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179
nc_files/ngcgui_lib/iquad.ngc
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179
nc_files/ngcgui_lib/iquad.ngc
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(inside quadrangle, vertex 1 should be largest)
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(computes direction for polygon cw or ccw and swaps indices if required)
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(ok for non-pathological 4 sided polygons including convex)
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(info: iquad: internal quadrilateral, four x,y points, cw/ccw dir, radius comp)
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o<iquad> sub
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#<toolno> = #1 (=1)
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#<rpm> = #2 (=1)
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#<dir> = #3 (=2 2conv|3climb)
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#<feedrate> = #4 (=10)
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#<cutdepth> = #5 (=.1)
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#<zincr> = #6 (=.02)
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#<zsafe> = #7 (=0.2)
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#<zstart> = #8 (=0)
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#<x1> = #9
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#<y1> = #10
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#<x2> = #11
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#<y2> = #12
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#<x3> = #13
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#<y3> = #14
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#<x4> = #15
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#<y4> = #16
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#<scale> = #17 (=1)
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#<rotate> = #18 (=0)
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#<xoff> = #19 (=0)
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#<yoff> = #20 (=0)
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#<spin_notify> = #21 (=0)
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#<use_g43> = #22 (=1)
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#<h_for_g43> = #23 (=0)
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#<verbose> = #24 (=0)
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o<i0> if [#<scale> EQ 0]
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#<scale> = 1.0
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(debug, scale was 0, setting #<scale>)
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o<i0> endif
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o<loadtool> call [#<toolno>][#<use_g43>][#<h_for_g43>][#<verbose>]
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#<tooldiam> = [#5410 + .001]
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o<l00> if [[#<dir> NE 2] AND [#<dir> NE 3]]
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(debug, iquad: bad direction #<dir> - EXITING)
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(print, iquad: bad direction #<dir> - EXITING)
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(AXIS,notify, iquad: bad direction - EXITING)
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m2
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o<l00> endif
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(compute direction eg cw,ccw for points as specified:)
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o<dir> call [4][#<x1>][#<y1>][#<x2>][#<y2>][#<x3>][#<y3>][#<x4>][#<y4>]
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#<pointsdir> = #<_dir:>
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o<l20> if [#<pointsdir> NE #<dir>]
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(print swap for pointsdir=#<pointsdir> user:#<dir>)
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(swap 1234 --> 1432)
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#<xt> = #<x2>
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#<yt> = #<y2>
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#<x2> = #<x4>
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#<y2> = #<y4>
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#<x4> = #<xt>
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#<y4> = #<yt>
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o<l20> endif
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(apply scale, rotate, then offset to all input points)
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o<move> call [#<x1>][#<y1>][#<rotate>][#<scale>][#<xoff>][#<yoff>]
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#<x1> = #<_move:x>
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#<y1> = #<_move:y>
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o<move> call [#<x2>][#<y2>][#<rotate>][#<scale>][#<xoff>][#<yoff>]
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#<x2> = #<_move:x>
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#<y2> = #<_move:y>
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o<move> call [#<x3>][#<y3>][#<rotate>][#<scale>][#<xoff>][#<yoff>]
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#<x3> = #<_move:x>
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#<y3> = #<_move:y>
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o<move> call [#<x4>][#<y4>][#<rotate>][#<scale>][#<xoff>][#<yoff>]
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#<x4> = #<_move:x>
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#<y4> = #<_move:y>
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#<r> = [#<tooldiam>/2]
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#<cutdepth> = [0 - #<cutdepth>]
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#<zincr> = [0 - #<zincr>]
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(get lengths and angles for connecting lines)
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o<line> call [#<x1>][#<y1>][#<x2>][#<y2>]
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#<cos12> = #<_line:cos>
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#<sin12> = #<_line:sin>
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o<line> call [#<x2>][#<y2>][#<x3>][#<y3>]
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#<cos23> = #<_line:cos>
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#<sin23> = #<_line:sin>
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(compute angles at line intersections:)
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o<dot> call [#<x4>][#<y4>][#<x1>][#<y1>][#<x2>][#<y2>]
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#<ang412> = #<_dot:ang>
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o<dot> call [#<x1>][#<y1>][#<x2>][#<y2>][#<x3>][#<y3>]
