128 lines
5.3 KiB
JavaScript
128 lines
5.3 KiB
JavaScript
import { fnv1a64 } from "./replay.mjs";
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export const MOTION_SCHEMA = "sim_motion.v1";
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const AXES = Object.freeze(["x", "y", "z"]);
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const MAX_POSITION = 1e9;
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const MAX_SPEED = 1e6;
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const CYCLE_DISTANCE = 0.001;
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function clone(value) { return structuredClone(value); }
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function finite(value) { return typeof value === "number" && Number.isFinite(value); }
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function axis(value) { return typeof value === "string" && AXES.includes(value.toLowerCase()) ? value.toLowerCase() : null; }
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export class MotionState {
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constructor() { this.reset(); }
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reset() {
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this.state = {
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schema: MOTION_SCHEMA,
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tick: 0,
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axes: { x: 0, y: 0, z: 0 },
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joints: [0, 0, 0],
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velocity: 0,
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feed_override: 1,
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spindle_override: 1,
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homed: false,
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limits: { x: false, y: false, z: false },
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following_error: 0,
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jog: null,
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estop: false,
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fault: null,
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};
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return this.export();
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}
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export() { const value = clone(this.state); return { ...value, state_hash: fnv1a64(value) }; }
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hash() { return this.export().state_hash; }
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fail(code, detail = null) { return { status: "error", code, ...(detail ? { detail } : {}), state: this.export() }; }
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ok(command) { return { status: "verified", command, state: this.export() }; }
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home(target = null) {
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if (this.state.estop) return this.fail("motion_estop_active");
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if (target !== null && !axis(target)) return this.fail("motion_axis_invalid");
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const targets = target === null ? AXES : [axis(target)];
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for (const name of targets) { this.state.axes[name] = 0; this.state.joints[AXES.indexOf(name)] = 0; this.state.limits[name] = false; }
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this.state.homed = true;
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this.state.fault = null;
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this.state.following_error = 0;
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this.state.tick += 1;
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return this.ok("HOME");
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}
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setOverride(feed, spindle = this.state.spindle_override) {
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if (!finite(feed) || feed < 0 || feed > 2 || !finite(spindle) || spindle < 0 || spindle > 2) return this.fail("motion_override_range");
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this.state.feed_override = feed;
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this.state.spindle_override = spindle;
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return this.ok("SET_OVERRIDE");
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}
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startJog({ axis: requestedAxis, direction = 1, speed = 1 } = {}) {
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const name = axis(requestedAxis);
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if (!name) return this.fail("motion_axis_invalid");
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if (!this.state.homed) return this.fail("motion_unhomed");
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if (this.state.estop || this.state.fault) return this.fail("motion_faulted");
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if (!Number.isSafeInteger(direction) || ![-1, 1].includes(direction) || !finite(speed) || speed <= 0 || speed > MAX_SPEED) return this.fail("motion_jog_range");
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this.state.jog = { axis: name, direction, speed };
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this.state.velocity = speed * this.state.feed_override;
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return this.ok("JOG_START");
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}
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stopJog() {
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this.state.jog = null;
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this.state.velocity = 0;
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return this.ok("JOG_STOP");
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}
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setLimit(requestedAxis, active) {
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const name = axis(requestedAxis);
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if (!name || typeof active !== "boolean") return this.fail("motion_limit_argument");
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this.state.limits[name] = active;
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if (active && this.state.jog?.axis === name) this.stopJog();
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if (active) this.state.fault = "limit";
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else if (this.state.fault === "limit") this.state.fault = null;
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return this.ok("LIMIT_SET");
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}
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setFollowingError(value) {
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if (!finite(value) || Math.abs(value) > MAX_POSITION) return this.fail("motion_following_error_nonfinite");
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this.state.following_error = value;
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if (Math.abs(value) > 0.01) { this.state.fault = "following_error"; this.state.jog = null; this.state.velocity = 0; }
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return this.ok("FOLLOWING_ERROR");
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}
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estop(active) {
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if (typeof active !== "boolean") return this.fail("motion_estop_argument");
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this.state.estop = active;
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if (active) { this.state.jog = null; this.state.velocity = 0; this.state.fault = "estop"; }
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else if (this.state.fault === "estop") this.state.fault = null;
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return this.ok("ESTOP");
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}
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step(tick) {
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if (!Number.isSafeInteger(tick) || tick < this.state.tick) return this.fail("motion_tick_regression");
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this.state.tick = tick;
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if (!this.state.jog || this.state.estop || this.state.fault) { this.state.velocity = 0; return this.export(); }
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const { axis: name, direction, speed } = this.state.jog;
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if (this.state.limits[name]) { this.state.fault = "limit"; this.state.jog = null; this.state.velocity = 0; return this.export(); }
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const delta = direction * speed * this.state.feed_override * CYCLE_DISTANCE;
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const next = this.state.axes[name] + delta;
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if (!finite(next) || Math.abs(next) > MAX_POSITION) { this.state.fault = "position_range"; this.state.jog = null; this.state.velocity = 0; return this.export(); }
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this.state.axes[name] = next;
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this.state.joints[AXES.indexOf(name)] = next;
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this.state.velocity = Math.abs(speed * this.state.feed_override);
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return this.export();
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}
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restore(value) {
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if (!value || value.schema !== MOTION_SCHEMA) throw new Error("motion_restore_schema");
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const unsigned = { ...value }; delete unsigned.state_hash;
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if (value.state_hash !== fnv1a64(unsigned)) throw new Error("motion_restore_hash");
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if (!finite(value.tick) || !value.axes || !Array.isArray(value.joints) || value.joints.length !== 3) throw new Error("motion_restore_shape");
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this.state = clone(unsigned);
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return this.export();
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}
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}
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export { AXES };
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