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workinf_Blender_Wasm/blender-5.2.0/intern/ghost/intern/GHOST_System.cc
2026-08-12 04:47:48 -04:00

371 lines
8.8 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
#include "GHOST_System.hh"
#include "GHOST_EventManager.hh"
#include "GHOST_TimerManager.hh"
#include "GHOST_TimerTask.hh"
#include "GHOST_WindowManager.hh"
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManager.hh"
#endif
GHOST_System::GHOST_System()
: native_pixel_(false),
window_focus_(true),
auto_focus_(true),
window_csd_params_({nullptr}),
window_csd_layout_({0}),
timer_manager_(nullptr),
window_manager_(nullptr),
event_manager_(nullptr),
#ifdef WITH_INPUT_NDOF
ndof_manager_(nullptr),
#endif
multitouch_gestures_(true),
tablet_api_(GHOST_kTabletAutomatic),
is_debug_enabled_(false)
{
}
GHOST_System::~GHOST_System()
{
exit();
}
GHOST_TSuccess GHOST_System::hasClipboardImage() const
{
return GHOST_kFailure;
}
uint *GHOST_System::getClipboardImage(int * /*r_width*/, int * /*r_height*/) const
{
return nullptr;
}
GHOST_TSuccess GHOST_System::putClipboardImage(uint * /*rgba*/,
int /*width*/,
int /*height*/) const
{
return GHOST_kFailure;
}
void GHOST_System::setWindowCSD(const GHOST_CSD_Params &params)
{
window_csd_params_ = params;
}
const GHOST_CSD_Params &GHOST_System::getWindowCSD() const
{
return window_csd_params_;
}
const GHOST_CSD_Layout &GHOST_System::getWindowCSD_Layout() const
{
return window_csd_layout_;
}
void GHOST_System::setWindowCSD_Layout(const GHOST_CSD_Layout &layout)
{
window_csd_layout_ = layout;
}
void GHOST_System::setIconGenerator(const GHOST_IconGenerator *icon_generator)
{
icon_generator_ = icon_generator;
}
GHOST_ITimerTask *GHOST_System::installTimer(uint64_t delay,
uint64_t interval,
GHOST_TimerProcPtr timer_proc,
GHOST_TUserDataPtr user_data)
{
uint64_t millis = getMilliSeconds();
GHOST_TimerTask *timer = new GHOST_TimerTask(millis + delay, interval, timer_proc, user_data);
if (timer) {
if (timer_manager_->addTimer(timer) == GHOST_kSuccess) {
/* Check to see whether we need to fire the timer right away. */
timer_manager_->fireTimers(millis);
}
else {
delete timer;
timer = nullptr;
}
}
return timer;
}
GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask *timerTask)
{
GHOST_TSuccess success = GHOST_kFailure;
if (timerTask) {
success = timer_manager_->removeTimer((GHOST_TimerTask *)timerTask);
}
return success;
}
GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow *window)
{
GHOST_TSuccess success;
/*
* Remove all pending events for the window.
*/
if (window_manager_->getWindowFound(window)) {
event_manager_->removeWindowEvents(window);
success = window_manager_->removeWindow(window);
if (success) {
delete window;
}
}
else {
success = GHOST_kFailure;
}
return success;
}
bool GHOST_System::validWindow(GHOST_IWindow *window)
{
return window_manager_->getWindowFound(window);
}
GHOST_IWindow *GHOST_System::getWindowUnderCursor(int32_t x, int32_t y)
{
/* TODO: This solution should follow the order of the activated windows (Z-order).
