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workinf_Blender_Wasm/blender-5.2.0/intern/ghost/intern/GHOST_SystemCocoa.mm
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "GHOST_SystemCocoa.hh"
#include "GHOST_EventButton.hh"
#include "GHOST_EventCursor.hh"
#include "GHOST_EventDragnDrop.hh"
#include "GHOST_EventKey.hh"
#include "GHOST_EventString.hh"
#include "GHOST_EventTrackpad.hh"
#include "GHOST_EventWheel.hh"
#include "GHOST_TimerManager.hh"
#include "GHOST_TimerTask.hh"
#include "GHOST_WindowCocoa.hh"
#include "GHOST_WindowManager.hh"
/* Don't generate OpenGL deprecation warning. This is a known thing, and is not something easily
* solvable in a short term. */
#ifdef __clang__
# pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
#ifdef WITH_METAL_BACKEND
# include "GHOST_ContextMTL.hh"
#endif
#ifdef WITH_VULKAN_BACKEND
# include "GHOST_ContextVK.hh"
#endif
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManagerCocoa.hh"
#endif
/* For the currently not ported to Cocoa keyboard layout functions (64bit & 10.6 compatible) */
#include <Carbon/Carbon.h>
#include <sys/time.h>
/* --------------------------------------------------------------------
* Keymaps, mouse converters.
*/
static GHOST_TButton convertButton(int button)
{
switch (button) {
case 0:
return GHOST_kButtonMaskLeft;
case 1:
return GHOST_kButtonMaskRight;
case 2:
return GHOST_kButtonMaskMiddle;
case 3:
return GHOST_kButtonMaskButton4;
case 4:
return GHOST_kButtonMaskButton5;
case 5:
return GHOST_kButtonMaskButton6;
case 6:
return GHOST_kButtonMaskButton7;
default:
return GHOST_kButtonMaskLeft;
}
}
/**
* Converts Mac raw-key codes (same for Cocoa & Carbon)
* into GHOST key codes
* \param rawCode: The raw physical key code
* \param recvChar: the character ignoring modifiers (except for shift)
* \return Ghost key code
*/
static GHOST_TKey convertKey(int rawCode, unichar recvChar)
{
// printf("\nrecvchar %c 0x%x",recvChar,recvChar);
switch (rawCode) {
/* Physical key-codes: (not used due to map changes in international keyboards). */
#if 0
case kVK_ANSI_A: return GHOST_kKeyA;
case kVK_ANSI_B: return GHOST_kKeyB;
case kVK_ANSI_C: return GHOST_kKeyC;
case kVK_ANSI_D: return GHOST_kKeyD;
case kVK_ANSI_E: return GHOST_kKeyE;
case kVK_ANSI_F: return GHOST_kKeyF;
case kVK_ANSI_G: return GHOST_kKeyG;
case kVK_ANSI_H: return GHOST_kKeyH;
case kVK_ANSI_I: return GHOST_kKeyI;
case kVK_ANSI_J: return GHOST_kKeyJ;
case kVK_ANSI_K: return GHOST_kKeyK;
case kVK_ANSI_L: return GHOST_kKeyL;
case kVK_ANSI_M: return GHOST_kKeyM;
case kVK_ANSI_N: return GHOST_kKeyN;
case kVK_ANSI_O: return GHOST_kKeyO;
case kVK_ANSI_P: return GHOST_kKeyP;
case kVK_ANSI_Q: return GHOST_kKeyQ;
case kVK_ANSI_R: return GHOST_kKeyR;
case kVK_ANSI_S: return GHOST_kKeyS;
case kVK_ANSI_T: return GHOST_kKeyT;
case kVK_ANSI_U: return GHOST_kKeyU;
case kVK_ANSI_V: return GHOST_kKeyV;
case kVK_ANSI_W: return GHOST_kKeyW;
case kVK_ANSI_X: return GHOST_kKeyX;
case kVK_ANSI_Y: return GHOST_kKeyY;
case kVK_ANSI_Z: return GHOST_kKeyZ;
#endif
/* Numbers keys: mapped to handle some international keyboard (e.g. French). */
case kVK_ANSI_1:
return GHOST_kKey1;
case kVK_ANSI_2:
return GHOST_kKey2;
case kVK_ANSI_3:
return GHOST_kKey3;
case kVK_ANSI_4:
return GHOST_kKey4;
case kVK_ANSI_5:
return GHOST_kKey5;
case kVK_ANSI_6:
return GHOST_kKey6;
case kVK_ANSI_7:
return GHOST_kKey7;
case kVK_ANSI_8:
return GHOST_kKey8;
case kVK_ANSI_9:
return GHOST_kKey9;
case kVK_ANSI_0:
return GHOST_kKey0;
case kVK_ANSI_Keypad0:
return GHOST_kKeyNumpad0;
case kVK_ANSI_Keypad1:
return GHOST_kKeyNumpad1;
case kVK_ANSI_Keypad2:
return GHOST_kKeyNumpad2;
case kVK_ANSI_Keypad3:
return GHOST_kKeyNumpad3;
case kVK_ANSI_Keypad4:
return GHOST_kKeyNumpad4;
case kVK_ANSI_Keypad5:
return GHOST_kKeyNumpad5;
case kVK_ANSI_Keypad6:
return GHOST_kKeyNumpad6;
case kVK_ANSI_Keypad7:
return GHOST_kKeyNumpad7;
case kVK_ANSI_Keypad8:
return GHOST_kKeyNumpad8;
case kVK_ANSI_Keypad9:
return GHOST_kKeyNumpad9;
case kVK_ANSI_KeypadDecimal:
return GHOST_kKeyNumpadPeriod;
case kVK_ANSI_KeypadEnter:
return GHOST_kKeyNumpadEnter;
case kVK_ANSI_KeypadPlus:
return GHOST_kKeyNumpadPlus;
case kVK_ANSI_KeypadMinus:
return GHOST_kKeyNumpadMinus;
case kVK_ANSI_KeypadMultiply:
return GHOST_kKeyNumpadAsterisk;
case kVK_ANSI_KeypadDivide:
return GHOST_kKeyNumpadSlash;
case kVK_ANSI_KeypadClear:
return GHOST_kKeyUnknown;
case kVK_F1:
return GHOST_kKeyF1;
case kVK_F2:
return GHOST_kKeyF2;
case kVK_F3:
return GHOST_kKeyF3;
case kVK_F4:
return GHOST_kKeyF4;
case kVK_F5:
return GHOST_kKeyF5;
case kVK_F6:
return GHOST_kKeyF6;
case kVK_F7:
return GHOST_kKeyF7;
case kVK_F8:
return GHOST_kKeyF8;
case kVK_F9:
return GHOST_kKeyF9;
case kVK_F10:
return GHOST_kKeyF10;
case kVK_F11:
return GHOST_kKeyF11;
case kVK_F12:
return GHOST_kKeyF12;
case kVK_F13:
return GHOST_kKeyF13;
case kVK_F14:
return GHOST_kKeyF14;
case kVK_F15:
return GHOST_kKeyF15;
case kVK_F16:
return GHOST_kKeyF16;
case kVK_F17:
return GHOST_kKeyF17;
case kVK_F18:
return GHOST_kKeyF18;
case kVK_F19:
return GHOST_kKeyF19;
case kVK_F20:
return GHOST_kKeyF20;
case kVK_UpArrow:
return GHOST_kKeyUpArrow;
case kVK_DownArrow:
return GHOST_kKeyDownArrow;
case kVK_LeftArrow:
return GHOST_kKeyLeftArrow;
case kVK_RightArrow:
return GHOST_kKeyRightArrow;
case kVK_Return:
return GHOST_kKeyEnter;
case kVK_Delete:
return GHOST_kKeyBackSpace;
case kVK_ForwardDelete:
return GHOST_kKeyDelete;
case kVK_Escape:
return GHOST_kKeyEsc;
case kVK_Tab:
return GHOST_kKeyTab;
case kVK_Space:
return GHOST_kKeySpace;
case kVK_Home:
return GHOST_kKeyHome;
case kVK_End:
return GHOST_kKeyEnd;
case kVK_PageUp:
return GHOST_kKeyUpPage;
case kVK_PageDown:
return GHOST_kKeyDownPage;
#if 0
/* These constants with "ANSI" in the name are labeled according to the key position on an
* ANSI-standard US keyboard. Therefore they may not match the physical key label on other
* keyboard layouts. */
case kVK_ANSI_Minus: return GHOST_kKeyMinus;
case kVK_ANSI_Equal: return GHOST_kKeyEqual;
case kVK_ANSI_Comma: return GHOST_kKeyComma;
case kVK_ANSI_Period: return GHOST_kKeyPeriod;
case kVK_ANSI_Slash: return GHOST_kKeySlash;
case kVK_ANSI_Semicolon: return GHOST_kKeySemicolon;
case kVK_ANSI_Quote: return GHOST_kKeyQuote;
case kVK_ANSI_Backslash: return GHOST_kKeyBackslash;
case kVK_ANSI_LeftBracket: return GHOST_kKeyLeftBracket;
case kVK_ANSI_RightBracket: return GHOST_kKeyRightBracket;
case kVK_ANSI_Grave: return GHOST_kKeyAccentGrave;
case kVK_ISO_Section: return GHOST_kKeyUnknown;
#endif
case kVK_VolumeUp:
case kVK_VolumeDown:
case kVK_Mute:
return GHOST_kKeyUnknown;
default: {
/* Alphanumerical or punctuation key that is remappable in international keyboards. */
if ((recvChar >= 'A') && (recvChar <= 'Z')) {
return (GHOST_TKey)(recvChar - 'A' + GHOST_kKeyA);
}
if ((recvChar >= 'a') && (recvChar <= 'z')) {
return (GHOST_TKey)(recvChar - 'a' + GHOST_kKeyA);
}
else {
/* Leopard and Snow Leopard 64bit compatible API. */
const TISInputSourceRef kbdTISHandle = TISCopyCurrentKeyboardLayoutInputSource();
/* The keyboard layout. */
const CFDataRef uchrHandle = static_cast<CFDataRef>(
TISGetInputSourceProperty(kbdTISHandle, kTISPropertyUnicodeKeyLayoutData));
CFRelease(kbdTISHandle);
/* Get actual character value of the "remappable" keys in international keyboards,
* if keyboard layout is not correctly reported (e.g. some non Apple keyboards in Tiger),
* then fall back on using the received #charactersIgnoringModifiers. */
