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2026-08-12 04:47:48 -04:00

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//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H
#define OPENSUBDIV_EXAMPLES_GL_HUD_H
#include "glLoader.h"
#include "hud.h"
class GLhud : public Hud {
public:
GLhud();
~GLhud();
virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
virtual void Rebuild(int width, int height,
int framebufferWidth, int framebufferHeight);
virtual bool Flush();
GLuint GetFontTexture() const {
return _fontTexture;
}
void FillBackground();
private:
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
GLuint _vao, _staticVao, _bgVao;
int _staticVboSize;
GLint _program;
GLint _mvpMatrix;
GLint _aPosition, _aColor, _aUV;
GLint _bgProgram;
};
#endif // OPENSUBDIV_EXAMPLES_GL_HUD_H