Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer, web workflow engine and protocol, tooling, docs and task records. Large generated evidence, user-testing archives, build snapshots and imported test assets remain untracked. Co-Authored-By: Claude Code <noreply@anthropic.com>
37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
import pathlib
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import sys
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import bpy
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root = pathlib.Path(__file__).resolve().parents[3]
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hierarchy = "--hierarchy" in sys.argv
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target = root / "tests/files/web" / (
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"object_editor_visibility_scene.blend" if hierarchy else "object_editor_scene.blend")
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if target.exists():
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raise RuntimeError("Fixture already exists; retain the existing hash-bound input")
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bpy.ops.wm.open_mainfile(filepath=str(root / "tests/files/web/basic_scene.blend"))
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cube = bpy.data.objects["BasicCube"]
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cube.location = (3.0, -2.0, 5.0)
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cube.rotation_mode = "XYZ"
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cube.rotation_euler = (0.2, 0.4, 0.6)
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cube.scale = (1.5, 2.0, 0.5)
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if hierarchy:
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collection = bpy.data.collections["Collection"]
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nested = bpy.data.collections.new("ObjectEditor Nested")
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collection.children.link(nested)
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camera = bpy.data.objects["BasicCamera"]
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collection.objects.unlink(camera)
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nested.objects.link(camera)
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alternative = bpy.data.collections.new("ObjectEditor Alternative")
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bpy.context.scene.collection.children.link(alternative)
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alternative.objects.link(bpy.data.objects["BasicArea"])
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hidden = bpy.data.objects.new("ObjectEditor Hidden", None)
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hidden.hide_viewport = True
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alternative.objects.link(hidden)
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bpy.context.view_layer.update()
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for obj in bpy.context.view_layer.objects:
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obj.select_set(obj == cube)
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bpy.context.view_layer.objects.active = cube
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bpy.ops.wm.save_as_mainfile(filepath=str(target))
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