if (uchrHandle) {
UInt32 deadKeyState = 0;
UniCharCount actualStrLength = 0;
UCKeyTranslate((UCKeyboardLayout *)CFDataGetBytePtr(uchrHandle),
rawCode,
kUCKeyActionDown,
0,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysMask,
&deadKeyState,
1,
&actualStrLength,
&recvChar);
}
switch (recvChar) {
case '-':
return GHOST_kKeyMinus;
case '+':
return GHOST_kKeyPlus;
case '=':
return GHOST_kKeyEqual;
case ',':
return GHOST_kKeyComma;
case '.':
return GHOST_kKeyPeriod;
case '/':
return GHOST_kKeySlash;
case ';':
return GHOST_kKeySemicolon;
case '\'':
return GHOST_kKeyQuote;
case '\\':
return GHOST_kKeyBackslash;
case '[':
return GHOST_kKeyLeftBracket;
case ']':
return GHOST_kKeyRightBracket;
case '`':
case '<': /* The position of '`' is equivalent to this symbol in the French layout. */
return GHOST_kKeyAccentGrave;
default:
return GHOST_kKeyUnknown;
}
}
}
}
return GHOST_kKeyUnknown;
}
/* --------------------------------------------------------------------
* Utility functions.
*/
#define FIRSTFILEBUFLG 512
static bool g_hasFirstFile = false;
static char g_firstFileBuf[FIRSTFILEBUFLG];
/* TODO: Need to investigate this.
* Function called too early in creator.c to have g_hasFirstFile == true */
extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
{
if (g_hasFirstFile) {
memcpy(buf, g_firstFileBuf, FIRSTFILEBUFLG);
buf[FIRSTFILEBUFLG - 1] = '\0';
return 1;
}
return 0;
}
/* --------------------------------------------------------------------
* Cocoa objects.
*/
/**
* CocoaAppDelegate
* ObjC object to capture applicationShouldTerminate, and send quit event
*/
@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>
@property(nonatomic, readonly, assign) GHOST_SystemCocoa *systemCocoa;
- (instancetype)initWithSystemCocoa:(GHOST_SystemCocoa *)systemCocoa;
- (void)dealloc;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
- (void)applicationWillTerminate:(NSNotification *)aNotification;
- (void)applicationWillBecomeActive:(NSNotification *)aNotification;
- (void)toggleFullScreen:(NSNotification *)notification;
- (void)windowWillClose:(NSNotification *)notification;
- (BOOL)applicationSupportsSecureRestorableState:(NSApplication *)app;
@end
@implementation CocoaAppDelegate : NSObject
@synthesize systemCocoa = system_cocoa_;
- (instancetype)initWithSystemCocoa:(GHOST_SystemCocoa *)systemCocoa
{
self = [super init];
if (self) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(windowWillClose:)
name:NSWindowWillCloseNotification
object:nil];
system_cocoa_ = systemCocoa;
}
return self;
}
- (void)dealloc
{
@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center removeObserver:self name:NSWindowWillCloseNotification object:nil];
[super dealloc];
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
if (system_cocoa_->window_focus_) {
/* Raise application to front, convenient when starting from the terminal
* and important for launching the animation player. we call this after the
* application finishes launching, as doing it earlier can make us end up
* with a front-most window but an inactive application. */
[NSApp activateIgnoringOtherApps:YES];
}
[NSEvent setMouseCoalescingEnabled:NO];
}
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
return system_cocoa_->handleOpenDocumentRequest(filename);
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
/* TODO: implement graceful termination through Cocoa mechanism
* to avoid session log off to be canceled. */
/* Note that Command-Q is already handled by key-handler. */
system_cocoa_->handleQuitRequest();
return NSTerminateCancel;
}
/* To avoid canceling a log off process, we must use Cocoa termination process
* And this function is the only chance to perform clean up
* So WM_exit needs to be called directly, as the event loop will never run before termination. */
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
#if 0
WM_exit(C, EXIT_SUCCESS);
#endif
}
- (void)applicationWillBecomeActive:(NSNotification *)aNotification
{
system_cocoa_->handleApplicationBecomeActiveEvent();
}
- (void)toggleFullScreen:(NSNotification *)notification
{
}
/* The purpose of this function is to make sure closing "About" window does not
* leave Blender with no key windows. This is needed due to a custom event loop
* nature of the application: for some reason only using [NSApp run] will ensure
* correct behavior in this case.
*
* This is similar to an issue solved in SDL:
* https://bugzilla.libsdl.org/show_bug.cgi?id=1825
*
* Our solution is different, since we want Blender to keep track of what is
* the key window during normal operation. In order to do so we exploit the
* fact that "About" window is never in the orderedWindows array: we only force
* key window from here if the closing one is not in the orderedWindows. This
* saves lack of key windows when closing "About", but does not interfere with
* Blender's window manager when closing Blender's windows.
*
* NOTE: It also receives notifiers when menus are closed on macOS 14.
* Presumably it considers menus to be windows. */
- (void)windowWillClose:(NSNotification *)notification
{
@autoreleasepool {
NSWindow *closing_window = (NSWindow *)[notification object];
if (![closing_window isKeyWindow]) {
/* If the window wasn't key then its either none of the windows are key or another window
* is a key. The former situation is a bit strange, but probably forcing a key window is not
* something desirable. The latter situation is when we definitely do not want to change the
* key window.
*
* Ignoring non-key windows also avoids the code which ensures ordering below from running
* when the notifier is received for menus on macOS 14. */
return;
}
const NSInteger index = [[NSApp orderedWindows] indexOfObject:closing_window];
if (index != NSNotFound) {
return;
}
/* Find first suitable window from the current space. */
for (NSWindow *current_window in [NSApp orderedWindows]) {
if (current_window == closing_window) {
continue;
}
if (current_window.isOnActiveSpace && current_window.canBecomeKeyWindow) {
[current_window makeKeyAndOrderFront:nil];
return;
}
}
/* If that didn't find any windows, we try to find any suitable window of the application. */
for (NSNumber *window_number in [NSWindow windowNumbersWithOptions:0]) {
NSWindow *current_window = [NSApp windowWithWindowNumber:[window_number integerValue]];
if (current_window == closing_window) {
continue;
}
if ([current_window canBecomeKeyWindow]) {
[current_window makeKeyAndOrderFront:nil];
return;
}
}
}
}
/* Explicitly opt-in to the secure coding for the restorable state.
*
* This is something that only has affect on macOS 12+, and is implicitly
* enabled on macOS 14.
*
* For the details see
* https://sector7.computest.nl/post/2022-08-process-injection-breaking-all-macos-security-layers-with-a-single-vulnerability/
*/
- (BOOL)applicationSupportsSecureRestorableState:(NSApplication *)app
{
return YES;
}
@end
/* --------------------------------------------------------------------
* Initialization / Finalization.
*/
GHOST_SystemCocoa::GHOST_SystemCocoa()
{
modifier_mask_ = 0;
outside_loop_event_processed_ = false;
need_delayed_application_become_active_event_processing_ = false;
ignore_window_sized_messages_ = false;
ignore_momentum_scroll_ = false;
multi_touch_scroll_ = false;
last_warp_timestamp_ = 0;
}
GHOST_SystemCocoa::~GHOST_SystemCocoa()
{
/* The application delegate integrates the Cocoa application with the GHOST system.
