Files
workinf_Blender_Wasm/web/app/src/engine-client/EngineClient.ts
2026-08-12 04:47:48 -04:00

122 lines
4.2 KiB
TypeScript

import type {
EngineCapabilities,
EngineRequest,
EngineResponse,
EngineCommand,
} from "../../../protocol/engine";
import type { ErrorReport } from "../../../protocol/error";
import type { SceneSnapshotIR } from "../../../protocol/scene-ir";
interface PendingRequest {
resolve: (response: EngineResponse) => void;
reject: (reason: ErrorReport) => void;
timer: ReturnType<typeof setTimeout>;
}
export interface EngineClientOptions {
timeoutMs?: number;
workerFactory?: () => Worker;
}
const defaultWorkerFactory = () =>
new Worker(new URL("../workers/engine.worker.ts", import.meta.url), { type: "module" });
export class EngineClient {
private readonly timeoutMs: number;
private readonly workerFactory: () => Worker;
private worker: Worker | null = null;
private requestCounter = 0;
private pending = new Map<string, PendingRequest>();
private _revision = 0;
constructor(options: EngineClientOptions = {}) {
this.timeoutMs = options.timeoutMs ?? 10_000;
this.workerFactory = options.workerFactory ?? defaultWorkerFactory;
}
get revision(): number {
return this._revision;
}
start(): void {
if (this.worker) return;
const worker = this.workerFactory();
worker.onmessage = (event: MessageEvent<EngineResponse>) => this.handleResponse(event.data);
worker.onerror = () => this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 发生异常", true));
this.worker = worker;
}
async init(protocolVersion = 1): Promise<EngineCapabilities> {
const response = await this.request({ type: "init", protocolVersion });
if (!response.capabilities) throw this.report("WASM_INIT_FAILED", "EngineWorker 未返回能力信息", false);
return response.capabilities;
}
async getSceneSnapshot(): Promise<SceneSnapshotIR> {
const response = await this.request({ type: "getSceneSnapshot", sinceRevision: this._revision });
if (!response.snapshot) throw this.report("INVALID_ARGUMENT", "EngineWorker 未返回 SceneIR", false);
return response.snapshot;
}
async setFrame(frame: number): Promise<void> {
await this.request({ type: "setFrame", frame });
}
async setObjectVisibility(objectId: string, visible: boolean): Promise<void> {
await this.request({ type: "setObjectVisibility", objectId, visible });
}
restart(): void {
this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 已重启", true));
this.worker?.terminate();
this.worker = null;
this._revision = 0;
this.start();
}
terminate(): void {
this.failPending(this.report("WORKER_TERMINATED", "EngineWorker 已关闭", true));
this.worker?.terminate();
this.worker = null;
}
private request(command: EngineCommand): Promise<EngineResponse> {
this.start();
const worker = this.worker;
if (!worker) return Promise.reject(this.report("WASM_INIT_FAILED", "无法创建 EngineWorker", false));
const requestId = `engine-${++this.requestCounter}`;
const message: EngineRequest = { requestId, expectedRevision: this._revision, command };
return new Promise<EngineResponse>((resolve, reject) => {
const timer = setTimeout(() => {
this.pending.delete(requestId);
reject(this.report("WORKER_TERMINATED", `请求超时: ${command.type}`, true));
}, this.timeoutMs);
this.pending.set(requestId, { resolve, reject, timer });
worker.postMessage(message);
});
}
private handleResponse(response: EngineResponse): void {
const pending = this.pending.get(response.requestId);
if (!pending) return;
this.pending.delete(response.requestId);
clearTimeout(pending.timer);
this._revision = response.revision;
if (response.ok) pending.resolve(response);
else pending.reject(response.reports?.[0] ?? this.report("INVALID_ARGUMENT", "EngineWorker 请求失败", true));
}
private failPending(report: ErrorReport): void {
for (const pending of this.pending.values()) {
clearTimeout(pending.timer);
pending.reject(report);
}
this.pending.clear();
}
private report(code: ErrorReport["code"], message: string, recoverable: boolean): ErrorReport {
return { code, severity: "error", message, recoverable };
}
}