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workinf_Blender_Wasm/web/tests/e2e/web-geonodes-canvas.spec.ts
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feat(web): add an interactive Geometry Nodes canvas
- Render the active mesh node graph with React Flow: add/remove nodes,
  drag/connect sockets, edit defaults and commit through setGeometryNodeGraph.
- Keep the Properties form editor as an alternate entry.
- Add canvas E2E for add/connect/commit and OPFS save/reopen.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-13 05:09:04 +08:00

86 lines
5.5 KiB
TypeScript

import { expect, test } from "@playwright/test";
import path from "node:path";
import { fileURLToPath } from "node:url";
const HERE = path.dirname(fileURLToPath(import.meta.url));
const STUDIO = path.resolve(HERE, "../../app/public/tutorial/pbr/studio.blend");
const GLB = path.resolve(HERE, "../../../re/猴头.glb");
test.use({ viewport: { width: 1600, height: 900 } });
async function openStudioAndMonkey(page: import("@playwright/test").Page): Promise<void> {
await page.goto("/?ui=web");
await page.locator("main.blender-app").waitFor({ timeout: 120_000 });
await page.locator('[data-testid="blend-file-input"]').setInputFiles(STUDIO);
await page.getByText(/Engine: SceneIR/).first().waitFor({ timeout: 120_000 });
await expect.poll(async () => page.getByTestId("scene-stats").innerText(), { timeout: 120_000 }).toMatch(/Objects 6/);
await page.locator('[data-testid="blend-file-input"]').setInputFiles(GLB);
await expect.poll(async () => page.getByTestId("scene-stats").innerText(), { timeout: 120_000 }).toMatch(/Objects 7/);
}
async function clickWorkspace(page: import("@playwright/test").Page, name: string): Promise<void> {
await page.locator(".workspace-tabs button", { hasText: name }).evaluate((element) => (element as HTMLElement).click());
}
async function openCanvas(page: import("@playwright/test").Page): Promise<import("@playwright/test").Locator> {
await clickWorkspace(page, "Geometry Nodes");
const canvas = page.locator('[data-testid="geometry-node-canvas"]');
await canvas.waitFor({ timeout: 60_000 });
return canvas;
}
async function addTransformAndConnect(page: import("@playwright/test").Page, canvas: import("@playwright/test").Locator): Promise<void> {
await canvas.getByRole("button", { name: "添加节点", exact: true }).evaluate((element) => (element as HTMLElement).click());
await expect.poll(async () => canvas.getAttribute("data-node-count"), { timeout: 30_000 }).toBe("3");
const source = page.locator('.react-flow__node[data-id="group-input"] .react-flow__handle.source').first();
const target = page.locator('.react-flow__node[data-id="node-geometrynodetransform"] .react-flow__handle.target').first();
await expect(source).toHaveCount(1);
await expect(target).toHaveCount(1);
const from = await source.boundingBox();
const to = await target.boundingBox();
if (!from || !to) throw new Error("geometry node handles have no box");
await page.mouse.move(from.x + from.width / 2, from.y + from.height / 2);
await page.mouse.down();
await page.mouse.move(to.x + to.width / 2, to.y + to.height / 2, { steps: 12 });
await page.mouse.up();
await expect.poll(async () => canvas.getAttribute("data-link-count"), { timeout: 30_000 }).toBe("2");
}
test("Geometry Nodes canvas adds, connects and commits a graph", async ({ page }) => {
test.setTimeout(300_000);
await openStudioAndMonkey(page);
const canvas = await openCanvas(page);
const before = Number(await page.locator("main.blender-app").getAttribute("data-project-snapshot-revision") ?? "0");
await addTransformAndConnect(page, canvas);
await canvas.getByRole("button", { name: "提交图", exact: true }).evaluate((element) => (element as HTMLElement).click());
await expect.poll(async () => page.locator('[data-testid="geometry-node-graph-count"]').innerText(), { timeout: 60_000 }).toBe("1 graphs");
await expect.poll(async () => canvas.getAttribute("data-node-count"), { timeout: 60_000 }).toBe("3");
await expect.poll(async () => canvas.getAttribute("data-link-count"), { timeout: 60_000 }).toBe("2");
const after = Number(await page.locator("main.blender-app").getAttribute("data-project-snapshot-revision") ?? "0");
expect(after).toBeGreaterThan(before);
});
test("Geometry Nodes canvas graph survives an OPFS save and reopen", async ({ page }) => {
test.setTimeout(360_000);
await openStudioAndMonkey(page);
const canvas = await openCanvas(page);
await addTransformAndConnect(page, canvas);
await canvas.getByRole("button", { name: "提交图", exact: true }).evaluate((element) => (element as HTMLElement).click());
await expect.poll(async () => page.locator('[data-testid="geometry-node-graph-count"]').innerText(), { timeout: 60_000 }).toBe("1 graphs");
await expect.poll(async () => canvas.getAttribute("data-node-count"), { timeout: 60_000 }).toBe("3");
await expect.poll(async () => canvas.getAttribute("data-link-count"), { timeout: 60_000 }).toBe("2");
await page.locator('button[aria-label="保存项目"]').evaluate((element) => (element as HTMLElement).click());
await expect(page.locator("main.blender-app")).toHaveAttribute("data-user-action-save-status", "SUCCEEDED", { timeout: 60_000 });
await page.reload();
await page.locator("main.blender-app").waitFor({ timeout: 120_000 });
await expect.poll(async () => page.locator('[data-testid="recent-projects"] option').count(), { timeout: 60_000 }).toBeGreaterThan(1);
await page.locator('[data-testid="recent-projects"]').selectOption({ index: 1 });
const discard = page.getByRole("button", { name: "不保存,继续", exact: true });
if (await discard.count()) await discard.click();
await expect.poll(async () => page.getByTestId("scene-stats").innerText(), { timeout: 120_000 }).toMatch(/Objects 7/);
const reopened = await openCanvas(page);
await expect.poll(async () => page.locator('[data-testid="geometry-node-graph-count"]').innerText(), { timeout: 60_000 }).toBe("1 graphs");
await expect.poll(async () => reopened.getAttribute("data-node-count"), { timeout: 60_000 }).toBe("3");
await expect.poll(async () => reopened.getAttribute("data-link-count"), { timeout: 60_000 }).toBe("2");
});