*
* Since the GHOST system is about to be fully destroyed release the application delegate as
* well, so it does not point back to a freed system, forcing the delegate to be created with the
* new GHOST system in init(). */
@autoreleasepool {
CocoaAppDelegate *appDelegate = (CocoaAppDelegate *)[NSApp delegate];
if (appDelegate) {
[NSApp setDelegate:nil];
[appDelegate release];
}
}
}
GHOST_TSuccess GHOST_SystemCocoa::init()
{
GHOST_TSuccess success = GHOST_System::init();
if (success) {
#ifdef WITH_INPUT_NDOF
ndof_manager_ = new GHOST_NDOFManagerCocoa(*this);
#endif
// ProcessSerialNumber psn;
/* Carbon stuff to move window & menu to foreground. */
#if 0
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
#endif
@autoreleasepool {
[NSApplication sharedApplication]; /* initializes `NSApp`. */
if ([NSApp mainMenu] == nil) {
NSMenu *mainMenubar = [[NSMenu alloc] init];
NSMenuItem *menuItem;
NSMenu *windowMenu;
NSMenu *appMenu;
/* Create the application menu. */
appMenu = [[NSMenu alloc] initWithTitle:@"Blender"];
[appMenu addItemWithTitle:@"About Blender"
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
menuItem = [appMenu addItemWithTitle:@"Hide Blender"
action:@selector(hide:)
keyEquivalent:@"h"];
menuItem.keyEquivalentModifierMask = NSEventModifierFlagCommand;
menuItem = [appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"];
menuItem.keyEquivalentModifierMask = (NSEventModifierFlagOption |
NSEventModifierFlagCommand);
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
menuItem = [appMenu addItemWithTitle:@"Quit Blender"
action:@selector(terminate:)
keyEquivalent:@"q"];
menuItem.keyEquivalentModifierMask = NSEventModifierFlagCommand;
menuItem = [[NSMenuItem alloc] init];
menuItem.submenu = appMenu;
[mainMenubar addItem:menuItem];
[menuItem release];
[appMenu release];
/* Create the window menu. */
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
menuItem = [windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
menuItem.keyEquivalentModifierMask = NSEventModifierFlagCommand;
[windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
menuItem = [windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"];
menuItem.keyEquivalentModifierMask = NSEventModifierFlagControl |
NSEventModifierFlagCommand;
menuItem = [windowMenu addItemWithTitle:@"Close"
action:@selector(performClose:)
keyEquivalent:@"w"];
menuItem.keyEquivalentModifierMask = NSEventModifierFlagCommand;
menuItem = [[NSMenuItem alloc] init];
menuItem.submenu = windowMenu;
[mainMenubar addItem:menuItem];
[menuItem release];
[NSApp setMainMenu:mainMenubar];
[NSApp setWindowsMenu:windowMenu];
[windowMenu release];
}
if ([NSApp delegate] == nil) {
CocoaAppDelegate *appDelegate = [[CocoaAppDelegate alloc] initWithSystemCocoa:this];
[NSApp setDelegate:appDelegate];
}
/* AppKit provides automatic window tabbing. Blender is a single-tabbed
* application without a macOS tab bar, and should explicitly opt-out of this.
* This is also controlled by the macOS user default #NSWindowTabbingEnabled. */
NSWindow.allowsAutomaticWindowTabbing = NO;
[NSApp finishLaunching];
}
}
return success;
}
/* --------------------------------------------------------------------
* Window management.
*/
uint64_t GHOST_SystemCocoa::getMilliSeconds() const
{
/* For comparing to NSEvent timestamp, this particular API function matches. */
return (uint64_t)([[NSProcessInfo processInfo] systemUptime] * 1000);
}
uint8_t GHOST_SystemCocoa::getNumDisplays() const
{
@autoreleasepool {
return [[NSScreen screens] count];
}
}
void GHOST_SystemCocoa::getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
{
@autoreleasepool {
/* Get visible frame, that is frame excluding dock and top menu bar. */
const NSRect frame = [GHOST_WindowCocoa::getPrimaryScreen() visibleFrame];
/* Returns max window contents (excluding title bar...). */
const NSRect contentRect = [NSWindow
contentRectForFrameRect:frame
styleMask:(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable)];
width = contentRect.size.width;
height = contentRect.size.height;
}
}
void GHOST_SystemCocoa::getAllDisplayDimensions(uint32_t &width, uint32_t &height) const
{
/* TODO! */
getMainDisplayDimensions(width, height);
}
GHOST_IWindow *GHOST_SystemCocoa::createWindow(const char *title,
int32_t left,
int32_t top,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
GHOST_GPUSettings gpu_settings,
const bool /*exclusive*/,
const bool is_dialog,
const GHOST_IWindow *parent_window)
{
const GHOST_ContextParams context_params = GHOST_CONTEXT_PARAMS_FROM_GPU_SETTINGS(gpu_settings);
GHOST_IWindow *window = nullptr;
@autoreleasepool {
/* Get the available rect for including window contents. */
const NSRect primaryScreenFrame = [GHOST_WindowCocoa::getPrimaryScreen() visibleFrame];
const NSRect primaryScreenContentRect = [NSWindow
contentRectForFrameRect:primaryScreenFrame
styleMask:(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable)];
const int32_t bottom = primaryScreenContentRect.size.height - top - height;
window = new GHOST_WindowCocoa(this,
title,
left,
bottom,
width,
height,
state,
gpu_settings.context_type,
context_params,
is_dialog,
(GHOST_WindowCocoa *)parent_window,
gpu_settings.preferred_device);
if (window->getValid()) {
/* Store the pointer to the window. */
GHOST_ASSERT(window_manager_, "window_manager_ not initialized");
window_manager_->addWindow(window);
window_manager_->setActiveWindow(window);
/* Need to tell window manager the new window is the active one
* (Cocoa does not send the event activate upon window creation). */
pushEvent(
std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowActivate, window));
pushEvent(std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowSize, window));
}
else {
GHOST_PRINT("GHOST_SystemCocoa::createWindow(): window invalid\n");
delete window;
window = nullptr;
}
}
return window;
}
/**
* Create a new off-screen context.
* Never explicitly delete the context, use #disposeContext() instead.
* \return The new context (or 0 if creation failed).
*/
GHOST_IContext *GHOST_SystemCocoa::createOffscreenContext(GHOST_GPUSettings gpu_settings)
{
const GHOST_ContextParams context_params_offscreen =
GHOST_CONTEXT_PARAMS_FROM_GPU_SETTINGS_OFFSCREEN(gpu_settings);
switch (gpu_settings.context_type) {
#ifdef WITH_VULKAN_BACKEND
case GHOST_kDrawingContextTypeVulkan: {
GHOST_Context *context = new GHOST_ContextVK(
context_params_offscreen, nullptr, 1, 2, gpu_settings.preferred_device);
if (context->initializeDrawingContext()) {
return context;
}
delete context;
return nullptr;
}
#endif
#ifdef WITH_METAL_BACKEND
case GHOST_kDrawingContextTypeMetal: {
GHOST_Context *context = new GHOST_ContextMTL(context_params_offscreen, nullptr, nullptr);
if (context->initializeDrawingContext()) {
return context;
}
delete context;
return nullptr;
}
#endif
default:
/* Unsupported backend. */
return nullptr;
}
}
/**
* Dispose of a context.
* \param context: Pointer to the context to be disposed.
* \return Indication of success.
*/
GHOST_TSuccess GHOST_SystemCocoa::disposeContext(GHOST_IContext *context)
{
delete context;
return GHOST_kSuccess;
}
GHOST_IWindow *GHOST_SystemCocoa::getWindowUnderCursor(int32_t x, int32_t y)
{
const NSPoint scr_co = NSMakePoint(x, y);
@autoreleasepool {
const int windowNumberAtPoint = [NSWindow windowNumberAtPoint:scr_co
belowWindowWithWindowNumber:0];
NSWindow *nswindow = [NSApp windowWithWindowNumber:windowNumberAtPoint];
if (nswindow == nil) {
return nil;
}
return window_manager_->getWindowAssociatedWithOSWindow((const void *)nswindow);
}
}
/**
* \note returns coordinates in Cocoa screen coordinates.
*/
GHOST_TSuccess GHOST_SystemCocoa::getCursorPosition(int32_t &x, int32_t &y) const
{
const NSPoint mouseLoc = [NSEvent mouseLocation];
/* Returns the mouse location in screen coordinates. */
x = int32_t(mouseLoc.x);
y = int32_t(mouseLoc.y);
return GHOST_kSuccess;
}
/* Private CoreGraphicsSPI used to read the Accessibility cursor scale factor.
* Available since macOS 10.7, but not in the public headers. */
extern "C" {
typedef int CGSConnectionID;
CGSConnectionID CGSMainConnectionID(void);
CGError CGSGetCursorScale(CGSConnectionID connection, CGFloat *scale);
}
uint32_t GHOST_SystemCocoa::getCursorPreferredLogicalSize() const
{
/* Apply the Accessibility pointer-size scale (1.0 .. 4.0) to a default base size.
