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workinf_Blender_Wasm/web/tests/fixtures/wbv2-operator-sweep/mesh.json
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chore: checkpoint web Blender feature-gap work, docs and tests
- update native web_engine sources and rebuilt wasm artifacts
- add task cards, status notes and tooling scripts
- add web e2e specs, tutorial UI sources and tutorial assets
- sync golden task manifests and audit records

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-11 10:46:55 +08:00

169 lines
4.2 KiB
JSON

[
"mesh.attribute_set",
"mesh.average_normals",
"mesh.beautify_fill",
"mesh.bevel",
"mesh.bisect",
"mesh.blend_from_shape",
"mesh.bridge_edge_loops",
"mesh.circularize",
"mesh.colors_reverse",
"mesh.colors_rotate",
"mesh.convex_hull",
"mesh.customdata_custom_splitnormals_add",
"mesh.customdata_custom_splitnormals_clear",
"mesh.customdata_face_sets_clear",
"mesh.customdata_mask_clear",
"mesh.customdata_skin_add",
"mesh.customdata_skin_clear",
"mesh.decimate",
"mesh.delete",
"mesh.delete_edgeloop",
"mesh.delete_loose",
"mesh.dissolve_degenerate",
"mesh.dissolve_edges",
"mesh.dissolve_faces",
"mesh.dissolve_limited",
"mesh.dissolve_mode",
"mesh.dissolve_verts",
"mesh.dupli_extrude_cursor",
"mesh.duplicate",
"mesh.duplicate_move",
"mesh.edge_collapse",
"mesh.edge_face_add",
"mesh.edge_rotate",
"mesh.edge_split",
"mesh.edgering_select",
"mesh.edges_select_sharp",
"mesh.extrude_context",
"mesh.extrude_context_move",
"mesh.extrude_edges_indiv",
"mesh.extrude_edges_move",
"mesh.extrude_faces_indiv",
"mesh.extrude_faces_move",
"mesh.extrude_manifold",
"mesh.extrude_region",
"mesh.extrude_region_move",
"mesh.extrude_region_shrink_fatten",
"mesh.extrude_repeat",
"mesh.extrude_vertices_move",
"mesh.extrude_verts_indiv",
"mesh.face_make_planar",
"mesh.face_split_by_edges",
"mesh.faces_select_linked_flat",
"mesh.faces_shade_flat",
"mesh.faces_shade_smooth",
"mesh.fill",
"mesh.fill_grid",
"mesh.fill_holes",
"mesh.flatten",
"mesh.flip_normals",
"mesh.flip_quad_tessellation",
"mesh.hide",
"mesh.inset",
"mesh.intersect",
"mesh.intersect_boolean",
"mesh.knife_project",
"mesh.knife_tool",
"mesh.loop_select",
"mesh.loop_to_region",
"mesh.loopcut",
"mesh.loopcut_slide",
"mesh.mark_freestyle_edge",
"mesh.mark_freestyle_face",
"mesh.mark_seam",
"mesh.mark_sharp",
"mesh.merge",
"mesh.merge_normals",
"mesh.mod_weighted_strength",
"mesh.normals_make_consistent",
"mesh.normals_tools",
"mesh.offset_edge_loops",
"mesh.offset_edge_loops_slide",
"mesh.point_normals",
"mesh.poke",
"mesh.polybuild_delete_at_cursor",
"mesh.polybuild_dissolve_at_cursor",
"mesh.polybuild_extrude_at_cursor_move",
"mesh.polybuild_face_at_cursor",
"mesh.polybuild_face_at_cursor_move",
"mesh.polybuild_split_at_cursor",
"mesh.polybuild_split_at_cursor_move",
"mesh.polybuild_transform_at_cursor",
"mesh.polybuild_transform_at_cursor_move",
"mesh.primitive_circle_add",
"mesh.primitive_cone_add",
"mesh.primitive_cube_add",
"mesh.primitive_cube_add_gizmo",
"mesh.primitive_cylinder_add",
"mesh.primitive_grid_add",
"mesh.primitive_ico_sphere_add",
"mesh.primitive_monkey_add",
"mesh.primitive_plane_add",
"mesh.primitive_torus_add",
"mesh.primitive_uv_sphere_add",
"mesh.quads_convert_to_tris",
"mesh.region_to_loop",
"mesh.remove_doubles",
"mesh.reorder_vertices_spatial",
"mesh.reveal",
"mesh.rip",
"mesh.rip_edge",
"mesh.rip_edge_move",
"mesh.rip_move",
"mesh.screw",
"mesh.select_all",
"mesh.select_axis",
"mesh.select_boundary_loop_multi",
"mesh.select_by_attribute",
"mesh.select_by_pole_count",
"mesh.select_edge_loop_multi",
"mesh.select_edge_ring_multi",
"mesh.select_face_by_sides",
"mesh.select_interior_faces",
"mesh.select_less",
"mesh.select_linked",
"mesh.select_linked_pick",
"mesh.select_loose",
"mesh.select_mirror",
"mesh.select_mode",
"mesh.select_more",
"mesh.select_next_item",
"mesh.select_non_manifold",
"mesh.select_nth",
"mesh.select_prev_item",
"mesh.select_random",
"mesh.select_similar",
"mesh.select_similar_region",
"mesh.select_ungrouped",
"mesh.separate",
"mesh.set_normals_from_faces",
"mesh.set_sharpness_by_angle",
"mesh.shape_propagate_to_all",
"mesh.shortest_path_pick",
"mesh.shortest_path_select",
"mesh.smooth_normals",
"mesh.solidify",
"mesh.sort_elements",
"mesh.space_edge_loops_evenly",
"mesh.spin",
"mesh.split",
"mesh.split_normals",
"mesh.subdivide",
"mesh.subdivide_edgering",
"mesh.symmetrize",
"mesh.symmetry_snap",
"mesh.tris_convert_to_quads",
"mesh.unsubdivide",
"mesh.uv_texture_add",
"mesh.uv_texture_remove",
"mesh.uvs_reverse",
"mesh.uvs_rotate",
"mesh.vert_connect",
"mesh.vert_connect_concave",
"mesh.vert_connect_nonplanar",
"mesh.vert_connect_path",
"mesh.vertices_smooth",
"mesh.vertices_smooth_laplacian",
"mesh.wireframe"
]