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workinf_Blender_Wasm/blender-5.2.0/tests/python/cycles_render_tests.py
2026-08-12 04:47:48 -04:00

372 lines
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Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import platform
import os
import shlex
import sys
from pathlib import Path
from modules import render_report
# List of .blend files that are known to be failing and are not ready to be
# tested, or that only make sense on some devices. Accepts regular expressions.
BLOCKLIST_ALL = [
# Blocked due to overlapping object differences between platforms.
"hair_geom_reflection.blend",
"hair_geom_transmission.blend",
"hair_instancer_uv.blend",
"principled_hair_directcoloring.blend",
"visibility_particles.blend",
# Tests for EEVEE-only setting (duplicates from the Cycles perspective)
"raytrace_backface_on.blend",
"raytrace_backface_off.blend",
"camera_depth_of_field_jittered.blend",
"shadow_resolution.blend",
"shadow_min_pool_size.blend",
"shadow_resolution_scale.blend",
"shader_to_rgb_transparent.blend",
"subsurface_shader_to_rgb.blend",
"lightprobe_planar.blend"
]
# Blocklist for device + build configuration that does not support OSL at all.
BLOCKLIST_OSL_NONE = [
'.*_osl.blend',
'osl_.*.blend',
]
# Blocklist for OSL with limited OSL tests for fast test execution.
BLOCKLIST_OSL_LIMITED = []
# Blocklist for tests that fail when running all tests with OSL backend.
# Most of these tests are blocked due to expected differences between SVM and OSL.
# Due to the expected differences there are usually a SVM and OSL version of the test.
# So blocking these tests doesn't lose any test permutations.
BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
# AOVs are not supported. See 73266
'aov_.*.blend',
'render_passes_aov.*.blend',
# Tests that need investigating into why they're failing:
# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
'render_passes_.*.blend',
# OSL can not specify parameters when reading attribute, which we need for stochastic sampling
'volume_tricubic_interpolation.blend',
# Test specifically for how SVM deals with missing derivatives, which OSL has.
"image_mipmap_incomplete_derivs.blend"
]
BLOCKLIST_OPTIX = [
# Ray intersection precision issues
'big_triangles_50164.blend',
'big_plane_43865.blend',
]
# Blocklist for OSL tests that fail with the OptiX OSL backend.
BLOCKLIST_OPTIX_OSL_LIMITED = [
# OptiX OSL doesn't support the trace function
'osl_trace_shader.blend',
# Noise functions do not return color with OptiX OSL
'osl_camera_advanced.blend',
]
# Blocklist for SVM tests that fail when forced to run with OptiX OSL
BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
# OptiX OSL does support AO, Bevel or Raycast
'ambient_occlusion.*.blend',
'bake_bevel.blend',
'bevel.blend',
'osl_camera_bevel.blend',
'raycast.*.blend',
'principled_bsdf_bevel_emission_137420.blend',
# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
'dicing_camera.blend',
'object_dicing.blend',
'offscreen_dicing.blend',
'panorama_dicing.blend',
# Error during rendering. Need to investigate why.
'points_volume.blend',
]
BLOCKLIST_METAL = []
BLOCKLIST_METAL_RT = [
# Metal RT uses different parameterization for linear curves.
# See discussion in #146072
# https://projects.blender.org/blender/blender/issues/146072#issuecomment-1699788
'hair_linear_close_up.blend',
]
if platform.system() == "Darwin":
version, _, _ = platform.mac_ver()
major_version = version.split(".")[0]
if int(major_version) < 13:
BLOCKLIST_METAL += [
# MNEE only works on Metal with macOS >= 13
"underwater_caustics.blend",
]
BLOCKLIST_HIPRT = [
# Light leaking fireflies due to HIP-RT intersection precision issue.
"normal_mapping_light_leak.blend",
]
BLOCKLIST_HIP_NORT = [
# MNEE not supported on HIP without HIP-RT
"underwater_caustics.blend",
]
