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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/examples/common/d3d11Utils.cpp
2026-08-12 04:47:48 -04:00

38 lines
947 B
C++

//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include "d3d11Utils.h"
#include <D3DCompiler.h>
namespace D3D11Utils {
ID3DBlob *
CompileShader(const char *src, const char *entry, const char *spec) {
DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined(DEBUG) || defined(_DEBUG)
dwShaderFlags |= D3DCOMPILE_DEBUG;
#endif
ID3DBlob *pErrorBlob;
ID3DBlob *pBlob;
HRESULT hr = D3DCompile(src, strlen(src),
NULL,NULL,NULL, entry, spec,
dwShaderFlags, 0, &pBlob, &pErrorBlob);
if (FAILED(hr)) {
if (pErrorBlob) {
OutputDebugStringA((char*)pErrorBlob->GetBufferPointer());
pErrorBlob->Release();
}
return NULL;
}
if (pErrorBlob)
pErrorBlob->Release();
return pBlob;
}
} // D3D11Utils