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workinf_Blender_Wasm/blender-5.2.0/intern/ghost/intern/GHOST_ContextGLX.cc
2026-08-12 04:47:48 -04:00

454 lines
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C++

/* SPDX-FileCopyrightText: 2014 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*
* Definition of GHOST_ContextGLX class.
*/
#include "GHOST_ContextGLX.hh"
#include "GHOST_SystemX11.hh"
#include <vector>
#include <cassert>
#include <cstdio>
#include <cstring>
/* Needed for Intel drivers (works with MESA-software-rasterizer (`swrast`) & NVIDIA). */
#define USE_GLXEW_INIT_WORKAROUND
#ifdef USE_GLXEW_INIT_WORKAROUND
static GLuint _glewStrLen(const GLubyte *s);
static GLboolean _glewSearchExtension(const char *name, const GLubyte *start, const GLubyte *end);
#endif
GLXContext GHOST_ContextGLX::s_sharedContext = None;
int GHOST_ContextGLX::s_sharedCount = 0;
GHOST_ContextGLX::GHOST_ContextGLX(const GHOST_ContextParams &context_params,
Window window,
Display *display,
GLXFBConfig fbconfig,
int contextProfileMask,
int contextMajorVersion,
int contextMinorVersion,
int contextFlags,
int contextResetNotificationStrategy)
: GHOST_Context(context_params),
display_(display),
fbconfig_(fbconfig),
window_(window),
context_profile_mask_(contextProfileMask),
context_major_version_(contextMajorVersion),
context_minor_version_(contextMinorVersion),
context_flags_(contextFlags),
context_reset_notification_strategy_(contextResetNotificationStrategy),
context_(None)
{
assert(display_ != nullptr);
}
GHOST_ContextGLX::~GHOST_ContextGLX()
{
if (display_ != nullptr) {
if (context_ != None) {
if (window_ != 0 && context_ == ::glXGetCurrentContext()) {
::glXMakeCurrent(display_, None, nullptr);
}
if (context_ != s_sharedContext || s_sharedCount == 1) {
assert(s_sharedCount > 0);
s_sharedCount--;
if (s_sharedCount == 0) {
s_sharedContext = nullptr;
}
::glXDestroyContext(display_, context_);
}
}
}
}
GHOST_TSuccess GHOST_ContextGLX::swapBufferRelease()
{
::glXSwapBuffers(display_, window_);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
{
if (display_ == nullptr) {
return GHOST_kFailure;
}
active_context_ = this;
return ::glXMakeCurrent(display_, window_, context_) ? GHOST_kSuccess : GHOST_kFailure;
}
GHOST_TSuccess GHOST_ContextGLX::releaseDrawingContext()
{
if (display_ == nullptr) {
return GHOST_kFailure;
}
active_context_ = nullptr;
return ::glXMakeCurrent(display_, None, nullptr) ? GHOST_kSuccess : GHOST_kFailure;
}
GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
{
GHOST_X11_ERROR_HANDLERS_OVERRIDE(handler_store);
/* -------------------------------------------------------------------- */
/* Begin Inline GLEW. */
#ifdef USE_GLXEW_INIT_WORKAROUND
const GLubyte *extStart = (GLubyte *)"";
const GLubyte *extEnd;
if (glXQueryExtension(display_, nullptr, nullptr)) {
extStart = (const GLubyte *)glXGetClientString(display_, GLX_EXTENSIONS);
if ((extStart == nullptr) ||
(glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glXGetProcAddressARB(
(const GLubyte *)"glXChooseFBConfig")) == nullptr ||
(glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddressARB(
(const GLubyte *)"glXCreateContextAttribsARB")) == nullptr ||
(glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glXGetProcAddressARB(
(const GLubyte *)"glXCreatePbuffer")) == nullptr)
{
extStart = (GLubyte *)"";
}
}
extEnd = extStart + _glewStrLen(extStart);
