Files
workinf_Blender_Wasm/web/app/src/engine-client/WebEngineClient.ts
2026-08-12 04:47:48 -04:00

211 lines
9.2 KiB
TypeScript

import type { ErrorReport } from "../../../protocol/error";
import type { ProgressEvent } from "../../../protocol/progress";
import type {
AssetRequestResult,
MeshGeometryBuffer,
WebEngineEditCommand,
WebEngineLODResult,
WebEngineRequest,
WebEngineResponse,
WebEngineResult,
WebEngineStatus,
} from "../../../protocol/web-engine";
import type { LODGenerationRequest } from "../../../protocol/lod";
import type { SceneSnapshotIR } from "../../../protocol/scene-ir";
import type { SceneDelta } from "../../../protocol/scene-delta";
import type { NonMeshGeometryChunk } from "../../../protocol/nonmesh-binary";
import type { SimplifyResult } from "../../../protocol/simplify";
import type { DepsgraphEvaluationIR } from "../../../protocol/depsgraph";
import type { RenderCapabilityRequest } from "../../../protocol/render-capabilities";
import type { CapabilityGateResult } from "../../../protocol/capability-gates";
import { applyMeshGeometryDelta } from "../../../protocol/mesh-geometry-delta";
interface PendingRequest {
resolve: (result: WebEngineResult) => void;
reject: (error: ErrorReport) => void;
onProgress?: (progress: ProgressEvent) => void;
timer: ReturnType<typeof setTimeout>;
}
export interface WebEngineClientOptions {
timeoutMs?: number;
workerFactory?: () => Worker;
}
const defaultWorkerFactory = () =>
new Worker(new URL("../workers/web-engine.worker.ts", import.meta.url), { type: "module" });
export interface BlendOpenResult {
status: WebEngineStatus;
snapshot: SceneSnapshotIR;
geometryBuffers: MeshGeometryBuffer[];
nonMeshGeometryBuffers?: NonMeshGeometryChunk[];
simplify?: SimplifyResult;
}
export class WebEngineClient {
private readonly timeoutMs: number;
private readonly workerFactory: () => Worker;
private worker: Worker | null = null;
private requestCounter = 0;
private pending = new Map<string, PendingRequest>();
private geometryBuffers: MeshGeometryBuffer[] = [];
private nonMeshGeometryBuffers: NonMeshGeometryChunk[] = [];
constructor(options: WebEngineClientOptions = {}) {
this.timeoutMs = options.timeoutMs ?? 30_000;
this.workerFactory = options.workerFactory ?? defaultWorkerFactory;
}
async init(): Promise<WebEngineStatus> {
return (await this.request({ type: "init" })).status;
}
async openBlend(buffer: ArrayBuffer, onProgress?: (progress: ProgressEvent) => void): Promise<BlendOpenResult> {
if (buffer.byteLength === 0) {
throw this.report("INVALID_ARGUMENT", "无法打开空的 .blend 文件", true);
}
const result = await this.request({ type: "openBlend", buffer }, [buffer], onProgress);
if (!result.snapshot) throw this.report("BLEND_READ_FAILED", "WebEngine 未返回 SceneIR", true);
this.geometryBuffers = result.geometryBuffers ?? [];
this.nonMeshGeometryBuffers = result.nonMeshGeometryBuffers ?? [];
return { status: result.status, snapshot: result.snapshot, geometryBuffers: [...this.geometryBuffers], nonMeshGeometryBuffers: [...this.nonMeshGeometryBuffers] };
}
async snapshot(): Promise<BlendOpenResult> {
const result = await this.request({ type: "snapshot" });
if (!result.snapshot) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回 SceneIR", true);
this.geometryBuffers = result.geometryBuffers ?? this.geometryBuffers;
this.nonMeshGeometryBuffers = result.nonMeshGeometryBuffers ?? this.nonMeshGeometryBuffers;
return { status: result.status, snapshot: result.snapshot, geometryBuffers: [...this.geometryBuffers], nonMeshGeometryBuffers: [...this.nonMeshGeometryBuffers] };
}
async delta(): Promise<{ status: WebEngineStatus; delta: SceneDelta }> {
const result = await this.request({ type: "delta" });
if (!result.delta) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回 SceneDelta", true);
return { status: result.status, delta: result.delta };
}
async applyCommand(payload: WebEngineEditCommand): Promise<BlendOpenResult & { delta: SceneDelta }> {
const result = await this.request({ type: "applyCommand", payload });
if (!result.snapshot || !result.delta) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回命令结果", true);
this.geometryBuffers = result.geometryDelta
? applyMeshGeometryDelta(this.geometryBuffers, result.geometryDelta)
: result.geometryBuffers ?? this.geometryBuffers;
this.nonMeshGeometryBuffers = result.nonMeshGeometryBuffers ?? this.nonMeshGeometryBuffers;
return {
status: result.status,
