Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer, web workflow engine and protocol, tooling, docs and task records. Large generated evidence, user-testing archives, build snapshots and imported test assets remain untracked. Co-Authored-By: Claude Code <noreply@anthropic.com>
44 lines
891 B
C++
44 lines
891 B
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup wm
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
namespace blender {
|
|
|
|
struct ARegion;
|
|
struct GPUOffScreen;
|
|
namespace gpu {
|
|
class Texture;
|
|
}
|
|
struct GPUViewport;
|
|
struct ScrArea;
|
|
struct bContext;
|
|
struct wmWindow;
|
|
|
|
struct wmDrawBuffer {
|
|
GPUOffScreen *offscreen;
|
|
GPUViewport *viewport;
|
|
bool stereo;
|
|
int bound_view;
|
|
#ifdef __EMSCRIPTEN__
|
|
/* Live attachment storage does not imply a completed native editor image. */
|
|
bool draw_incomplete;
|
|
#endif
|
|
};
|
|
|
|
/* `wm_draw.cc` */
|
|
|
|
void wm_draw_update(bContext *C);
|
|
void wm_draw_region_clear(wmWindow *win, ARegion *region);
|
|
void wm_draw_region_blend(ARegion *region, int view, bool blend);
|
|
void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region);
|
|
|
|
gpu::Texture *wm_draw_region_texture(ARegion *region, int view);
|
|
|
|
} // namespace blender
|