, including the leading two chars encoding the ID type. * \param new_id: New local ID matching given weak reference. */ void BKE_main_library_weak_reference_add_item( MainLibraryWeakReferenceMap *library_weak_reference_mapping, const char *library_filepath, const char *library_id_name, ID *new_id) ATTR_NONNULL(); /** * Update the status of the given ID weak library reference in current local IDs and the runtime * mapping. * * This effectively transfers the 'ownership' of the given weak reference from `old_id` to * `new_id`. * * \param library_weak_reference_mapping: the mapping data generated by * #BKE_main_library_weak_reference_create. * \param library_filepath: the path of a blend file library (relative to current working one). * \param library_id_name: the full ID name, including the leading two chars encoding the ID type. * \param old_id: Existing local ID matching given weak reference. * \param new_id: New local ID matching given weak reference. */ void BKE_main_library_weak_reference_update_item( MainLibraryWeakReferenceMap *library_weak_reference_mapping, const char *library_filepath, const char *library_id_name, ID *old_id, ID *new_id) ATTR_NONNULL(); /** * Remove the given ID weak library reference from the given local ID and the runtime mapping. * * \param library_weak_reference_mapping: the mapping data generated by * #BKE_main_library_weak_reference_create. * \param library_filepath: the path of a blend file library (relative to current working one). * \param library_id_name: the full ID name, including the leading two chars encoding the ID type. * \param old_id: Existing local ID matching given weak reference. */ void BKE_main_library_weak_reference_remove_item( MainLibraryWeakReferenceMap *library_weak_reference_mapping, const char *library_filepath, const char *library_id_name, ID *old_id) ATTR_NONNULL(); /** * Find local ID with weak library reference matching library and ID name. * For cases where creating a full MainLibraryWeakReferenceMap is unnecessary. */ ID *BKE_main_library_weak_reference_find(Main *bmain, const char *library_filepath, const char *library_id_name); /** * Add library weak reference to ID, referencing the specified library and ID name. * For cases where creating a full MainLibraryWeakReferenceMap is unnecessary. */ void BKE_main_library_weak_reference_add(ID *local_id, const char *library_filepath, const char *library_id_name); /* *** Generic utils to loop over whole Main database. *** */ #define FOREACH_MAIN_LISTBASE_ID_BEGIN(_lb, _id) \ { \ ID *_id_next = static_cast((_lb)->first); \ for ((_id) = _id_next; (_id) != nullptr; (_id) = _id_next) { \ _id_next = static_cast((_id)->next); #define FOREACH_MAIN_LISTBASE_ID_END \ } \ } \ ((void)0) #define FOREACH_MAIN_LISTBASE_BEGIN(_bmain, _lb) \ { \ MainListsArray _lbarray = BKE_main_lists_get(*(_bmain)); \ size_t _i = _lbarray.size(); \ while (_i--) { \ (_lb) = _lbarray[_i]; #define FOREACH_MAIN_LISTBASE_END \ } \ } \ ((void)0) /** * Top level `foreach`-like macro allowing to loop over all IDs in a given #Main data-base. * * NOTE: Order tries to go from 'user IDs' to 'used IDs' (e.g. collections will be processed * before objects, which will be processed before obdata types, etc.). * * WARNING: DO NOT use break statement with that macro, use #FOREACH_MAIN_LISTBASE and * #FOREACH_MAIN_LISTBASE_ID instead if you need that kind of control flow. */ #define FOREACH_MAIN_ID_BEGIN(_bmain, _id) \ { \ ListBaseT *_lb; \ FOREACH_MAIN_LISTBASE_BEGIN ((_bmain), _lb) { \ FOREACH_MAIN_LISTBASE_ID_BEGIN (_lb, (_id)) #define FOREACH_MAIN_ID_END \ FOREACH_MAIN_LISTBASE_ID_END; \ } \ FOREACH_MAIN_LISTBASE_END; \ } \ ((void)0) /** * Generates a raw .blend file thumbnail data from a raw image buffer. * * \param bmain: If not NULL, also store generated data in this Main. * \param rect: RGBA image buffer. * \param size: The size of `rect`. * \return The generated .blend file raw thumbnail data. */ BlendThumbnail *BKE_main_thumbnail_from_buffer(Main *bmain, const uint8_t *rect, const int size[2]); /** * Generates a raw .blend file thumbnail data from given image. * * \param bmain: If not NULL, also store generated data in this Main. * \param img: ImBuf image to generate thumbnail data from. * \return The generated .blend file raw thumbnail data. */ BlendThumbnail *BKE_main_thumbnail_from_imbuf(Main *bmain, ImBuf *img); /** * Generates an image from raw .blend file thumbnail \a data. * * \param bmain: Use this bmain->blen_thumb data if given \a data is NULL. * \param data: Raw .blend file thumbnail data. * \return An ImBuf from given data, or NULL if invalid. */ ImBuf *BKE_main_thumbnail_to_imbuf(Main *bmain, BlendThumbnail *data); /** * Generates an empty (black) thumbnail for given Main. */ void BKE_main_thumbnail_create(Main *bmain); /** * Return file-path of given \a main. */ const char *BKE_main_blendfile_path(const Main *bmain) ATTR_NONNULL(); /** * Return file-path of global main #G_MAIN. * * \warning Usage is not