1.2 KiB
1.2 KiB
WBV2-P2-004 status
- task:
WBV2-P2-004 - parent:
WBV2-P2-003 - parity:
VIEWPORT.MAIN_OFFSCREEN - implementationClass:
LOCAL_BOUNDED - status:
done - fixture:
tests/files/web/generated/WBV2-P2-004-VIEWPORT.MAIN_OFFSCREEN.blend
Evidence
- Desktop and WASM load the same cube/camera SceneIR and preserve node, mesh, camera and scene data across save/reopen.
- Chromium production dist renders nonblank pixels through both main-thread WebGL and Offscreen worker paths.
- Selection and camera state are identical across backends; main-thread
WEBGL_lose_contextrecovery returns ready with nonblank readback, and Offscreen disposal/reopen is exact. - Malformed blend input is rejected without mutating Main.
Commands
build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P2-004.py -- tests/files/web/generated/WBV2-P2-004-VIEWPORT.MAIN_OFFSCREEN.blendnpm --prefix web run test:generated-gap -- --task WBV2-P2-004node tools/web/check-generated-gap.mjs --task WBV2-P2-004node tools/web/check-task-context.mjs --task WBV2-P2-004 --write
Handoff
- nextTask:
WBV2-P2-005 - queue mutation: allowed after manifest and parent hash validation