*
* Take care, for hardware cursors this is already applied on-top of the cursor bitmap,
* there doesn't seem to be a way to express that the cursor data is pre-scaled.
* Therefor, a larger cursor will work but look blurry.
* Only use this for software cursors. */
const CGFloat default_size = 21.0;
CGFloat scale = 1.0;
if (CGSGetCursorScale(CGSMainConnectionID(), &scale) != kCGErrorSuccess || !(scale > 0.0)) {
scale = 1.0;
}
return lround(default_size * scale);
}
/**
* \note expect Cocoa screen coordinates.
*/
GHOST_TSuccess GHOST_SystemCocoa::setCursorPosition(int32_t x, int32_t y)
{
GHOST_WindowCocoa *window = (GHOST_WindowCocoa *)window_manager_->getActiveWindow();
if (!window) {
return GHOST_kFailure;
}
/* Cursor and mouse dissociation placed here not to interfere with continuous grab
* (in cont. grab setMouseCursorPosition is directly called). */
CGAssociateMouseAndMouseCursorPosition(false);
setMouseCursorPosition(x, y);
CGAssociateMouseAndMouseCursorPosition(true);
/* Force mouse move event (not pushed by Cocoa). */
pushEvent(std::make_unique<GHOST_EventCursor>(
getMilliSeconds(), GHOST_kEventCursorMove, window, x, y, window->GetCocoaTabletData()));
outside_loop_event_processed_ = true;
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_SystemCocoa::getPixelAtCursor(float r_color[3]) const
{
@autoreleasepool {
NSColorSampler *sampler = [[NSColorSampler alloc] init];
__block BOOL selectCompleted = NO;
__block BOOL samplingSucceeded = NO;
[sampler showSamplerWithSelectionHandler:^(NSColor *selectedColor) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)),
dispatch_get_main_queue(),
^{
if (selectedColor != nil) {
NSColor *rgbColor = [selectedColor
colorUsingColorSpace:[NSColorSpace deviceRGBColorSpace]];
if (rgbColor) {
r_color[0] = [rgbColor redComponent];
r_color[1] = [rgbColor greenComponent];
r_color[2] = [rgbColor blueComponent];
}
samplingSucceeded = YES;
}
selectCompleted = YES;
});
}];
while (!selectCompleted) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.05]];
}
return samplingSucceeded ? GHOST_kSuccess : GHOST_kFailure;
}
}
GHOST_TSuccess GHOST_SystemCocoa::setMouseCursorPosition(int32_t x, int32_t y)
{
float xf = float(x), yf = float(y);
GHOST_WindowCocoa *window = (GHOST_WindowCocoa *)window_manager_->getActiveWindow();
if (!window) {
return GHOST_kFailure;
}
@autoreleasepool {
NSScreen *windowScreen = window->getScreen();
const NSRect screenRect = windowScreen.frame;
/* Set position relative to current screen. */
xf -= screenRect.origin.x;
yf -= screenRect.origin.y;
/* Quartz Display Services uses the old coordinates (top left origin). */
yf = screenRect.size.height - yf;
CGDisplayMoveCursorToPoint((CGDirectDisplayID)[[[windowScreen deviceDescription]
objectForKey:@"NSScreenNumber"] unsignedIntValue],
CGPointMake(xf, yf));
/* See https://stackoverflow.com/a/17559012. By default, hardware events
* will be suppressed for 500ms after a synthetic mouse event. For unknown
* reasons CGEventSourceSetLocalEventsSuppressionInterval does not work,
* however calling CGAssociateMouseAndMouseCursorPosition also removes the
* delay, even if this is undocumented. */
CGAssociateMouseAndMouseCursorPosition(true);
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_SystemCocoa::getModifierKeys(GHOST_ModifierKeys &keys) const
{
keys.set(GHOST_kModifierKeyLeftOS, (modifier_mask_ & NSEventModifierFlagCommand) ? true : false);
keys.set(GHOST_kModifierKeyLeftAlt, (modifier_mask_ & NSEventModifierFlagOption) ? true : false);
keys.set(GHOST_kModifierKeyLeftShift,
(modifier_mask_ & NSEventModifierFlagShift) ? true : false);
keys.set(GHOST_kModifierKeyLeftControl,
(modifier_mask_ & NSEventModifierFlagControl) ? true : false);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_SystemCocoa::getButtons(GHOST_Buttons &buttons) const
{
const UInt32 button_state = GetCurrentEventButtonState();
buttons.clear();
buttons.set(GHOST_kButtonMaskLeft, button_state & (1 << 0));
buttons.set(GHOST_kButtonMaskRight, button_state & (1 << 1));
buttons.set(GHOST_kButtonMaskMiddle, button_state & (1 << 2));
buttons.set(GHOST_kButtonMaskButton4, button_state & (1 << 3));
buttons.set(GHOST_kButtonMaskButton5, button_state & (1 << 4));
return GHOST_kSuccess;
}
GHOST_TCapabilityFlag GHOST_SystemCocoa::getCapabilities() const
{
return GHOST_TCapabilityFlag(
GHOST_CAPABILITY_FLAG_ALL &
/* NOTE: order the following flags as they they're declared in the source. */
~(
/* Cocoa has no support for a primary selection clipboard. */
GHOST_kCapabilityClipboardPrimary |
/* Cocoa doesn't define a Hyper modifier key,
* it's possible another modifier could be optionally used in it's place. */
GHOST_kCapabilityKeyboardHyperKey |
/* No support yet for dynamic cursor generation. */
GHOST_kCapabilityCursorGenerator));
}
/* --------------------------------------------------------------------
* Event handlers.
*/
/**
* The event queue polling function
*/
bool GHOST_SystemCocoa::processEvents(bool /*waitForEvent*/)
{
bool anyProcessed = false;
NSEvent *event;
/* TODO: implement timer? */
#if 0
do {
GHOST_TimerManager* timerMgr = getTimerManager();
if (waitForEvent) {
uint64_t next = timerMgr->nextFireTime();
double timeOut;
if (next == GHOST_kFireTimeNever) {
timeOut = kEventDurationForever;
}
else {
timeOut = (double)(next - getMilliSeconds())/1000.0;
if (timeOut < 0.0) {
timeOut = 0.0;
}
}
::ReceiveNextEvent(0, nullptr, timeOut, false, &event);
}
if (timerMgr->fireTimers(getMilliSeconds())) {
anyProcessed = true;
}
#endif
do {
@autoreleasepool {
event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil) {
break;
}
anyProcessed = true;
/* Send event to NSApp to ensure Mac wide events are handled,
* this will send events to BlenderWindow which will call back
* to handleKeyEvent, handleMouseEvent and handleTabletEvent. */
/* There is on special exception for Control+(Shift)+Tab.
