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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/examples/dxPtexViewer/sky.h
2026-08-12 04:47:48 -04:00

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1008 B
C++

//
// Copyright 2013 Nvidia
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include <D3D11.h>
#include <D3Dcompiler.h>
//
// Draws an environment sphere centered on the camera w/ a texture
//
class Sky {
public:
// Constructor (Sky does not own the texture asset)
Sky(ID3D11Device * device, ID3D11Texture2D * environmentMap);
~Sky();
void Draw(ID3D11DeviceContext * deviceContext, float const mvp[16]);
private:
void initialize(ID3D11Device * device);
private:
int numIndices;
ID3D11VertexShader * vertexShader;
ID3D11PixelShader * pixelShader;
ID3D11Buffer * shaderConstants;
ID3D11InputLayout * inputLayout;
ID3D11RasterizerState * rasterizerState;
ID3D11DepthStencilState * depthStencilState;
ID3D11Texture2D * texture;
ID3D11ShaderResourceView * textureSRV;
ID3D11SamplerState * textureSS;
ID3D11Buffer * sphere;
ID3D11Buffer * sphereIndices;
};