Accumulated uncommitted work: GHOST Web backend, WebGL/GPU web layer, web workflow engine and protocol, tooling, docs and task records. Large generated evidence, user-testing archives, build snapshots and imported test assets remain untracked. Co-Authored-By: Claude Code <noreply@anthropic.com>
29 lines
2.4 KiB
JavaScript
29 lines
2.4 KiB
JavaScript
import { createRequire } from "node:module";
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import path from "node:path";
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const { chromium } = createRequire(import.meta.url)(path.resolve("web/node_modules/playwright"));
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const browser = await chromium.launch({ headless: true, executablePath: "/usr/bin/google-chrome-stable",
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args: ["--no-sandbox","--use-gl=swiftshader","--enable-unsafe-swiftshader","--enable-unsafe-webgpu","--enable-dawn-features=allow_unsafe_apis","--use-webgpu-adapter=swiftshader"] });
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const ctx = await browser.newContext({ viewport: { width: 1440, height: 900 } });
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const page = await ctx.newPage();
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const logs = []; page.on("console", m => logs.push(m.type()+": "+m.text().slice(0,400)));
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await page.goto("http://127.0.0.1:5402/", { waitUntil: "domcontentloaded" });
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await page.waitForFunction(() => document.body.innerText.includes("WASM ABI: ready"), undefined, { timeout: 120000 });
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await page.getByTestId("blend-file-input").setInputFiles(path.resolve("tests/files/web/basic_scene.blend"));
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await page.waitForFunction(() => /Active Basic/.test(document.querySelector('[data-testid="scene-stats"]')?.textContent ?? ""), undefined, { timeout: 120000 });
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await page.waitForTimeout(2000);
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const before = logs.length;
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await page.evaluate(() => { const b = [...document.querySelectorAll('nav[aria-label="工作区"] button')].find(n => (n.textContent||"").trim() === "Shading"); b?.click(); });
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await page.waitForTimeout(12000);
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const state = await page.evaluate(() => ({
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display: document.querySelector('canvas[aria-label="Blender desktop"]')?.getAttribute("data-native-display"),
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statusBar: document.querySelector('[data-testid="engine-status"]')?.textContent,
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bodyText: (document.body.innerText||"").split("\n").filter(l => /失败|错误|error|unavailable|无法/i.test(l)).slice(0,8),
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}));
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console.log("STATE", JSON.stringify(state));
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console.log("NEWLOGS", JSON.stringify(logs.slice(before).slice(0,10), null, 1));
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// confirm user impact: can we still add a cube after the wedge?
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await page.evaluate(() => document.querySelector('[aria-label="添加立方体"]')?.click());
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await page.waitForTimeout(6000);
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console.log("AFTER-ADD", JSON.stringify(await page.evaluate(() => ({ stats: document.querySelector('[data-testid="scene-stats"]')?.textContent, engine: document.querySelector('[data-testid="engine-status"]')?.textContent, detail: (document.querySelector("main")?.getAttribute("data-last-diagnostic-detail")||"").slice(0,160) }))));
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await browser.close();
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