* We do not get keyDown events delivered to the view because they are
* special hotkeys to switch between views, so override directly */
if (event.type == NSEventTypeKeyDown && event.keyCode == kVK_Tab &&
(event.modifierFlags & NSEventModifierFlagControl))
{
handleKeyEvent(event);
}
else {
/* For some reason NSApp is swallowing the key up events when modifier
* key is pressed, even if there seems to be no apparent reason to do
* so, as a workaround we always handle these up events. */
if (event.type == NSEventTypeKeyUp &&
(event.modifierFlags & (NSEventModifierFlagCommand | NSEventModifierFlagOption)))
{
handleKeyEvent(event);
}
[NSApp sendEvent:event];
}
}
} while (event != nil);
#if 0
} while (waitForEvent && !anyProcessed); /* Needed only for timer implementation. */
#endif
if (need_delayed_application_become_active_event_processing_) {
handleApplicationBecomeActiveEvent();
}
if (outside_loop_event_processed_) {
outside_loop_event_processed_ = false;
return true;
}
ignore_window_sized_messages_ = false;
return anyProcessed;
}
/* NOTE: called from #NSApplication delegate. */
GHOST_TSuccess GHOST_SystemCocoa::handleApplicationBecomeActiveEvent()
{
@autoreleasepool {
for (GHOST_IWindow *iwindow : window_manager_->getWindows()) {
GHOST_WindowCocoa *window = (GHOST_WindowCocoa *)iwindow;
if (window->isDialog()) {
[window->getViewWindow() makeKeyAndOrderFront:nil];
}
}
/* Update the modifiers key mask, as its status may have changed when the application
* was not active (that is when update events are sent to another application). */
GHOST_IWindow *window = window_manager_->getActiveWindow();
if (!window) {
need_delayed_application_become_active_event_processing_ = true;
return GHOST_kFailure;
}
need_delayed_application_become_active_event_processing_ = false;
const unsigned int modifiers = [[[NSApplication sharedApplication] currentEvent]
modifierFlags];
if ((modifiers & NSEventModifierFlagShift) != (modifier_mask_ & NSEventModifierFlagShift)) {
pushEvent(std::make_unique<GHOST_EventKey>(
getMilliSeconds(),
(modifiers & NSEventModifierFlagShift) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftShift,
false));
}
if ((modifiers & NSEventModifierFlagControl) != (modifier_mask_ & NSEventModifierFlagControl))
{
pushEvent(std::make_unique<GHOST_EventKey>(
getMilliSeconds(),
(modifiers & NSEventModifierFlagControl) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftControl,
false));
}
if ((modifiers & NSEventModifierFlagOption) != (modifier_mask_ & NSEventModifierFlagOption)) {
pushEvent(std::make_unique<GHOST_EventKey>(
getMilliSeconds(),
(modifiers & NSEventModifierFlagOption) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftAlt,
false));
}
if ((modifiers & NSEventModifierFlagCommand) != (modifier_mask_ & NSEventModifierFlagCommand))
{
pushEvent(std::make_unique<GHOST_EventKey>(
getMilliSeconds(),
(modifiers & NSEventModifierFlagCommand) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftOS,
false));
}
modifier_mask_ = modifiers;
outside_loop_event_processed_ = true;
}
return GHOST_kSuccess;
}
bool GHOST_SystemCocoa::hasDialogWindow()
{
for (GHOST_IWindow *iwindow : window_manager_->getWindows()) {
GHOST_WindowCocoa *window = (GHOST_WindowCocoa *)iwindow;
if (window->isDialog()) {
return true;
}
}
return false;
}
void GHOST_SystemCocoa::notifyExternalEventProcessed()
{
outside_loop_event_processed_ = true;
}
/* NOTE: called from #NSWindow delegate. */
GHOST_TSuccess GHOST_SystemCocoa::handleWindowEvent(GHOST_TEventType eventType,
GHOST_WindowCocoa *window)
{
if (!validWindow(window)) {
return GHOST_kFailure;
}
switch (eventType) {
case GHOST_kEventWindowClose:
pushEvent(std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowClose, window));
break;
case GHOST_kEventWindowActivate:
window_manager_->setActiveWindow(window);
window->loadCursor(window->getCursorVisibility(), window->getCursorShape());
pushEvent(
std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowActivate, window));
break;
case GHOST_kEventWindowDeactivate:
window_manager_->setWindowInactive(window);
pushEvent(
std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowDeactivate, window));
break;
case GHOST_kEventWindowUpdate:
if (native_pixel_) {
window->setNativePixelSize();
pushEvent(std::make_unique<GHOST_Event>(
getMilliSeconds(), GHOST_kEventNativeResolutionChange, window));
}
pushEvent(
std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowUpdate, window));
break;
case GHOST_kEventWindowMove:
pushEvent(std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowMove, window));
break;
case GHOST_kEventWindowSize:
if (!ignore_window_sized_messages_) {
/* Enforce only one resize message per event loop
* (coalescing all the live resize messages). */
window->updateDrawingSize();
window->updateDrawingContext();
pushEvent(
std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventWindowSize, window));
/* Mouse up event is trapped by the resizing event loop,
* so send it anyway to the window manager. */
pushEvent(std::make_unique<GHOST_EventButton>(getMilliSeconds(),
GHOST_kEventButtonUp,
window,
GHOST_kButtonMaskLeft,
GHOST_TABLET_DATA_NONE));
// ignore_window_sized_messages_ = true;
}
break;
case GHOST_kEventNativeResolutionChange:
window->updateDrawingSize();
if (native_pixel_) {
window->setNativePixelSize();
pushEvent(std::make_unique<GHOST_Event>(
getMilliSeconds(), GHOST_kEventNativeResolutionChange, window));
}
default:
return GHOST_kFailure;
break;
}
outside_loop_event_processed_ = true;
return GHOST_kSuccess;
}
/**
* Get the true pixel size of an NSImage object.
* \param image: NSImage to obtain the size of.
* \return Contained image size in pixels.
*/
static NSSize getNSImagePixelSize(NSImage *image)
{
/* Assuming the NSImage instance only contains one single image. */
@autoreleasepool {
NSImageRep *imageRepresentation = [[image representations] firstObject];
return NSMakeSize(imageRepresentation.pixelsWide, imageRepresentation.pixelsHigh);
}
}
/**
* Convert an NSImage to an ImBuf.
* \param image: NSImage to convert.
* \return Pointer to the resulting allocated ImBuf. Caller must free.
*/
static blender::ImBuf *NSImageToImBuf(NSImage *image)
{
const NSSize imageSize = getNSImagePixelSize(image);
blender::ImBuf *ibuf = blender::IMB_allocImBuf(
imageSize.width, imageSize.height, blender::ImBufFlags::ByteData);
if (!ibuf) {
return nullptr;
}
@autoreleasepool {
NSBitmapImageRep *bitmapImage = nil;
for (NSImageRep *representation in [image representations]) {
if ([representation isKindOfClass:[NSBitmapImageRep class]]) {
bitmapImage = (NSBitmapImageRep *)representation;
break;
}
}
if (bitmapImage == nil || bitmapImage.bitsPerPixel != 32 || bitmapImage.isPlanar ||
bitmapImage.bitmapFormat & (NSBitmapFormatAlphaFirst | NSBitmapFormatFloatingPointSamples))
{
return nullptr;
}
uint8_t *ibuf_data = ibuf->byte_data_for_write();
uint8_t *bmp_data = (uint8_t *)bitmapImage.bitmapData;
/* Vertical Flip. */
for (int y = 0; y < imageSize.height; y++) {
const int row_byte_count = 4 * imageSize.width;
const int ibuf_off = (imageSize.height - y - 1) * row_byte_count;
const int bmp_off = y * row_byte_count;
memcpy(ibuf_data + ibuf_off, bmp_data + bmp_off, row_byte_count);
}
}
return ibuf;
}
/* NOTE: called from #NSWindow subclass. */
GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType,
GHOST_TDragnDropTypes draggedObjectType,
GHOST_WindowCocoa *window,
int mouseX,
int mouseY,
void *data)
{
if (!validWindow(window)) {
return GHOST_kFailure;
}
switch (eventType) {
case GHOST_kEventDraggingEntered:
case GHOST_kEventDraggingUpdated:
case GHOST_kEventDraggingExited:
window->clientToScreenIntern(mouseX, mouseY, mouseX, mouseY);
pushEvent(std::make_unique<GHOST_EventDragnDrop>(
getMilliSeconds(), eventType, draggedObjectType, window, mouseX, mouseY, nullptr));
break;
case GHOST_kEventDraggingDropDone: {
if (!data) {
return GHOST_kFailure;
}
GHOST_TDragnDropDataPtr eventData;
@autoreleasepool {
switch (draggedObjectType) {
case GHOST_kDragnDropTypeFilenames: {
NSArray *droppedArray = (NSArray *)data;
GHOST_TStringArray *strArray = (GHOST_TStringArray *)malloc(
sizeof(GHOST_TStringArray));
if (!strArray) {
return GHOST_kFailure;
}
strArray->count = droppedArray.count;
if (strArray->count == 0) {
free(strArray);
return GHOST_kFailure;
}
strArray->strings = (uint8_t **)malloc(strArray->count * sizeof(uint8_t *));
for (int i = 0; i < strArray->count; i++) {
NSString *droppedStr = [droppedArray objectAtIndex:i];
const size_t pastedTextSize = [droppedStr
lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
uint8_t *temp_buff = (uint8_t *)malloc(pastedTextSize + 1);
if (!temp_buff) {
strArray->count = i;
break;
}
memcpy(temp_buff,
[droppedStr cStringUsingEncoding:NSUTF8StringEncoding],
pastedTextSize);
temp_buff[pastedTextSize] = '\0';
strArray->strings[i] = temp_buff;
}
eventData = static_cast<GHOST_TDragnDropDataPtr>(strArray);
break;
}
case GHOST_kDragnDropTypeString: {
NSString *droppedStr = (NSString *)data;
const size_t pastedTextSize = [droppedStr
lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
uint8_t *temp_buff = (uint8_t *)malloc(pastedTextSize + 1);
if (temp_buff == nullptr) {
return GHOST_kFailure;
}
memcpy(
temp_buff, [droppedStr cStringUsingEncoding:NSUTF8StringEncoding], pastedTextSize);
temp_buff[pastedTextSize] = '\0';
eventData = static_cast<GHOST_TDragnDropDataPtr>(temp_buff);
break;
}
case GHOST_kDragnDropTypeBitmap: {
NSImage *droppedImg = static_cast<NSImage *>(data);
blender::ImBuf *ibuf = NSImageToImBuf(droppedImg);
eventData = static_cast<GHOST_TDragnDropDataPtr>(ibuf);
[droppedImg release];
break;
}
default:
return GHOST_kFailure;
break;
}
}
window->clientToScreenIntern(mouseX, mouseY, mouseX, mouseY);
pushEvent(std::make_unique<GHOST_EventDragnDrop>(
getMilliSeconds(), eventType, draggedObjectType, window, mouseX, mouseY, eventData));
break;
}
default:
return GHOST_kFailure;
}
outside_loop_event_processed_ = true;
return GHOST_kSuccess;
}
void GHOST_SystemCocoa::handleQuitRequest()
{
GHOST_Window *window = (GHOST_Window *)window_manager_->getActiveWindow();
/* Discard quit event if we are in cursor grab sequence. */
if (window && window->getCursorGrabModeIsWarp()) {
return;
}
/* Push the event to Blender so it can open a dialog if needed. */
pushEvent(std::make_unique<GHOST_Event>(getMilliSeconds(), GHOST_kEventQuitRequest, window));
outside_loop_event_processed_ = true;
}
bool GHOST_SystemCocoa::handleOpenDocumentRequest(void *filepathStr)
{
NSString *filepath = (NSString *)filepathStr;
/* Check for blender opened windows and make the front-most key.