snapshot: result.snapshot,
geometryBuffers: [...this.geometryBuffers],
nonMeshGeometryBuffers: [...this.nonMeshGeometryBuffers],
delta: result.delta,
simplify: result.simplify,
};
}
async previewCommand(payload: Extract<WebEngineEditCommand, { type: "previewDecimateMesh" }>): Promise<BlendOpenResult> {
const result = await this.request({ type: "applyCommand", payload });
if (!result.snapshot) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回预览结果", true);
return { status: result.status, snapshot: result.snapshot, geometryBuffers: result.geometryBuffers ?? [], nonMeshGeometryBuffers: result.nonMeshGeometryBuffers ?? [], simplify: result.simplify };
}
async generateLOD(payload: LODGenerationRequest): Promise<{ status: WebEngineStatus; lod: WebEngineLODResult }> {
const result = await this.request({ type: "generateLOD", payload });
if (!result.lod) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回 LOD 结果", true);
return { status: result.status, lod: result.lod };
}
async requestAsset(assetId: string): Promise<AssetRequestResult> {
if (!assetId) throw this.report("INVALID_ARGUMENT", "Asset ID 不能为空", true);
const result = await this.request({ type: "requestAsset", assetId });
if (!result.asset) throw this.report("INVALID_ARGUMENT", "WebEngine 未返回资产结果", true);
return result.asset;
}
async queryRenderCapability(request: RenderCapabilityRequest): Promise<CapabilityGateResult> {
const result = await this.request({ type: "queryRenderCapability", request });
if (!result.capabilityGate) throw this.report("CAPABILITY_MISSING", "WebEngine 未返回渲染能力门", true);
return result.capabilityGate;
}
async queryNonMeshCapability(dataId: string): Promise<CapabilityGateResult> {
const result = await this.request({ type: "queryNonMeshCapability", dataId });
if (!result.capabilityGate) throw this.report("CAPABILITY_MISSING", "WebEngine did not return the non-mesh capability gate", true);
return result.capabilityGate;
}
async evaluateDepsgraph(): Promise<{ status: WebEngineStatus; depsgraph: DepsgraphEvaluationIR }> {
const result = await this.request({ type: "evaluateDepsgraph" });
if (!result.depsgraph) throw this.report("CAPABILITY_MISSING", "WebEngine 未返回 Blender Depsgraph 结果", true);
return { status: result.status, depsgraph: result.depsgraph };
}
async saveBlend(): Promise<ArrayBuffer> {
const result = await this.request({ type: "saveBlend" });
if (!result.blend) throw this.report("BLEND_WRITE_FAILED", "WebEngine 未返回 .blend 数据", true);
return result.blend;
}
terminate(): void {
this.failPending(this.report("WORKER_TERMINATED", "WebEngineWorker 已关闭", true));
this.worker?.terminate();
this.worker = null;
this.geometryBuffers = [];
this.nonMeshGeometryBuffers = [];
}
private start(): Worker {
if (this.worker) return this.worker;
const worker = this.workerFactory();
worker.onmessage = (event: MessageEvent<WebEngineResponse>) => this.handleResponse(event.data);
worker.onerror = (event) => {
this.failPending(this.report("WORKER_TERMINATED", event.message || "WebEngineWorker 发生异常", true));
};
this.worker = worker;
return worker;
}
private request(
command: WebEngineRequest["command"],
transfer: Transferable[] = [],
onProgress?: (progress: ProgressEvent) => void,
): Promise<WebEngineResult> {
const worker = this.start();
const requestId = `web-engine-${++this.requestCounter}`;
const request = { requestId, command } as WebEngineRequest;
return new Promise<WebEngineResult>((resolve, reject) => {
const timer = setTimeout(() => {
this.pending.delete(requestId);
reject(this.report("WORKER_TERMINATED", `WebEngine 请求超时: ${command.type}`, true));
}, this.timeoutMs);
this.pending.set(requestId, { resolve, reject, onProgress, timer });
worker.postMessage(request, transfer);
});
}
private handleResponse(response: WebEngineResponse): void {
const pending = this.pending.get(response.requestId);
if (!pending) return;
if (response.kind === "progress") {
pending.onProgress?.(response.progress);
return;
}
this.pending.delete(response.requestId);
clearTimeout(pending.timer);
if (response.ok) pending.resolve(response.result);
else pending.reject(response.error);
}
private failPending(error: ErrorReport): void {
for (const pending of this.pending.values()) {
clearTimeout(pending.timer);
pending.reject(error);
}
this.pending.clear();
}
private report(code: ErrorReport["code"], message: string, recoverable: boolean): ErrorReport {
return { code, severity: "error", message, recoverable };
}
}