Generate a static beginner course from course data with real Chromium screenshots for every module, and record a narrated walkthrough of UV, Texture Paint, Compositor, Geometry Nodes, Spreadsheet and OPFS reopen. The render lesson video covers M08/M09; the course page is linked from the tutorial landing. Co-Authored-By: Claude Code <noreply@anthropic.com>
52 lines
2.9 KiB
JSON
52 lines
2.9 KiB
JSON
{
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"schemaVersion": 1,
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"voice": "zh-CN-XiaoxiaoNeural",
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"chapters": [
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{
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"id": "intro",
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"title": "开场:这几块编辑器现在能做什么",
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"narration": "这一课把四块新增的编辑器连起来用一遍:UV 展开、纹理绘制、Compositor 合成、Geometry Nodes 与 Spreadsheet 数据检查。所有保存都用浏览器 OPFS,需要本地文件时再手动下载。"
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},
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{
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"id": "open-studio",
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"title": "打开练习工程",
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"narration": "先打开课程摄影棚,再追加猴头 GLB。状态栏从六个对象变成七个,活动对象是 Suzanne。"
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},
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{
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"id": "uv",
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"title": "UV 展开",
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"narration": "切到 UV Editing 工作区。桌面 Blender 的 UV 编辑器要求网格处于编辑模式,所以我们显式进入编辑模式。点击全选 UV,等待选择提交,再点击展开所选 UV。橙色点变成展开后的 UV 岛。"
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},
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{
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"id": "texture-paint",
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"title": "纹理绘制",
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"narration": "回到 Shading 工作区,从 RE 资产库双击砖墙材质,再导入本地贴图作为材质图片。切到 Texture Paint,选择这张图,在画布上画一条白色笔画。松开鼠标后笔画提交,一次笔画只增加一个版本。"
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},
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{
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"id": "compositor",
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"title": "Compositor 合成",
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"narration": "切到 Compositing。画布默认有一个 Composite 输出。添加 RGB 颜色和曝光节点,把 RGB 连到曝光,再把曝光连到 Composite。把曝光改成一点五,点击执行合成,右侧预览变亮。点击提交图,节点图写入原生 Main。"
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},
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{
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"id": "geometry-nodes",
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"title": "Geometry Nodes",
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"narration": "选中猴头,切到 Geometry Nodes。添加 Transform 节点,从 Group Input 连到 Transform,再从 Transform 连到 Group Output。点击提交图,网格随修改器更新。"
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},
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{
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"id": "spreadsheet",
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"title": "Spreadsheet 数据检查",
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"narration": "在同一个工作区下方的 Spreadsheet 里,把数据源切到顶点,可以看到位置和法线列。输入过滤值,只留下匹配的行;列面板可以隐藏或重排列。Spreadsheet 是只读的,不会修改场景。"
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},
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{
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"id": "save-reopen",
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"title": "保存到 OPFS 并重开",
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"narration": "点击顶栏保存项目,工程写入浏览器 OPFS。刷新页面,从最近项目重新打开。UV、纹理笔画、合成节点和 Geometry Nodes 图都还在。需要本地 .blend 时,再单独点击下载 .blend。"
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},
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{
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"id": "summary",
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"title": "总结与边界",
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"narration": "这四块编辑器已经可以完成入门工作流。明确边界:纹理绘制目前是最小二维画笔,合成器只覆盖常用节点,Geometry Nodes 只使用允许列表,Spreadsheet 只读。完整清单和限制写在课程第十五模块。"
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}
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]
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}
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