BLOCKLIST_GPU = [
# Uninvestigated differences with GPU.
'glass_mix_40964.blend',
'filter_glossy_refraction_45609.blend',
'bevel_mblur.blend',
# Inconsistency between Embree and Hair primitive on GPU.
'denoise_hair.blend',
'hair_basemesh_intercept.blend',
'hair_instancer_uv.blend',
'hair_info.blend',
'hair_particle_random.blend',
"hair_transmission.blend",
'principled_hair_.*.blend',
'transparent_shadow_hair.*.blend',
"microfacet_hair_orientation.blend",
"instance_types.blend",
# Inconsistent handling of overlapping objects.
"sobol_uniform_41143.blend",
"visibility_particles.blend",
# No path guiding on GPU.
"guiding*.blend",
]
class CyclesReport(render_report.Report):
def __init__(
self,
title,
test_dir_name,
output_dir,
oiiotool,
device=None,
blocklist=[],
osl=False):
# Split device name in format "<device_type>[-<RT>]" into individual
# tokens, setting the RT suffix to an empty string if its not specified.
self.device, suffix = (device.split("-") + [""])[:2]
self.use_hwrt = (suffix == "RT")
self.osl = osl
self.extra_args = []
variation = self.device
if suffix:
variation += ' ' + suffix
if self.osl:
variation += ' OSL'
super().__init__(title, output_dir, oiiotool, variation, blocklist)
self.set_pixelated(True)
self.set_reference_dir("cycles_renders")
if device == 'CPU':
self.set_compare_engine('eevee')
else:
self.set_compare_engine('cycles', 'CPU')
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
return arguments_cb(
filepath,
base_output_filepath,
self.use_hwrt,
self.osl,
self.extra_args)
def _get_arguments_suffix(self):
return ['--', '--cycles-device', self.device] if self.device else []
def get_arguments(filepath, output_filepath, use_hwrt, osl, extra_args):
dirname = os.path.dirname(filepath)
basedir = os.path.dirname(dirname)
subject = os.path.basename(dirname)
args = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
"--console-crash-handler",
filepath,
"-E", "CYCLES",
"-o", output_filepath,
"-F", "PNG"]
# OSL and GPU examples
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
custom_args = os.getenv('CYCLESTEST_ARGS')
if custom_args:
args.extend(shlex.split(custom_args))
spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
if spp_multiplier:
args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
use_hwrt_bool_value = "True" if use_hwrt else "False"
use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
args.extend([
"--python-expr",
(f"import bpy;"
f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
])
if osl:
args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
args.extend(extra_args)
if subject.startswith('bake'):
args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
elif subject == 'denoise_animation':
args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
elif subject == 'updates':
args.extend(['--python', os.path.join(basedir, "util", "render_updates.py")])
else:
args.extend(["-f", "1"])
return args
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument("--device", required=True)
parser.add_argument("--osl", default='none', type=str, choices=["none", "limited", "all"])
parser.add_argument('--batch', default=False, action='store_true')
return parser
def test_volume_ray_marching(args, report):
# Default volume rendering algorithm is null scattering, but we also want to test ray marching
report.extra_args = ["--python-expr", "import bpy; bpy.context.scene.cycles.volume_biased = True"]
report.set_reference_dir("cycles_ray_marching_renders")
report.set_test_name_suffix("_ray_marching")
return report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
def test_texture_cache(args, report):
# Use texture cache directory in output folder, and clear it to test auto generating.
test_dir_name = Path(args.testdir).name
texture_cache_dir = Path(args.outdir) / test_dir_name / "texture_cache"
for tx_file in texture_cache_dir.glob("*.tx"):
tx_file.unlink()
report.extra_args = ["--python-expr",
"import bpy; "
"bpy.context.scene.render.use_texture_cache = True; "
"bpy.context.scene.render.use_auto_generate_texture_cache = True; "
f"bpy.context.preferences.filepaths.texture_cache_directory = r\"{texture_cache_dir}\""]
report.set_reference_dir("cycles_tx_renders")
report.set_test_name_suffix("_tx")
return report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
def main():
parser = create_argparse()
args = parser.parse_args()
device = args.device
blocklist = BLOCKLIST_ALL
if args.osl == 'none':
blocklist += BLOCKLIST_OSL_NONE
elif args.osl == "limited":
blocklist += BLOCKLIST_OSL_LIMITED
else:
blocklist += BLOCKLIST_OSL_ALL
if device != 'CPU':
blocklist += BLOCKLIST_GPU
if device == 'OPTIX':
blocklist += BLOCKLIST_OPTIX
if args.osl == 'limited':
blocklist += BLOCKLIST_OPTIX_OSL_LIMITED
elif args.osl == 'all':
blocklist += BLOCKLIST_OPTIX_OSL_ALL
if device == 'METAL':
blocklist += BLOCKLIST_METAL
if device == 'METAL-RT':
blocklist += BLOCKLIST_METAL
blocklist += BLOCKLIST_METAL_RT
if device == 'HIP':
blocklist += BLOCKLIST_HIP_NORT
if device == 'HIP-RT':
blocklist += BLOCKLIST_HIPRT
test_dir_name = Path(args.testdir).name
report = CyclesReport('Cycles', test_dir_name, args.outdir, args.oiiotool, device, blocklist, args.osl == 'all')
# Increase threshold for motion blur, see #78777.
#
# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
# Windows and Arm macOS.
#
# OSL tests:
# Blackbody is slightly different between SVM and OSL.
# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
#
# both_displacement.blend has slight differences between Linux and other platforms.
if (test_dir_name in {'motion_blur', 'integrator', "displacement"}) or \
((args.osl == 'all') and (test_dir_name in {'shader', 'hair'})):
report.set_fail_threshold(0.032)
# Layer mixing is different between SVM and OSL, so a few tests have
# noticeably different noise causing OSL Principled BSDF tests to fail.
if ((args.osl == 'all') and (test_dir_name == 'principled_bsdf')):
report.set_fail_threshold(0.06)
# Volume scattering probability guiding renders differently on different platforms
if (test_dir_name in {'shadow_catcher', 'light'}):
report.set_fail_threshold(0.038)
if (test_dir_name in {'light', 'camera'}):
report.set_fail_threshold(0.02)
report.set_fail_percent(4)
if (test_dir_name in {'volume', 'openvdb'}):
report.set_fail_threshold(0.048)
report.set_fail_percent(3)
# OSL blackbody output is a little different.
if (test_dir_name in {'colorspace'}):
report.set_fail_threshold(0.05)
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
if (test_dir_name == 'volume'):
ok = ok and test_volume_ray_marching(args, report)
if (test_dir_name in {'image_colorspace', 'image_mapping'}):
ok = ok and test_texture_cache(args, report)
sys.exit(not ok)
if __name__ == "__main__":
main()