* In case blender is minimized, opened on another desktop space,
* or in full-screen mode. */
@autoreleasepool {
NSArray *windowsList = [NSApp orderedWindows];
if ([windowsList count]) {
[[windowsList objectAtIndex:0] makeKeyAndOrderFront:nil];
}
GHOST_Window *window = window_manager_->getWindows().empty() ?
nullptr :
(GHOST_Window *)window_manager_->getWindows().front();
if (!window) {
return NO;
}
/* Discard event if we are in cursor grab sequence,
* it'll lead to "stuck cursor" situation if the alert panel is raised. */
if (window && window->getCursorGrabModeIsWarp()) {
return NO;
}
const size_t filenameTextSize = [filepath lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
char *temp_buff = (char *)malloc(filenameTextSize + 1);
if (temp_buff == nullptr) {
return GHOST_kFailure;
}
memcpy(temp_buff, [filepath cStringUsingEncoding:NSUTF8StringEncoding], filenameTextSize);
temp_buff[filenameTextSize] = '\0';
pushEvent(std::make_unique<GHOST_EventString>(getMilliSeconds(),
GHOST_kEventOpenMainFile,
window,
static_cast<GHOST_TEventDataPtr>(temp_buff)));
}
return YES;
}
GHOST_TSuccess GHOST_SystemCocoa::handleTabletEvent(void *eventPtr, short eventType)
{
NSEvent *event = (NSEvent *)eventPtr;
GHOST_IWindow *window = window_manager_->getWindowAssociatedWithOSWindow(
(const void *)event.window);
if (!window) {
// printf("\nW failure for event 0x%x",event.type);
return GHOST_kFailure;
}
GHOST_TabletData &ct = ((GHOST_WindowCocoa *)window)->GetCocoaTabletData();
switch (eventType) {
case NSEventTypeTabletPoint:
/* workaround 2 corner-cases:
* 1. if event.isEnteringProximity was not triggered since program-start.
* 2. device is not sending event.pointingDeviceType, due no eraser. */
if (ct.Active == GHOST_kTabletModeNone) {
ct.Active = GHOST_kTabletModeStylus;
}
ct.Pressure = event.pressure;
/* Range: -1 (left) to 1 (right). */
ct.Xtilt = event.tilt.x;
/* On macOS, the y tilt behavior is inverted from what we expect: negative
* meaning a tilt toward the user, positive meaning away from the user.
* Convert to what Blender expects: -1.0 (away from user) to +1.0 (toward user). */
ct.Ytilt = -event.tilt.y;
break;
case NSEventTypeTabletProximity:
/* Reset tablet data when device enters proximity or leaves. */
ct = GHOST_TABLET_DATA_NONE;
if (event.isEnteringProximity) {
/* Pointer is entering tablet area proximity. */
switch (event.pointingDeviceType) {
case NSPointingDeviceTypePen:
ct.Active = GHOST_kTabletModeStylus;
break;
case NSPointingDeviceTypeEraser:
ct.Active = GHOST_kTabletModeEraser;
break;
case NSPointingDeviceTypeCursor:
case NSPointingDeviceTypeUnknown:
default:
break;
}
}
break;
default:
GHOST_ASSERT(FALSE, "GHOST_SystemCocoa::handleTabletEvent : unknown event received");
return GHOST_kFailure;
break;
}
return GHOST_kSuccess;
}
bool GHOST_SystemCocoa::handleTabletEvent(void *eventPtr)
{
NSEvent *event = (NSEvent *)eventPtr;
switch (event.subtype) {
case NSEventSubtypeTabletPoint:
handleTabletEvent(eventPtr, NSEventTypeTabletPoint);
return true;
case NSEventSubtypeTabletProximity:
handleTabletEvent(eventPtr, NSEventTypeTabletProximity);
return true;
default:
/* No tablet event included: do nothing. */
return false;
}
}
GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
{
NSEvent *event = (NSEvent *)eventPtr;
/* event.window returns other windows if mouse-over, that's OSX input standard
* however, if mouse exits window(s), the windows become inactive, until you click.
* We then fall back to the active window from ghost. */
GHOST_WindowCocoa *window = (GHOST_WindowCocoa *)window_manager_
->getWindowAssociatedWithOSWindow((const void *)event.window);
if (!window) {
window = (GHOST_WindowCocoa *)window_manager_->getActiveWindow();
if (!window) {
// printf("\nW failure for event 0x%x", event.type);
return GHOST_kFailure;
}
}
switch (event.type) {
case NSEventTypeLeftMouseDown:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonDown,
window,
GHOST_kButtonMaskLeft,
window->GetCocoaTabletData()));
break;
case NSEventTypeRightMouseDown:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonDown,
window,
GHOST_kButtonMaskRight,
window->GetCocoaTabletData()));
break;
case NSEventTypeOtherMouseDown:
handleTabletEvent(event); /* Handle tablet events combined with mouse events. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonDown,
window,
convertButton(event.buttonNumber),
window->GetCocoaTabletData()));
break;
case NSEventTypeLeftMouseUp:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonUp,
window,
GHOST_kButtonMaskLeft,
window->GetCocoaTabletData()));
break;
case NSEventTypeRightMouseUp:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonUp,
window,
GHOST_kButtonMaskRight,
window->GetCocoaTabletData()));
break;
case NSEventTypeOtherMouseUp:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
pushEvent(std::make_unique<GHOST_EventButton>(event.timestamp * 1000,
GHOST_kEventButtonUp,
window,
convertButton(event.buttonNumber),
window->GetCocoaTabletData()));
break;
case NSEventTypeLeftMouseDragged:
case NSEventTypeRightMouseDragged:
case NSEventTypeOtherMouseDragged:
handleTabletEvent(event); /* Update window tablet state to be included in event. */
case NSEventTypeMouseMoved: {
/* TODO: CHECK IF THIS IS A TABLET EVENT */
bool is_tablet = false;
if (window->getCursorGrabModeIsWarp() && !is_tablet) {
/* Wrap cursor at area/window boundaries. */
GHOST_Rect bounds;
if (window->getCursorGrabBounds(bounds) == GHOST_kFailure) {
/* Fall back to window bounds. */
window->getClientBounds(bounds);
}
GHOST_Rect corrected_bounds;
/* Wrapping bounds are in window local coordinates, using GHOST (top-left) origin. */
if (window->getCursorGrabMode() == GHOST_kGrabHide) {
/* If the cursor is hidden, use the entire window. */
corrected_bounds.t_ = 0;
corrected_bounds.l_ = 0;
NSWindow *cocoa_window = (NSWindow *)window->getOSWindow();
const NSSize frame_size = cocoa_window.frame.size;
corrected_bounds.b_ = frame_size.height;
corrected_bounds.r_ = frame_size.width;
}
else {
/* If the cursor is visible, use custom grab bounds provided in Cocoa bottom-left origin.
