Files
linuxcncWebWASM/web/worker/motion-state.mjs

128 lines
5.3 KiB
JavaScript

import { fnv1a64 } from "./replay.mjs";
export const MOTION_SCHEMA = "sim_motion.v1";
const AXES = Object.freeze(["x", "y", "z"]);
const MAX_POSITION = 1e9;
const MAX_SPEED = 1e6;
const CYCLE_DISTANCE = 0.001;
function clone(value) { return structuredClone(value); }
function finite(value) { return typeof value === "number" && Number.isFinite(value); }
function axis(value) { return typeof value === "string" && AXES.includes(value.toLowerCase()) ? value.toLowerCase() : null; }
export class MotionState {
constructor() { this.reset(); }
reset() {
this.state = {
schema: MOTION_SCHEMA,
tick: 0,
axes: { x: 0, y: 0, z: 0 },
joints: [0, 0, 0],
velocity: 0,
feed_override: 1,
spindle_override: 1,
homed: false,
limits: { x: false, y: false, z: false },
following_error: 0,
jog: null,
estop: false,
fault: null,
};
return this.export();
}
export() { const value = clone(this.state); return { ...value, state_hash: fnv1a64(value) }; }
hash() { return this.export().state_hash; }
fail(code, detail = null) { return { status: "error", code, ...(detail ? { detail } : {}), state: this.export() }; }
ok(command) { return { status: "verified", command, state: this.export() }; }
home(target = null) {
if (this.state.estop) return this.fail("motion_estop_active");
if (target !== null && !axis(target)) return this.fail("motion_axis_invalid");
const targets = target === null ? AXES : [axis(target)];
for (const name of targets) { this.state.axes[name] = 0; this.state.joints[AXES.indexOf(name)] = 0; this.state.limits[name] = false; }
this.state.homed = true;
this.state.fault = null;
this.state.following_error = 0;
this.state.tick += 1;
return this.ok("HOME");
}
setOverride(feed, spindle = this.state.spindle_override) {
if (!finite(feed) || feed < 0 || feed > 2 || !finite(spindle) || spindle < 0 || spindle > 2) return this.fail("motion_override_range");
this.state.feed_override = feed;
this.state.spindle_override = spindle;
return this.ok("SET_OVERRIDE");
}
startJog({ axis: requestedAxis, direction = 1, speed = 1 } = {}) {
const name = axis(requestedAxis);
if (!name) return this.fail("motion_axis_invalid");
if (!this.state.homed) return this.fail("motion_unhomed");
if (this.state.estop || this.state.fault) return this.fail("motion_faulted");
if (!Number.isSafeInteger(direction) || ![-1, 1].includes(direction) || !finite(speed) || speed <= 0 || speed > MAX_SPEED) return this.fail("motion_jog_range");
this.state.jog = { axis: name, direction, speed };
this.state.velocity = speed * this.state.feed_override;
return this.ok("JOG_START");
}
stopJog() {
this.state.jog = null;
this.state.velocity = 0;
return this.ok("JOG_STOP");
}
setLimit(requestedAxis, active) {
const name = axis(requestedAxis);
if (!name || typeof active !== "boolean") return this.fail("motion_limit_argument");
this.state.limits[name] = active;
if (active && this.state.jog?.axis === name) this.stopJog();
if (active) this.state.fault = "limit";
else if (this.state.fault === "limit") this.state.fault = null;
return this.ok("LIMIT_SET");
}
setFollowingError(value) {
if (!finite(value) || Math.abs(value) > MAX_POSITION) return this.fail("motion_following_error_nonfinite");
this.state.following_error = value;
if (Math.abs(value) > 0.01) { this.state.fault = "following_error"; this.state.jog = null; this.state.velocity = 0; }
return this.ok("FOLLOWING_ERROR");
}
estop(active) {
if (typeof active !== "boolean") return this.fail("motion_estop_argument");
this.state.estop = active;
if (active) { this.state.jog = null; this.state.velocity = 0; this.state.fault = "estop"; }
else if (this.state.fault === "estop") this.state.fault = null;
return this.ok("ESTOP");
}
step(tick) {
if (!Number.isSafeInteger(tick) || tick < this.state.tick) return this.fail("motion_tick_regression");
this.state.tick = tick;
if (!this.state.jog || this.state.estop || this.state.fault) { this.state.velocity = 0; return this.export(); }
const { axis: name, direction, speed } = this.state.jog;
if (this.state.limits[name]) { this.state.fault = "limit"; this.state.jog = null; this.state.velocity = 0; return this.export(); }
const delta = direction * speed * this.state.feed_override * CYCLE_DISTANCE;
const next = this.state.axes[name] + delta;
if (!finite(next) || Math.abs(next) > MAX_POSITION) { this.state.fault = "position_range"; this.state.jog = null; this.state.velocity = 0; return this.export(); }
this.state.axes[name] = next;
this.state.joints[AXES.indexOf(name)] = next;
this.state.velocity = Math.abs(speed * this.state.feed_override);
return this.export();
}
restore(value) {
if (!value || value.schema !== MOTION_SCHEMA) throw new Error("motion_restore_schema");
const unsigned = { ...value }; delete unsigned.state_hash;
if (value.state_hash !== fnv1a64(unsigned)) throw new Error("motion_restore_hash");
if (!finite(value.tick) || !value.axes || !Array.isArray(value.joints) || value.joints.length !== 3) throw new Error("motion_restore_shape");
this.state = clone(unsigned);
return this.export();
}
}
export { AXES };