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workinf_Blender_Wasm/docs/status/WBV2-P5-001.md
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Rebuild local Blender WASM environment and recovery evidence
2026-08-27 20:22:15 +08:00

1.7 KiB

WBV2-P5-001 status

  • task: WBV2-P5-001
  • parent: WBV2-P4-004
  • parity: RENDER.ROUTING
  • implementationClass: LOCAL_BOUNDED
  • status: done
  • fixture: tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend

Evidence

  • Blender desktop and WASM/Main expose the same bounded Eevee render settings and a canonical workflow:render_capability_routing receipt bound to source, settings, Blender 5.2.0 and the pinned WASM build hash.
  • The receipt routes bounded Eevee to WEB_LOCAL_BOUNDED; Cycles, complex Eevee, hardware, unavailable WebGPU, and unknown engines remain explicitly blocked or server-routed.
  • Desktop rendering produces a stable 64x64 RGBA pixel golden. Render image mismatch is blocked, cancellation publishes no result, and device-loss recovery releases all temporary resources.
  • Receipt, render settings, route decisions, and pixel identity survive WASM save/reopen exactly; malformed blend input leaves Main unchanged.

Commands

  • build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/generated/WBV2-P5-001.py -- tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend
  • build_blender_5.2.0/bin/blender -b --factory-startup --python tools/web/check-wbv2-p5-001-desktop.py -- tests/files/web/generated/WBV2-P5-001-RENDER.ROUTING.blend tests/golden/WBV2-P5-001/render-desktop-report.json
  • node --check tools/web/check-generated-gap.mjs
  • npm --prefix web run test:generated-gap -- --task WBV2-P5-001
  • node tools/web/check-generated-gap.mjs --task WBV2-P5-001
  • node tools/web/check-task-context.mjs --task WBV2-P5-001 --write

Handoff

  • nextTask: WBV2-P5-002
  • queue mutation: allowed after manifest and parent hash validation