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workinf_Blender_Wasm/offscreen
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chore: checkpoint web Blender migration source, tools and docs
Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer,
web workflow engine and protocol, tooling, docs and task records.
Large generated evidence, user-testing archives, build snapshots and
imported test assets remain untracked.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-11-10 11:18:01 +08:00

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{
"schemaVersion": 1,
"task": "WBV2-P1424-001",
"scope": "batch",
"pattern": "draw_buffer-",
"selectedUnits": [],
"sourcePathCount": 1,
"runtimePathCount": 0,
"hitCount": 40,
"truncated": false,
"hits": [
"729: if (region->runtime->draw_buffer->viewport) {",
"730: GPU_viewport_free(region->runtime->draw_buffer->viewport);",
"732: if (region->runtime->draw_buffer->offscreen) {",
"733: GPU_offscreen_free(region->runtime->draw_buffer->offscreen);",
"810: if (region->runtime->draw_buffer->stereo != stereo) {",
"816: GPUOffScreen *offscreen = region->runtime->draw_buffer->offscreen;",
"830: region->runtime->draw_buffer->viewport = stereo ? GPU_viewport_stereo_create() :",
"833: if (!region->runtime->draw_buffer->viewport) {",
"866: region->runtime->draw_buffer->offscreen = offscreen;",
"869: region->runtime->draw_buffer->bound_view = -1;",
"870: region->runtime->draw_buffer->stereo = stereo;",
"885: if (region->runtime->draw_buffer->viewport) {",
"886: GPU_viewport_bind(region->runtime->draw_buffer->viewport, view, &region->winrct);",
"889: GPU_offscreen_bind(region->runtime->draw_buffer->offscreen, false);",
"913: region->runtime->draw_buffer->bound_view = view;",
"922: region->runtime->draw_buffer->bound_view = -1;",
"924: if (region->runtime->draw_buffer->viewport) {",
"925: GPU_viewport_unbind(region->runtime->draw_buffer->viewport);",
"929: GPU_offscreen_unbind(region->runtime->draw_buffer->offscreen, false);",
"946: region->runtime->draw_buffer->draw_incomplete = true;",
"954: region->runtime->draw_buffer->draw_incomplete = false;",
"958: region->runtime->draw_buffer->draw_incomplete = true;",
"990: if (region->runtime->draw_buffer->viewport == nullptr) {",
"996: if (region->runtime->draw_buffer->viewport) {",
"998: region->runtime->draw_buffer->draw_incomplete = true;",
"1001: GPU_viewport_draw_to_screen(region->runtime->draw_buffer->viewport, view, &region->winrct);",
"1008: region->runtime->draw_buffer->draw_incomplete = false;",
"1013: region->runtime->draw_buffer->draw_incomplete = true;",
"1017: region->runtime->draw_buffer->offscreen, region->winrct.xmin, region->winrct.ymin);",
"1019: region->runtime->draw_buffer->draw_incomplete = false;",
"1041: GPUViewport *viewport = region->runtime->draw_buffer->viewport;",
"1045: return GPU_offscreen_color_texture(region->runtime->draw_buffer->offscreen);",
"1152: GPUViewport *viewport = region->runtime->draw_buffer->viewport;",
"1158: if (!region->runtime->draw_buffer || region->runtime->draw_buffer->bound_view == -1) {",
"1162: GPUViewport *viewport = region->runtime->draw_buffer->viewport;",
"1246: GPUViewport *viewport = region.runtime->draw_buffer->viewport;",
"1249: region.runtime->draw_buffer->draw_incomplete = true;",
"1253: region.runtime->draw_buffer->draw_incomplete = false;",
"2323: if (region.runtime->draw_buffer) region.runtime->draw_buffer->draw_incomplete = true;",
"2328: if (region.runtime->draw_buffer) region.runtime->draw_buffer->draw_incomplete = true;"
]
}