* Flip them to use a GHOST top-left origin. */
GHOST_Rect window_bounds;
window->getClientBounds(window_bounds);
window->screenToClient(bounds.l_, bounds.b_, corrected_bounds.l_, corrected_bounds.t_);
window->screenToClient(bounds.r_, bounds.t_, corrected_bounds.r_, corrected_bounds.b_);
corrected_bounds.b_ = (window_bounds.b_ - window_bounds.t_) - corrected_bounds.b_;
corrected_bounds.t_ = (window_bounds.b_ - window_bounds.t_) - corrected_bounds.t_;
}
/* Clip the grabbing bounds to the current monitor bounds to prevent the cursor from
* getting stuck at the edge of the screen. First compute the visible window frame: */
NSWindow *cocoa_window = (NSWindow *)window->getOSWindow();
NSRect screen_visible_frame = window->getScreen().visibleFrame;
NSRect window_visible_frame = NSIntersectionRect(cocoa_window.frame, screen_visible_frame);
NSRect local_visible_frame = [cocoa_window convertRectFromScreen:window_visible_frame];
GHOST_Rect visible_rect;
visible_rect.l_ = local_visible_frame.origin.x;
visible_rect.t_ = local_visible_frame.origin.y;
visible_rect.r_ = local_visible_frame.origin.x + local_visible_frame.size.width;
visible_rect.b_ = local_visible_frame.origin.y + local_visible_frame.size.height;
/* Then clip the corrected bound using the visible window rect. */
visible_rect.clip(corrected_bounds);
/* Get accumulation from previous mouse warps. */
int32_t x_accum, y_accum;
window->getCursorGrabAccum(x_accum, y_accum);
/* Get the current software mouse pointer location, theoretically unaffected by pending
* events that may still be referring to a location before warping. In practice extra
* logic still need to be used to prevent interferences from stale events. */
const NSPoint mousePos = event.window.mouseLocationOutsideOfEventStream;
/* Casting. */
const int32_t x_mouse = mousePos.x;
const int32_t y_mouse = mousePos.y;
/* Warp mouse cursor if needed. */
int32_t warped_x_mouse = x_mouse;
int32_t warped_y_mouse = y_mouse;
corrected_bounds.wrapPoint(warped_x_mouse, warped_y_mouse, 4, window->getCursorGrabAxis());
/* Set new cursor position. */
if (x_mouse != warped_x_mouse || y_mouse != warped_y_mouse) {
/* After warping, we can still receive unwrapped mouse that occurred slightly before or
* after the current event at close timestamps, causing the wrapping to be applied a
* second time, leading to a visual jump. Ignore these events by returning early.
* Using a small empirical future covering threshold, see PR #148158 for details. */
const NSTimeInterval timestamp = event.timestamp;
const NSTimeInterval stale_event_threshold = 0.003;
if (timestamp < (last_warp_timestamp_ + stale_event_threshold)) {
break;
}
int32_t warped_x, warped_y;
window->clientToScreenIntern(warped_x_mouse, warped_y_mouse, warped_x, warped_y);
setMouseCursorPosition(warped_x, warped_y); /* wrap */
window->setCursorGrabAccum(x_accum + (x_mouse - warped_x_mouse),
y_accum + (y_mouse - warped_y_mouse));
/* This is the current time that matches NSEvent timestamp. */
last_warp_timestamp_ = [[NSProcessInfo processInfo] systemUptime];
}
/* Generate event. */
int32_t x, y;
window->clientToScreenIntern(x_mouse + x_accum, y_mouse + y_accum, x, y);
pushEvent(std::make_unique<GHOST_EventCursor>(event.timestamp * 1000,
GHOST_kEventCursorMove,
window,
x,
y,
window->GetCocoaTabletData()));
}
else {
/* Normal cursor operation: send mouse position in window. */
const NSPoint mousePos = event.locationInWindow;
int32_t x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(std::make_unique<GHOST_EventCursor>(event.timestamp * 1000,
GHOST_kEventCursorMove,
window,
x,
y,
window->GetCocoaTabletData()));
}
break;
}
case NSEventTypeScrollWheel: {
const NSEventPhase momentumPhase = event.momentumPhase;
const NSEventPhase phase = event.phase;
/* when pressing a key while momentum scrolling continues after
* lifting fingers off the trackpad, the action can unexpectedly
* change from e.g. scrolling to zooming. this works around the
* issue by ignoring momentum scroll after a key press */
if (momentumPhase) {
if (ignore_momentum_scroll_) {
break;
}
}
else {
ignore_momentum_scroll_ = false;
}
/* we assume phases are only set for gestures from trackpad or magic
* mouse events. note that using tablet at the same time may not work
* since this is a static variable */
if (phase == NSEventPhaseBegan && multitouch_gestures_) {
multi_touch_scroll_ = true;
}
else if (phase == NSEventPhaseEnded) {
multi_touch_scroll_ = false;
}
/* Standard scroll-wheel case, if no swiping happened,
* and no momentum (kinetic scroll) works. */
if (!multi_touch_scroll_ && momentumPhase == NSEventPhaseNone) {
/* Horizontal scrolling. */
if (event.deltaX != 0.0) {
const int32_t delta = event.deltaX > 0.0 ? 1 : -1;
/* On macOS, shift + vertical scroll events will be transformed into shift + horizontal
* events by the OS input layer. Counteract this behavior by transforming them back into
* shift + vertical scroll event. See PR #148122 for more details. */
const GHOST_TEventWheelAxis direction = modifier_mask_ & NSEventModifierFlagShift ?
GHOST_kEventWheelAxisVertical :
GHOST_kEventWheelAxisHorizontal;
pushEvent(std::make_unique<GHOST_EventWheel>(
event.timestamp * 1000, window, direction, delta));
}
/* Vertical scrolling. */
if (event.deltaY != 0.0) {
const int32_t delta = event.deltaY > 0.0 ? 1 : -1;
pushEvent(std::make_unique<GHOST_EventWheel>(
event.timestamp * 1000, window, GHOST_kEventWheelAxisVertical, delta));
}
}
else {
const NSPoint mousePos = event.locationInWindow;
/* with 10.7 nice scrolling deltas are supported */
double dx = event.scrollingDeltaX;
double dy = event.scrollingDeltaY;
/* However, WACOM tablet (intuos5) needs old deltas,
* it then has momentum and phase at zero. */
if (phase == NSEventPhaseNone && momentumPhase == NSEventPhaseNone) {
dx = event.deltaX;
dy = event.deltaY;
}
int32_t x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
BlenderWindow *view_window = (BlenderWindow *)window->getOSWindow();
@autoreleasepool {
const NSPoint delta = [[view_window contentView]
convertPointToBacking:NSMakePoint(dx, dy)];
pushEvent(std::make_unique<GHOST_EventTrackpad>(event.timestamp * 1000,
window,
GHOST_kTrackpadEventScroll,
x,
y,
delta.x,
delta.y,
event.isDirectionInvertedFromDevice));
}
}
break;
}
case NSEventTypeMagnify: {
const NSPoint mousePos = event.locationInWindow;
int32_t x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(std::make_unique<GHOST_EventTrackpad>(event.timestamp * 1000,
window,
GHOST_kTrackpadEventMagnify,
x,
y,
event.magnification * 125.0 + 0.1,
0,
false));
break;
}
case NSEventTypeSmartMagnify: {
const NSPoint mousePos = event.locationInWindow;
int32_t x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(std::make_unique<GHOST_EventTrackpad>(
event.timestamp * 1000, window, GHOST_kTrackpadEventSmartMagnify, x, y, 0, 0, false));
break;
}
case NSEventTypeRotate: {
const NSPoint mousePos = event.locationInWindow;
int32_t x, y;
window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
pushEvent(std::make_unique<GHOST_EventTrackpad>(event.timestamp * 1000,
window,
GHOST_kTrackpadEventRotate,
x,
y,
event.rotation * -5.0,
0,
false));
}
default:
return GHOST_kFailure;
break;
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
{
NSEvent *event = (NSEvent *)eventPtr;
GHOST_IWindow *window = window_manager_->getWindowAssociatedWithOSWindow(
(const void *)event.window);
if (!window) {
// printf("\nW failure for event 0x%x",event.type);
return GHOST_kFailure;
}
switch (event.type) {
case NSEventTypeKeyDown:
case NSEventTypeKeyUp: {
/* Returns an empty string for dead keys. */
GHOST_TKey keyCode;
char utf8_buf[6] = {'\0'};
@autoreleasepool {
NSString *charsIgnoringModifiers = event.charactersIgnoringModifiers;
if (charsIgnoringModifiers.length > 0) {
keyCode = convertKey(event.keyCode, [charsIgnoringModifiers characterAtIndex:0]);
}
else {
keyCode = convertKey(event.keyCode, 0);
}
NSString *characters = event.characters;
if ([characters length] > 0) {
NSData *convertedCharacters = [characters dataUsingEncoding:NSUTF8StringEncoding];
for (int x = 0; x < convertedCharacters.length; x++) {
utf8_buf[x] = ((char *)convertedCharacters.bytes)[x];
}
}
}
/* Arrow keys should not have UTF8. */
if ((keyCode >= GHOST_kKeyLeftArrow) && (keyCode <= GHOST_kKeyDownArrow)) {
utf8_buf[0] = '\0';
}
/* F-keys should not have UTF8. */
if ((keyCode >= GHOST_kKeyF1) && (keyCode <= GHOST_kKeyF20)) {
utf8_buf[0] = '\0';
}
/* no text with command key pressed */
if (modifier_mask_ & NSEventModifierFlagCommand) {
utf8_buf[0] = '\0';
}
if ((keyCode == GHOST_kKeyQ) && (modifier_mask_ & NSEventModifierFlagCommand)) {
break; /* Command-Q is directly handled by Cocoa. */
}
if (event.type == NSEventTypeKeyDown) {
pushEvent(std::make_unique<GHOST_EventKey>(event.timestamp * 1000,
GHOST_kEventKeyDown,
window,
keyCode,
event.isARepeat,
utf8_buf));
#if 0
printf("Key down rawCode=0x%x charsIgnoringModifiers=%c keyCode=%u utf8=%s\n",
event.keyCode,
charsIgnoringModifiers.length > 0 ? [charsIgnoringModifiers characterAtIndex:0] :
' ',
keyCode,
utf8_buf);
#endif
}
else {
pushEvent(std::make_unique<GHOST_EventKey>(
event.timestamp * 1000, GHOST_kEventKeyUp, window, keyCode, false, nullptr));
#if 0
printf("Key up rawCode=0x%x charsIgnoringModifiers=%c keyCode=%u utf8=%s\n",
event.keyCode,
charsIgnoringModifiers.length > 0 ? [charsIgnoringModifiers characterAtIndex:0] :
' ',
keyCode,
utf8_buf);
#endif
}
ignore_momentum_scroll_ = true;
break;
}
case NSEventTypeFlagsChanged: {
const unsigned int modifiers = event.modifierFlags;
if ((modifiers & NSEventModifierFlagShift) != (modifier_mask_ & NSEventModifierFlagShift)) {
pushEvent(std::make_unique<GHOST_EventKey>(
event.timestamp * 1000,
(modifiers & NSEventModifierFlagShift) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftShift,
false));
}
if ((modifiers & NSEventModifierFlagControl) !=
(modifier_mask_ & NSEventModifierFlagControl))
{
pushEvent(std::make_unique<GHOST_EventKey>(
event.timestamp * 1000,
(modifiers & NSEventModifierFlagControl) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftControl,
false));
}
if ((modifiers & NSEventModifierFlagOption) != (modifier_mask_ & NSEventModifierFlagOption))
{
pushEvent(std::make_unique<GHOST_EventKey>(
event.timestamp * 1000,
(modifiers & NSEventModifierFlagOption) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftAlt,
false));
}
if ((modifiers & NSEventModifierFlagCommand) !=
(modifier_mask_ & NSEventModifierFlagCommand))
{
pushEvent(std::make_unique<GHOST_EventKey>(
event.timestamp * 1000,
(modifiers & NSEventModifierFlagCommand) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp,
window,
GHOST_kKeyLeftOS,
false));
}
modifier_mask_ = modifiers;
ignore_momentum_scroll_ = true;
break;
}
default:
return GHOST_kFailure;
break;
}
return GHOST_kSuccess;
}
/* --------------------------------------------------------------------
* Clipboard get/set.
