Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer, web workflow engine and protocol, tooling, docs and task records. Large generated evidence, user-testing archives, build snapshots and imported test assets remain untracked. Co-Authored-By: Claude Code <noreply@anthropic.com>
14 lines
890 B
Python
14 lines
890 B
Python
from wbv2_compilation_recipe import prepare
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JOB = "RENDER-CAMERA-LIGHT-COVERAGE"
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if __name__ == "__main__":
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prepare(
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JOB,
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"Render frame and animation dispatch with native camera, render pass and light linking settings; implementation phase only.",
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["web-command:renderFrame", "web-command:renderAnimation", "web-command:setRenderPasses", "web-command:setCameraView", "web-command:setLightLinking"],
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["blender-5.2.0/source/blender/web_engine/web_engine_api.cpp", "blender-5.2.0/source/blender/web_engine/web_engine_main_state.cpp", "blender-5.2.0/source/blender/render/intern/render_result.cc", "blender-5.2.0/source/blender/render/intern/engine.cc"],
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["my-tools/prepare_wbv2_render_workflow.py", "web/app/src/app/App.tsx", "web/protocol/web-engine.ts"],
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["web/protocol/render-compositor-commands.ts", "web/protocol/scene-ir.ts"],
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)
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