86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_SystemSDL class.
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*/
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#pragma once
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#include "../GHOST_Types.hh"
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#include "GHOST_Event.hh"
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#include "GHOST_System.hh"
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#include "GHOST_TimerManager.hh"
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#include "GHOST_WindowSDL.hh"
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#include <SDL3/SDL.h>
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class GHOST_WindowSDL;
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class GHOST_SystemSDL : public GHOST_System {
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public:
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void addDirtyWindow(GHOST_WindowSDL *bad_wind);
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GHOST_SystemSDL();
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~GHOST_SystemSDL();
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bool processEvents(bool waitForEvent) override;
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bool setConsoleWindowState(GHOST_TConsoleWindowState /*action*/) override
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{
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return false;
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}
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GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const override;
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GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const override;
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GHOST_TCapabilityFlag getCapabilities() const override;
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char *getClipboard(bool selection) const override;
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void putClipboard(const char *buffer, bool selection) const override;
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uint64_t getMilliSeconds() const override;
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uint8_t getNumDisplays() const override;
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GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const override;
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GHOST_TSuccess setCursorPosition(int32_t x, int32_t y) override;
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void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const override;
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void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const override;
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GHOST_IContext *createOffscreenContext(GHOST_GPUSettings gpu_settings) override;
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GHOST_TSuccess disposeContext(GHOST_IContext *context) override;
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private:
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GHOST_TSuccess init() override;
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GHOST_IWindow *createWindow(const char *title,
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int32_t left,
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int32_t top,
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uint32_t width,
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uint32_t height,
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GHOST_TWindowState state,
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GHOST_GPUSettings gpu_settings,
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const bool exclusive = false,
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const bool is_dialog = false,
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const GHOST_IWindow *parent_window = nullptr) override;
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/* SDL specific */
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GHOST_WindowSDL *findGhostWindow(SDL_Window *sdl_win);
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bool generateWindowExposeEvents();
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void processEvent(SDL_Event *sdl_event);
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/** The vector of windows that need to be updated. */
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std::vector<GHOST_WindowSDL *> dirty_windows_;
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};
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