82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* GPU Capabilities & workarounds
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* This module expose the reported implementation limits & enabled
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* workaround for drivers that needs specific code-paths.
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*/
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#pragma once
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#include "BLI_sys_types.h"
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namespace blender {
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int GPU_max_texture_size();
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int GPU_max_texture_3d_size();
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uint32_t GPU_max_buffer_texture_size();
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int GPU_max_texture_layers();
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int GPU_max_textures();
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int GPU_max_images();
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int GPU_max_work_group_count(int index);
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int GPU_max_work_group_size(int index);
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int GPU_max_uniforms_vert();
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int GPU_max_uniforms_frag();
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int GPU_max_batch_indices();
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int GPU_max_batch_vertices();
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int GPU_max_vertex_attribs();
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int GPU_max_varying_floats();
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int GPU_max_shader_storage_buffer_bindings();
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int GPU_max_compute_shader_storage_blocks();
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size_t GPU_max_uniform_buffer_size();
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size_t GPU_max_storage_buffer_size();
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/* Used when binding subrange of SSBOs. In bytes.
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* The start of the range must be aligned with this value. */
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size_t GPU_storage_buffer_alignment();
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int GPU_extensions_len();
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const char *GPU_extension_get(int i);
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int GPU_texture_size_with_limit(int res);
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/**
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* Returns whether it should be "safe" to use texture of a given size.
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*
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* The heuristic is that maybe allocating texture that is 25% of
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* #GPU_max_texture_size squared is fine. Note that the actual texture creation
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* can still fail even if deemed "safe" by this function, depending on current memory
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* usage, texture format, etc.
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*/
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bool GPU_is_safe_texture_size(int width, int height);
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bool GPU_use_subprocess_compilation();
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int GPU_max_parallel_compilations();
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bool GPU_stencil_clasify_buffer_workaround();
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bool GPU_depth_blitting_workaround();
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bool GPU_use_main_context_workaround();
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bool GPU_use_hq_normals_workaround();
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bool GPU_geometry_shader_support();
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bool GPU_hdr_support();
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bool GPU_stencil_export_support();
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bool GPU_mem_stats_supported();
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void GPU_mem_stats_get(int *r_totalmem, int *r_freemem);
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/**
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* Return support for the active context + window.
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*/
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bool GPU_stereo_quadbuffer_support();
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int GPU_minimum_per_vertex_stride();
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/** WARNING: Should only be called at startup from creator_args. Never call it at runtime. */
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void GPU_compilation_subprocess_override_set(int count);
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} // namespace blender
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