# undef GLXEW_ARB_create_context
const bool GLXEW_ARB_create_context = _glewSearchExtension(
"GLX_ARB_create_context", extStart, extEnd);
# undef GLXEW_ARB_create_context_profile
const bool GLXEW_ARB_create_context_profile = _glewSearchExtension(
"GLX_ARB_create_context_profile", extStart, extEnd);
# undef GLXEW_ARB_create_context_robustness
const bool GLXEW_ARB_create_context_robustness = _glewSearchExtension(
"GLX_ARB_create_context_robustness", extStart, extEnd);
# ifdef WITH_GLEW_ES
# undef GLXEW_EXT_create_context_es_profile
const bool GLXEW_EXT_create_context_es_profile = _glewSearchExtension(
"GLX_EXT_create_context_es_profile", extStart, extEnd);
# undef GLXEW_EXT_create_context_es2_profile
const bool GLXEW_EXT_create_context_es2_profile = _glewSearchExtension(
"GLX_EXT_create_context_es2_profile", extStart, extEnd);
# endif /* WITH_GLEW_ES */
/* End Inline GLEW. */
/* -------------------------------------------------------------------- */
#else
/* Important to initialize only GLXEW (_not_ GLEW),
* since this breaks w/ Mesa's `swrast`, see: #46431. */
glxewInit();
#endif /* USE_GLXEW_INIT_WORKAROUND */
if (GLXEW_ARB_create_context) {
int profileBitCore = context_profile_mask_ & GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
int profileBitCompat = context_profile_mask_ & GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
#ifdef WITH_GLEW_ES
int profileBitES = context_profile_mask_ & GLX_CONTEXT_ES_PROFILE_BIT_EXT;
#endif
if (!GLXEW_ARB_create_context_profile && profileBitCore) {
fprintf(stderr, "Warning! OpenGL core profile not available.\n");
}
if (!GLXEW_ARB_create_context_profile && profileBitCompat) {
fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
}
#ifdef WITH_GLEW_ES
if (!GLXEW_EXT_create_context_es_profile && profileBitES && context_major_version_ == 1) {
fprintf(stderr, "Warning! OpenGL ES profile not available.\n");
}
if (!GLXEW_EXT_create_context_es2_profile && profileBitES && context_major_version_ == 2) {
fprintf(stderr, "Warning! OpenGL ES2 profile not available.\n");
}
#endif
int profileMask = 0;
if (GLXEW_ARB_create_context_profile && profileBitCore) {
profileMask |= profileBitCore;
}
if (GLXEW_ARB_create_context_profile && profileBitCompat) {
profileMask |= profileBitCompat;
}
#ifdef WITH_GLEW_ES
if (GLXEW_EXT_create_context_es_profile && profileBitES) {
profileMask |= profileBitES;
}
#endif
if (profileMask != context_profile_mask_) {
fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
}
/* max 10 attributes plus terminator */
int attribs[11];
int i = 0;
if (profileMask) {
attribs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = profileMask;
}
if (context_major_version_ != 0) {
attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = context_major_version_;
attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = context_minor_version_;
}
if (context_flags_ != 0) {
attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
attribs[i++] = context_flags_;
}
if (context_reset_notification_strategy_ != 0) {
if (GLXEW_ARB_create_context_robustness) {
attribs[i++] = GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
attribs[i++] = context_reset_notification_strategy_;
}
else {
fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
}
}
attribs[i++] = 0;
/* Some drivers don't like having a true off-screen context.
* Create a pixel buffer instead of a window to render to.
