Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer, web workflow engine and protocol, tooling, docs and task records. Large generated evidence, user-testing archives, build snapshots and imported test assets remain untracked. Co-Authored-By: Claude Code <noreply@anthropic.com>
35 lines
2.8 KiB
JavaScript
35 lines
2.8 KiB
JavaScript
import { createRequire } from "node:module";
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import path from "node:path";
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const { chromium } = createRequire(import.meta.url)(path.resolve("web/node_modules/playwright"));
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const browser = await chromium.launch({ headless: true, executablePath: "/usr/bin/google-chrome-stable",
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args: ["--no-sandbox","--use-gl=swiftshader","--enable-unsafe-swiftshader","--enable-unsafe-webgpu","--enable-dawn-features=allow_unsafe_apis","--use-webgpu-adapter=swiftshader"] });
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const ctx = await browser.newContext({ viewport: { width: 1440, height: 900 } });
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const page = await ctx.newPage();
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const marks = []; page.on("console", m => { const t = m.text(); if (/WBV2_PY_RECLAIM|REENTRANT/.test(t)) marks.push(m.type()+": "+t.slice(0,220)); });
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await page.goto("http://127.0.0.1:5408/", { waitUntil: "domcontentloaded" });
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await page.waitForFunction(() => document.body.innerText.includes("WASM ABI: ready"), undefined, { timeout: 120000 });
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await page.getByTestId("blend-file-input").setInputFiles(path.resolve("tests/files/web/basic_scene.blend"));
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await page.waitForFunction(() => /Active Basic/.test(document.querySelector('[data-testid="scene-stats"]')?.textContent ?? ""), undefined, { timeout: 120000 });
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await page.waitForTimeout(2000);
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const st = (t) => page.evaluate((tag) => ({ tag, ws: document.querySelector("main")?.getAttribute("data-workspace"), objects: (document.querySelector('[data-testid="scene-stats"]')?.textContent ?? "").match(/Objects (\d+)/)?.[1] ?? "?", engine: document.querySelector('[data-testid="engine-status"]')?.textContent, detail: (document.querySelector("main")?.getAttribute("data-last-diagnostic-detail")||"").slice(0,220) }), t);
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const go = (n) => page.evaluate((v) => { const b=[...document.querySelectorAll('nav[aria-label="工作区"] button')].find(x=>(x.textContent||"").trim()===v); b?.click(); }, n);
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const click = (l) => page.evaluate((v) => { const b = document.querySelector(`[aria-label="${v}"]`); b?.click(); return Boolean(b); }, l);
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// A: baseline edit
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await click("添加立方体"); await page.waitForTimeout(7000);
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console.log(JSON.stringify(await st("baseline-add")));
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// B: enter Shading, edit inside
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await go("Shading"); await page.waitForTimeout(9000);
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console.log(JSON.stringify(await st("shading-entered")));
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// C: leave Shading — the old wedge point
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await go("Layout"); await page.waitForTimeout(9000);
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console.log(JSON.stringify(await st("left-shading")));
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// D: edit after leaving
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await click("添加立方体"); await page.waitForTimeout(7000);
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console.log(JSON.stringify(await st("add-after-leave")));
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// E: back into Shading and out again
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await go("Shading"); await page.waitForTimeout(8000);
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await go("Modeling"); await page.waitForTimeout(8000);
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console.log(JSON.stringify(await st("second-round")));
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console.log("RECLAIM-LOGS", JSON.stringify(marks.slice(0, 8), null, 1));
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await browser.close();
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