47 lines
939 B
C++
47 lines
939 B
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H
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#define OPENSUBDIV_EXAMPLES_GL_HUD_H
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#include "glLoader.h"
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#include "hud.h"
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class GLhud : public Hud {
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public:
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GLhud();
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~GLhud();
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virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush();
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GLuint GetFontTexture() const {
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return _fontTexture;
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}
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void FillBackground();
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private:
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GLuint _fontTexture;
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GLuint _vbo, _staticVbo;
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GLuint _vao, _staticVao, _bgVao;
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int _staticVboSize;
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GLint _program;
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GLint _mvpMatrix;
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GLint _aPosition, _aColor, _aUV;
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GLint _bgProgram;
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};
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#endif // OPENSUBDIV_EXAMPLES_GL_HUD_H
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