* even if it will never be used for drawing. */
int pbuffer_attribs[] = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, None};
/* Create a GL 3.x context */
if (fbconfig_) {
context_ = glXCreateContextAttribsARB(display_, fbconfig_, s_sharedContext, true, attribs);
if (!window_) {
window_ = (Window)glXCreatePbuffer(display_, fbconfig_, pbuffer_attribs);
}
}
else {
GLXFBConfig *framebuffer_config = nullptr;
{
int glx_attribs[64];
int fbcount = 0;
GHOST_X11_GL_GetAttributes(glx_attribs, 64, context_params_.is_stereo_visual, false, true);
framebuffer_config = glXChooseFBConfig(
display_, DefaultScreen(display_), glx_attribs, &fbcount);
}
if (framebuffer_config) {
context_ = glXCreateContextAttribsARB(
display_, framebuffer_config[0], s_sharedContext, True, attribs);
if (!window_) {
window_ = (Window)glXCreatePbuffer(display_, framebuffer_config[0], pbuffer_attribs);
}
fbconfig_ = framebuffer_config[0];
XFree(framebuffer_config);
}
}
}
else {
/* Don't create legacy context */
fprintf(stderr, "Error! GLX_ARB_create_context not available.\n");
}
GHOST_TSuccess success;
if (context_ != nullptr) {
const uchar *version;
if (!s_sharedContext) {
s_sharedContext = context_;
}
s_sharedCount++;
glXMakeCurrent(display_, window_, context_);
/* For performance measurements with VSync disabled. */
{
const GHOST_TVSyncModes vsync = getVSync();
if (vsync != GHOST_kVSyncModeUnset) {
setSwapInterval(int(vsync));
}
}
if (window_) {
initClearGL();
::glXSwapBuffers(display_, window_);
}
version = glGetString(GL_VERSION);
if (!version || version[0] < '3' || ((version[0] == '3') && (version[2] < '3'))) {
success = GHOST_kFailure;
}
else {
success = GHOST_kSuccess;
}
}
else {
/* freeing well clean up the context initialized above */
success = GHOST_kFailure;
}
GHOST_X11_ERROR_HANDLERS_RESTORE(handler_store);
active_context_ = this;
return success;
}
GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
{
window_ = 0;
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
{
if (epoxy_has_glx_extension(display_, DefaultScreen(display_), "GLX_EXT_swap_control")) {
::glXSwapIntervalEXT(display_, window_, interval);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &interval_out)
{
if (epoxy_has_glx_extension(display_, DefaultScreen(display_), "GLX_EXT_swap_control")) {
uint interval = 0;
::glXQueryDrawable(display_, window_, GLX_SWAP_INTERVAL_EXT, &interval);
interval_out = int(interval);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
/**
* Utility function to get GLX attributes.
*
* \param for_fb_config: There are some small differences in
* #glXChooseVisual and #glXChooseFBConfig's attribute encoding.
*
* \note Similar to SDL's 'X11_GL_GetAttributes'
*/
int GHOST_X11_GL_GetAttributes(
int *attribs, int attribs_max, bool is_stereo_visual, bool need_alpha, bool for_fb_config)
{
int i = 0;
if (is_stereo_visual) {
attribs[i++] = GLX_STEREO;
if (for_fb_config) {
attribs[i++] = True;
}
}
if (for_fb_config) {
attribs[i++] = GLX_RENDER_TYPE;
attribs[i++] = GLX_RGBA_BIT;
}
else {
attribs[i++] = GLX_RGBA;
}
attribs[i++] = GLX_DOUBLEBUFFER;
if (for_fb_config) {
attribs[i++] = True;
}
attribs[i++] = GLX_RED_SIZE;
attribs[i++] = True;
attribs[i++] = GLX_BLUE_SIZE;
attribs[i++] = True;
attribs[i++] = GLX_GREEN_SIZE;
attribs[i++] = True;
if (need_alpha) {
attribs[i++] = GLX_ALPHA_SIZE;
attribs[i++] = True;
}
attribs[i++] = 0;
GHOST_ASSERT(i <= attribs_max, "attribute size too small");
(void)attribs_max;
return i;
}
/* Excuse inlining part of GLEW. */
#ifdef USE_GLXEW_INIT_WORKAROUND
static GLuint _glewStrLen(const GLubyte *s)
{
GLuint i = 0;
if (s == nullptr) {
return 0;
}
while (s[i] != '\0') {
i++;
}
return i;
}
static GLuint _glewStrCLen(const GLubyte *s, GLubyte c)
{
GLuint i = 0;
if (s == nullptr) {
return 0;
}
while (s[i] != '\0' && s[i] != c) {
i++;
}
return (s[i] == '\0' || s[i] == c) ? i : 0;
}
static GLboolean _glewStrSame(const GLubyte *a, const GLubyte *b, GLuint n)
{
GLuint i = 0;
if (a == nullptr || b == nullptr) {
return (a == nullptr && b == nullptr && n == 0) ? GL_TRUE : GL_FALSE;
}
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) {
i++;
}
return i == n ? GL_TRUE : GL_FALSE;
}
static GLboolean _glewSearchExtension(const char *name, const GLubyte *start, const GLubyte *end)
{
const GLubyte *p;
GLuint len = _glewStrLen((const GLubyte *)name);
p = start;
while (p < end) {
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte *)name, p, n)) {
return GL_TRUE;
}
p += n + 1;
}
return GL_FALSE;
}
#endif /* USE_GLXEW_INIT_WORKAROUND */