- Area headers get a per-area editor switcher backed by a shared
AreaEditorContext; Preferences can hide it.
- Animation camera area is a real navigable viewport aligned to the
scene camera; Graph Editor adds channel selection, keyframe drag/
insert/delete and interpolation.
- Geometry Nodes node locations round-trip through the native writer
and reader, so saved graphs keep their layout.
- Texture Paint can make linked library images local via a new native
makeImageLocal command before packing strokes.
- Compositor IMAGE and Render Layers nodes now persist to Main and
execute against packed images / the last PBR render.
- Spreadsheet row cap raised to 250k; Outliner gains Ctrl+A and arrow/
Home/End navigation.
Co-Authored-By: Claude Code <noreply@anthropic.com>
- Render the active mesh node graph with React Flow: add/remove nodes,
drag/connect sockets, edit defaults and commit through setGeometryNodeGraph.
- Keep the Properties form editor as an alternate entry.
- Add canvas E2E for add/connect/commit and OPFS save/reopen.
Co-Authored-By: Claude Code <noreply@anthropic.com>