64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BLI_vector_set.hh"
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#include "DNA_listBase.h"
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namespace blender {
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struct Strip;
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struct StripConnection;
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namespace seq {
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void connections_duplicate(ListBaseT<StripConnection> *connections_dst,
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ListBaseT<StripConnection> *connections_src);
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/**
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* Disconnect the strip(s) from any connections with other strips. This function also
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* frees the allocated memory as necessary. Returns false if any of the strips were not already
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* connected.
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*/
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bool disconnect(Strip *strip);
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bool disconnect(VectorSet<Strip *> &strip_list);
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/**
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* Ensure that the strip has only bidirectional connections (expected behavior).
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*/
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void cut_one_way_connections(Strip *strip);
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/**
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* Connect strips so that they may be selected together. Any connections the
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* strips already have will be severed before reconnection.
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*/
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void connect(Strip *strip1, Strip *strip2);
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void connect(VectorSet<Strip *> &strip_list);
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/**
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* Returns a list of strips that the `strip` is connected to.
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* NOTE: This does not include `strip` itself.
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* This list is empty if `strip` is not connected.
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*/
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VectorSet<Strip *> connected_strips_get(const Strip *strip);
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/**
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* Check whether a strip has any connections.
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*/
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bool is_strip_connected(const Strip *strip);
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/**
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* Check whether the list of strips are a single connection "group", that is, they are all
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* connected to each other and there are no outside connections.
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*/
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bool are_strips_connected_together(VectorSet<Strip *> &strip_list);
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} // namespace seq
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} // namespace blender
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