* It is imperfect but usable in most cases. Ideally each platform should provide
* a custom version of this function that properly considers z-order. */
std::vector<GHOST_IWindow *> windows = window_manager_->getWindows();
std::vector<GHOST_IWindow *>::reverse_iterator iwindow_iter;
/* Search through the windows in reverse order because in most cases
* the window that is on top was created after those that are below it. */
for (iwindow_iter = windows.rbegin(); iwindow_iter != windows.rend(); ++iwindow_iter) {
GHOST_IWindow *win = *iwindow_iter;
if (win->getState() == GHOST_kWindowStateMinimized) {
continue;
}
GHOST_Rect bounds;
win->getClientBounds(bounds);
if (bounds.isInside(x, y)) {
return win;
}
}
return nullptr;
}
void GHOST_System::dispatchEvents()
{
#ifdef WITH_INPUT_NDOF
/* NDOF Motion event is sent only once per dispatch, so do it now: */
if (ndof_manager_) {
ndof_manager_->sendMotionEvent();
}
#endif
if (event_manager_) {
event_manager_->dispatchEvents();
}
timer_manager_->fireTimers(getMilliSeconds());
}
GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (event_manager_) {
success = event_manager_->addConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (event_manager_) {
success = event_manager_->removeConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::pushEvent(std::unique_ptr<const GHOST_IEvent> event)
{
GHOST_TSuccess success;
if (event_manager_) {
success = event_manager_->pushEvent(std::move(event));
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::getCursorPositionClientRelative(const GHOST_IWindow *window,
int32_t &x,
int32_t &y) const
{
/* Sub-classes that can implement this directly should do so. */
int32_t screen_x, screen_y;
GHOST_TSuccess success = getCursorPosition(screen_x, screen_y);
if (success == GHOST_kSuccess) {
window->screenToClient(screen_x, screen_y, x, y);
}
return success;
}
GHOST_TSuccess GHOST_System::setCursorPositionClientRelative(GHOST_IWindow *window,
int32_t x,
int32_t y)
{
/* Sub-classes that can implement this directly should do so. */
int32_t screen_x, screen_y;
window->clientToScreen(x, y, screen_x, screen_y);
return setCursorPosition(screen_x, screen_y);
}
uint32_t GHOST_System::getCursorPreferredLogicalSize() const
{
return uint32_t(24);
}
GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKey mask, bool &is_down) const
{
is_down = false;
GHOST_ModifierKeys keys;
/* Get the state of all modifier keys. */
GHOST_TSuccess success = getModifierKeys(keys);
if (success) {
/* Isolate the state of the key requested. */
is_down = keys.get(mask);
}
return success;
}
GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButton mask, bool &is_down) const
{
is_down = false;
GHOST_Buttons buttons;
/* Get the state of all mouse buttons. */
GHOST_TSuccess success = getButtons(buttons);
if (success) {
/* Isolate the state of the mouse button requested. */
is_down = buttons.get(mask);
}
return success;
}
void GHOST_System::setMultitouchGestures(const bool use)
{
multitouch_gestures_ = use;
}
void GHOST_System::setTabletAPI(GHOST_TTabletAPI api)
{
tablet_api_ = api;
}
GHOST_TTabletAPI GHOST_System::getTabletAPI()
{
return tablet_api_;
}
GHOST_TSuccess GHOST_System::getPixelAtCursor(float /*r_color*/[3]) const
{
return GHOST_kFailure;
}
#ifdef WITH_INPUT_NDOF
void GHOST_System::setNDOFDeadZone(float deadzone)
{
if (this->ndof_manager_) {
this->ndof_manager_->setDeadZone(deadzone);
}
}
#endif
GHOST_TSuccess GHOST_System::init()
{
timer_manager_ = new GHOST_TimerManager();
window_manager_ = new GHOST_WindowManager();
event_manager_ = new GHOST_EventManager();
#ifdef WITH_GHOST_DEBUG
if (event_manager_) {
event_printer_ = new GHOST_EventPrinter();
event_manager_->addConsumer(event_printer_);
}
#endif /* WITH_GHOST_DEBUG */
if (timer_manager_ && window_manager_ && event_manager_) {
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_System::exit()
{
/** WARNING: exit() may run more than once, since it may need to be called from a derived class
* destructor. Take it into account when modifying this function. */
delete window_manager_;
window_manager_ = nullptr;
delete timer_manager_;
timer_manager_ = nullptr;
delete event_manager_;
event_manager_ = nullptr;
#ifdef WITH_INPUT_NDOF
delete ndof_manager_;
ndof_manager_ = nullptr;
#endif
return GHOST_kSuccess;
}
bool GHOST_System::useNativePixel()
{
native_pixel_ = true;
return true;
}
void GHOST_System::useWindowFocus(const bool use_focus)
{
window_focus_ = use_focus;
}
void GHOST_System::setAutoFocus(const bool auto_focus)
{
auto_focus_ = auto_focus;
}
void GHOST_System::initDebug(GHOST_Debug debug)
{
is_debug_enabled_ = debug.flags & GHOST_kDebugDefault;
}
bool GHOST_System::isDebugEnabled()
{
return is_debug_enabled_;
}