recommended, * you should always try to get a valid Main pointer from context. */ const char *BKE_main_blendfile_path_from_global(); /** * Return the absolute file-path of a library. */ const char *BKE_main_blendfile_path_from_library(const Library &library); /** * \return A pointer to the \a ListBaseT of given \a bmain for requested \a type ID type. */ ListBaseT *which_libbase(Main *bmain, short type); /** Subtracting 1, because #INDEX_ID_NULL is ignored here. */ using MainListsArray = std::array *, INDEX_ID_MAX - 1>; /** * Returns the pointers to all the #ListBaseT structs in given `bmain`. * * This is useful for generic traversal of all the blocks in a #Main (by traversing all the lists * in turn), without worrying about block types. * * \note The order of each ID type #ListBaseT in the array is determined by the `INDEX_ID_` * enum definitions in `DNA_ID.h`. See also the #FOREACH_MAIN_ID_BEGIN macro in `BKE_main.hh` */ MainListsArray BKE_main_lists_get(Main &bmain); /** * An iterator over all IDs in the given Main. * * As with the historic C-based APIs, order is defined by these rules: * - ID types are iterated based on their #eID_Index, from lowest value to highest by default * (starting with libraries). * - Within a same type, IDs are iterated based on their libraries (local IDs always iterated * first) and names (alphanumeric sorting). * * This iterator will remain stable if the underlying Main is modified, as long as the current ID * pointed at by the iterator is not modified. * - Renaming the current ID may shift it position in the underlying main, making the iterator no * more stable (some items may be skipped, or iterated over several times). * - Deleting the current ID will fully invalidate the iterator, attempt to use it in any way * afterwards will result in invalid memory accesses. */ class MainAllIDsIterator { public: using iterator_category = std::bidirectional_iterator_tag; using value_type = ID; using difference_type = std::ptrdiff_t; using pointer = ID *; using reference = ID &; private: MainListsArray lbarray_; int64_t curr_lbarray_index_ = -1; ID *curr_id_ = nullptr; public: /* Note: default constructor is a requirement to make the iterator usable with std::ranges. */ MainAllIDsIterator() : lbarray_{} { ++(*this); } explicit MainAllIDsIterator(MainListsArray &lbarray) : lbarray_(lbarray) { ++(*this); } explicit MainAllIDsIterator(Main &bmain) : lbarray_(BKE_main_lists_get(bmain)) { ++(*this); } MainAllIDsIterator begin() const { MainAllIDsIterator tmp = *this; tmp.curr_lbarray_index_ = -1; tmp.curr_id_ = nullptr; return ++tmp; } MainAllIDsIterator end() const { MainAllIDsIterator tmp = *this; tmp.curr_lbarray_index_ = tmp.lbarray_.size(); tmp.curr_id_ = nullptr; return tmp; } MainAllIDsIterator &operator++(); MainAllIDsIterator operator++(int) { MainAllIDsIterator tmp = *this; ++(*this); return tmp; } MainAllIDsIterator &operator--(); MainAllIDsIterator operator--(int) { MainAllIDsIterator tmp = *this; --(*this); return tmp; } friend bool operator==(const MainAllIDsIterator &a, const MainAllIDsIterator &b) { return a.curr_id_ == b.curr_id_ && a.curr_lbarray_index_ == b.curr_lbarray_index_; } ID &operator*() const { return *curr_id_; } /** Return the total number of IDs in the Main database that this iterator is iterating over. */ int64_t size() const; }; #define MAIN_VERSION_FILE_ATLEAST(main, ver, subver) \ ((main)->versionfile > (ver) || \ ((main)->versionfile == (ver) && (main)->subversionfile >= (subver))) #define MAIN_VERSION_FILE_OLDER(main, ver, subver) \ ((main)->versionfile < (ver) || \ ((main)->versionfile == (ver) && (main)->subversionfile < (subver))) #define MAIN_VERSION_FILE_OLDER_OR_EQUAL(main, ver, subver) \ ((main)->versionfile < (ver) || \ ((main)->versionfile == (ver) && (main)->subversionfile <= (subver))) /** * \note in case `versionfile` is 0, this check is invalid, always return false then. This happens * typically when a library is missing, by definition its data (placeholder IDs) does not need * versioning anyway then. */ #define LIBRARY_VERSION_FILE_ATLEAST(lib, ver, subver) \ ((lib)->runtime->versionfile == 0 || (lib)->runtime->versionfile > (ver) || \ ((lib)->runtime->versionfile == (ver) && (lib)->runtime->subversionfile >= (subver))) /** * The size of thumbnails (optionally) stored in the `.blend` files header. * * NOTE(@ideasman42): This is kept small as it's stored uncompressed in the `.blend` file, * where a larger size would increase the size of every `.blend` file unreasonably. * If we wanted to increase the size, we'd want to use compression (JPEG or similar). */ #define BLEN_THUMB_SIZE 128 #define BLEN_THUMB_MEMSIZE(_x, _y) \ (sizeof(BlendThumbnail) + (size_t(_x) * size_t(_y)) * sizeof(int)) /** Protect against buffer overflow vulnerability & negative sizes. */ #define BLEN_THUMB_MEMSIZE_IS_VALID(_x, _y) \ (((_x) > 0 && (_y) > 0) && ((uint64_t)(_x) * (uint64_t)(_y) < (SIZE_MAX / (sizeof(int) * 4)))) } // namespace blender