1.1 KiB
W-050 Status
status: done_current_scope task: SceneIR adapter
ViewportRenderer now tags imported meshes and lights with
userData.blenderId, userData.sceneNodeId and userData.revision, keeps a
Blender-ID object index, and exposes applyDelta(). Pure node visibility and
transform updates mutate the existing Three object; node lifecycle changes
fall back to a validated snapshot rebuild so geometry/material ownership stays
correct.
The adapter now performs mesh raycast selection and applies multi-selection highlights, consumes binary WBG1 mesh resources, and installs validated LOD levels with hysteresis. Resource-aware SceneDelta entries trigger a validated resource rebuild while node-only deltas update existing Three objects.
The Worker keeps the previous geometry generation and emits byte-range patches
or affected-mesh replacements. Objects sharing one Blender Mesh datablock are
coalesced into a raycastable InstancedMesh with per-instance transform and
selection. A capability-gated OffscreenCanvas Worker owns WebGL when requested;
browsers without that capability retain the same main-thread renderer.