*/
char *GHOST_SystemCocoa::getClipboard(bool /*selection*/) const
{
@autoreleasepool {
NSPasteboard *pasteBoard = [NSPasteboard generalPasteboard];
NSString *textPasted = [pasteBoard stringForType:NSPasteboardTypeString];
if (textPasted == nil) {
return nullptr;
}
const size_t pastedTextSize = [textPasted lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
char *temp_buff = (char *)malloc(pastedTextSize + 1);
if (temp_buff == nullptr) {
return nullptr;
}
memcpy(temp_buff, [textPasted cStringUsingEncoding:NSUTF8StringEncoding], pastedTextSize);
temp_buff[pastedTextSize] = '\0';
if (temp_buff) {
return temp_buff;
}
}
return nullptr;
}
void GHOST_SystemCocoa::putClipboard(const char *buffer, bool selection) const
{
if (selection) {
return; /* For copying the selection, used on X11. */
}
@autoreleasepool {
NSPasteboard *pasteBoard = NSPasteboard.generalPasteboard;
[pasteBoard declareTypes:@[ NSPasteboardTypeString ] owner:nil];
NSString *textToCopy = [NSString stringWithCString:buffer encoding:NSUTF8StringEncoding];
[pasteBoard setString:textToCopy forType:NSPasteboardTypeString];
}
}
static NSURL *NSPasteboardGetImageFile()
{
NSURL *pasteboardImageFile = nil;
@autoreleasepool {
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
NSDictionary *pasteboardFilteringOptions = @{
NSPasteboardURLReadingFileURLsOnlyKey : @YES,
NSPasteboardURLReadingContentsConformToTypesKey : [NSImage imageTypes]
};
NSArray *pasteboardMatches = [pasteboard readObjectsForClasses:@[ [NSURL class] ]
options:pasteboardFilteringOptions];
if (!pasteboardMatches || !pasteboardMatches.count) {
return nil;
}
pasteboardImageFile = [[pasteboardMatches firstObject] copy];
}
return [pasteboardImageFile autorelease];
}
GHOST_TSuccess GHOST_SystemCocoa::hasClipboardImage() const
{
@autoreleasepool {
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
NSArray *supportedTypes = [NSArray
arrayWithObjects:NSPasteboardTypeFileURL, NSPasteboardTypeTIFF, NSPasteboardTypePNG, nil];
NSPasteboardType availableType = [pasteboard availableTypeFromArray:supportedTypes];
if (!availableType) {
return GHOST_kFailure;
}
/* If we got a file, ensure it's an image file. */
if ([pasteboard availableTypeFromArray:@[ NSPasteboardTypeFileURL ]] &&
NSPasteboardGetImageFile() == nil)
{
return GHOST_kFailure;
}
}
return GHOST_kSuccess;
}
uint *GHOST_SystemCocoa::getClipboardImage(int *r_width, int *r_height) const
{
if (!hasClipboardImage()) {
return nullptr;
}
@autoreleasepool {
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
NSImage *clipboardImage = nil;
if (NSURL *pasteboardImageFile = NSPasteboardGetImageFile(); pasteboardImageFile != nil) {
/* Image file. */
clipboardImage = [[[NSImage alloc] initWithContentsOfURL:pasteboardImageFile] autorelease];
}
else {
/* Raw image data. */
clipboardImage = [[[NSImage alloc] initWithPasteboard:pasteboard] autorelease];
}
if (!clipboardImage) {
return nullptr;
}
blender::ImBuf *ibuf = NSImageToImBuf(clipboardImage);
const NSSize clipboardImageSize = getNSImagePixelSize(clipboardImage);
if (ibuf) {
const size_t byteCount = clipboardImageSize.width * clipboardImageSize.height * 4;
uint *rgba = (uint *)malloc(byteCount);
if (!rgba) {
blender::IMB_freeImBuf(ibuf);
return nullptr;
}
memcpy(rgba, ibuf->byte_data(), byteCount);
blender::IMB_freeImBuf(ibuf);
*r_width = clipboardImageSize.width;
*r_height = clipboardImageSize.height;
return rgba;
}
}
return nullptr;
}
GHOST_TSuccess GHOST_SystemCocoa::putClipboardImage(uint *rgba, int width, int height) const
{
@autoreleasepool {
const size_t rowByteCount = width * 4;
NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nil
pixelsWide:width
pixelsHigh:height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:rowByteCount
bitsPerPixel:32];
/* Copy the source image data to imageRep, flipping it vertically. */
uint8_t *srcBuffer = reinterpret_cast<uint8_t *>(rgba);
uint8_t *dstBuffer = static_cast<uint8_t *>([imageRep bitmapData]);
for (int y = 0; y < height; y++) {
const int dstOff = (height - y - 1) * rowByteCount;
const int srcOff = y * rowByteCount;
memcpy(dstBuffer + dstOff, srcBuffer + srcOff, rowByteCount);
}
NSImage *image = [[[NSImage alloc] initWithSize:NSMakeSize(width, height)] autorelease];
[image addRepresentation:imageRep];
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
[pasteboard clearContents];
BOOL pasteSuccess = [pasteboard writeObjects:@[ image ]];
if (!pasteSuccess) {
return GHOST_kFailure;
}
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_SystemCocoa::showMessageBox(const char *title,
const char *message,
const char *help_label,
const char *continue_label,
const char *link,
GHOST_DialogOptions dialog_options) const
{
@autoreleasepool {
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
alert.accessoryView = [[[NSView alloc] initWithFrame:NSMakeRect(0, 0, 500, 0)] autorelease];
NSString *titleString = [NSString stringWithCString:title];
NSString *messageString = [NSString stringWithCString:message];
NSString *continueString = [NSString stringWithCString:continue_label];
NSString *helpString = [NSString stringWithCString:help_label];
if (dialog_options & GHOST_DialogError) {
alert.alertStyle = NSAlertStyleCritical;
}
else if (dialog_options & GHOST_DialogWarning) {
alert.alertStyle = NSAlertStyleWarning;
}
else {
alert.alertStyle = NSAlertStyleInformational;
}
alert.messageText = titleString;
alert.informativeText = messageString;
[alert addButtonWithTitle:continueString];
if (link && strlen(link)) {
[alert addButtonWithTitle:helpString];
}
const NSModalResponse response = [alert runModal];
if (response == NSAlertSecondButtonReturn) {
NSString *linkString = [NSString stringWithCString:link];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:linkString]];
}
}
return GHOST_kSuccess;
}