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#<ang123> = #<_dot:ang>
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g40 (cutter radius compensation off)
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f #<feedrate>
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s #<rpm> m3 (spindle cw)
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o<if1> if [#<spin_notify> GT 0]
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o<spin> call [#<rpm>]
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o<if1> endif
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g0 z#<zsafe>
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#<zcurrent> = #<zstart>
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#<pass> = 1
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o<wh010> while [#<zcurrent> GT #<cutdepth>]
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#<zcurrent> = [#<zcurrent> + #<zincr>]
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o<wh020> if [#<zcurrent> LT #<cutdepth>]
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#<zcurrent> = #<cutdepth>
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o<wh020> endif
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o<wh030> if [#<pass> GT 100]
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(debug, iquad: too many passes - EXITING)
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(print, iquad: too many passes - EXITING)
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(AXIS,notify, iquad: too many passes - EXITING)
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m2
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o<wh030> endif
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o<pas00> if [#<pass> EQ 1]
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(entry point:)
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(for acute angle: go along the 1-->2 line to enter)
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(at a point where tool will fit)
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#<elen12> = [ #<r> / [TAN[#<ang412>/2]]]
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#<k12> = [#<elen12> / #<r>]
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(print entry 12 k=#<k12> elen12=#<elen12> angle=#<angle>)
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#<ax> = [#<x1> + #<elen12> * #<cos12>]
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#<ay> = [#<y1> + #<elen12> * #<sin12>]
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(compute pre-entry points:)
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o<dir00> if [#<dir> EQ 2]
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#<bx> = [#<ax> + #<r> * #<sin12> - #<r> * #<cos12>]
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#<by> = [#<ay> - #<r> * #<cos12> - #<r> * #<sin12>]
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#<cx> = [#<bx> + #<r> * #<cos12>]
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#<cy> = [#<by> + #<r> * #<sin12>]
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#<vx> = [ #<r> * #<cos12>]
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#<vy> = [ #<r> * #<sin12>]
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o<dir00> else (dir EQ 3 CCW)
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#<bx> = [#<ax> - #<r> * #<sin12> - #<r> * #<cos12>]
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#<by> = [#<ay> + #<r> * #<cos12> - #<r> * #<sin12>]
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#<cx> = [#<bx> + #<r> * #<cos12>]
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#<cy> = [#<by> + #<r> * #<sin12>]
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#<vx> = [ #<r> * #<cos12>]
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#<vy> = [ #<r> * #<sin12>]
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o<dir00> endif
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g0 x #<cx> y #<cy> (preentry 1)
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g0 x #<bx> y #<by> (preentry 2)
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o<dir10> if [#<dir> EQ 2]
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/ g42 (cutter radius comp right of path)
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g2 x #<ax> y #<ay> i #<vx> j #<vy> (arc entry)
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o<dir10> else (dir EQ 3 CCW)
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/ g41 (cutter radius comp left of path)
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g3 x #<ax> y #<ay> i #<vx> j #<vy> (arc entry)
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o<dir10> endif
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#<xfinal_a> = #<x2>
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#<yfinal_a> = #<y2>
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(rampdown finishes at point 2, to exit: need to turn corner at 2)
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(and go along the 2-->3 line enough to exit)
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#<elen23> = [ #<r> / [TAN[#<ang123>/2]]]
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#<k23> = [#<elen23> / #<r>]
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(print exit 23 k=#<k23> elen23=#<elen23> angle=#<ang123>)
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(need a test here: if you go along 23 too far you gouge vertex 3)
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#<xfinal_b> = [#<x2> + #<elen23> * #<cos23>]
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#<yfinal_b> = [#<y2> + #<elen23> * #<sin23>]
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g1 z #<zstart> (plunge to start height todo:g0)
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o<pas00> endif
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x #<x2> y #<y2> z#<zcurrent> (ramp down to zcurrent)
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x #<x3> y #<y3>
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x #<x4> y #<y4>
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x #<x1> y #<y1>
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#<pass> = [#<pass> + 1]
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o<wh010> endwhile
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(print a= #<xfinal_a> #<yfinal_a> k=#<k23>)
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(print b= #<xfinal_b> #<yfinal_b>)
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g1 x #<xfinal_a> y #<yfinal_a>
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g1 x #<xfinal_b> y #<yfinal_b>
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g0 z #<zsafe>
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g40
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o<iquad> endsub
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