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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenlib/BLI_threads.h
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2006 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#include <pthread.h>
#include "BLI_listbase.h"
#include "BLI_sys_types.h"
namespace blender {
/** For tables, button in UI, etc. */
#define BLENDER_MAX_THREADS 1024
struct ThreadSlot;
/* Threading API */
/**
* This is run once at startup.
*/
void BLI_threadapi_init();
void BLI_threadapi_exit();
/**
* \param tot: When 0 only initializes `malloc` mutex in a safe way (see sequence.c)
* problem otherwise: scene render will kill of the mutex!
*/
void BLI_threadpool_init(ListBaseT<ThreadSlot> *threadbase, void *(*do_thread)(void *), int tot);
/**
* Amount of available threads.
*/
int BLI_available_threads(ListBaseT<ThreadSlot> *threadbase);
/**
* Returns thread number, for sample patterns or threadsafe tables.
*/
int BLI_threadpool_available_thread_index(ListBaseT<ThreadSlot> *threadbase);
void BLI_threadpool_insert(ListBaseT<ThreadSlot> *threadbase, void *callerdata);
void BLI_threadpool_remove(ListBaseT<ThreadSlot> *threadbase, void *callerdata);
void BLI_threadpool_remove_index(ListBaseT<ThreadSlot> *threadbase, int index);
void BLI_threadpool_clear(ListBaseT<ThreadSlot> *threadbase);
void BLI_threadpool_end(ListBaseT<ThreadSlot> *threadbase);
int BLI_thread_is_main();
/* System Information */
/**
* \return the number of threads the system can make use of.
*/
int BLI_system_thread_count();
void BLI_system_num_threads_override_set(int num);
int BLI_system_num_threads_override_get();
/**
* Global Mutex Locks
*
* One custom lock available now. can be extended.
*/
enum {
LOCK_IMAGE = 0,
LOCK_DRAW_IMAGE,
LOCK_VIEWER,
LOCK_CUSTOM1,
LOCK_NODES,
LOCK_MOVIECLIP,
LOCK_FFTW,
LOCK_VIEW3D,
};
void BLI_thread_lock(int type);
void BLI_thread_unlock(int type);
/* Mutex Lock */
typedef pthread_mutex_t ThreadMutex;
#define BLI_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
void BLI_mutex_init(ThreadMutex *mutex);
void BLI_mutex_end(ThreadMutex *mutex);
ThreadMutex *BLI_mutex_alloc();
void BLI_mutex_free(ThreadMutex *mutex);
void BLI_mutex_lock(ThreadMutex *mutex);
bool BLI_mutex_trylock(ThreadMutex *mutex);
void BLI_mutex_unlock(ThreadMutex *mutex);
/* Spin Lock */
/* By default we use TBB for spin lock on all platforms. When building without
* TBB fall-back to spin lock implementation which is native to the platform.
*
* On macOS we use mutex lock instead of spin since the spin lock has been
* deprecated in SDK 10.12 and is discouraged from use. */
#ifdef WITH_TBB
typedef uint32_t SpinLock;
#elif defined(__APPLE__)
typedef ThreadMutex SpinLock;
#elif defined(_MSC_VER)
typedef volatile unsigned int SpinLock;
#else
typedef pthread_spinlock_t SpinLock;
#endif
void BLI_spin_init(SpinLock *spin);
void BLI_spin_lock(SpinLock *spin);
void BLI_spin_unlock(SpinLock *spin);
void BLI_spin_end(SpinLock *spin);
/* Read/Write Mutex Lock */
#define THREAD_LOCK_READ 1
#define THREAD_LOCK_WRITE 2
#define BLI_RWLOCK_INITIALIZER PTHREAD_RWLOCK_INITIALIZER
typedef pthread_rwlock_t ThreadRWMutex;
void BLI_rw_mutex_init(ThreadRWMutex *mutex);
void BLI_rw_mutex_end(ThreadRWMutex *mutex);
ThreadRWMutex *BLI_rw_mutex_alloc();
void BLI_rw_mutex_free(ThreadRWMutex *mutex);
void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
/* Ticket Mutex Lock
*
* This is a 'fair' mutex in that it will grant the lock to the first thread
* that requests it. */
struct TicketMutex;
TicketMutex *BLI_ticket_mutex_alloc();
void BLI_ticket_mutex_free(TicketMutex *ticket);
void BLI_ticket_mutex_lock(TicketMutex *ticket);
bool BLI_ticket_mutex_lock_check_recursive(TicketMutex *ticket);
void BLI_ticket_mutex_unlock(TicketMutex *ticket);
/* Condition */
typedef pthread_cond_t ThreadCondition;
void BLI_condition_init(ThreadCondition *cond);
void BLI_condition_wait(ThreadCondition *cond, ThreadMutex *mutex);
void BLI_condition_wait_global_mutex(ThreadCondition *cond, int type);
void BLI_condition_notify_one(ThreadCondition *cond);
void BLI_condition_notify_all(ThreadCondition *cond);
void BLI_condition_end(ThreadCondition *cond);
/* ThreadWorkQueue
*
* Thread-safe work queue to push work/pointers between threads. */
struct ThreadQueue;
enum ThreadQueueWorkPriority {
BLI_THREAD_QUEUE_WORK_PRIORITY_LOW,
BLI_THREAD_QUEUE_WORK_PRIORITY_NORMAL,
BLI_THREAD_QUEUE_WORK_PRIORITY_HIGH,
};
/**
* Allocate a new ThreadQueue.
*/
ThreadQueue *BLI_thread_queue_init();
/**
* Deallocate the ThreadQueue.
* Assumes no one is using the queue anymore.
*/
void BLI_thread_queue_free(ThreadQueue *queue);
/**
* Push one work pointer to the queue.
* Higher priority works always take priority over lower priority ones, regardless of their
* insertion order. Works within the same priority follow FIFO order.
*
* \returns a unique work_id that can be used later for canceling the work before it's popped out
* from the queue.
*/
uint64_t BLI_thread_queue_push(ThreadQueue *queue, void *work, ThreadQueueWorkPriority priority);
/**
* Remove the corresponding work from the queue.
*
* \returns true if the work_id was still in the queue.
*/
bool BLI_thread_queue_cancel_work(ThreadQueue *queue, uint64_t work_id);
/**
* Pop the oldest, highest priority work from the queue.
* Blocks the calling thread unless BLI_thread_queue_nowait has been called for this queue.
*
* \returns nullptr if nowait has been set and the queue is empty. Otherwise returns a work
* pointer.
*/
void *BLI_thread_queue_pop(ThreadQueue *queue);
/**
* Try to pop the oldest, highest priority work from the queue.
* Blocks the calling thread unless BLI_thread_queue_nowait has been called for this queue.
*
* \returns nullptr if time runs out, or if nowait has been set and the queue is empty. Otherwise
* returns a work pointer.
*/
void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms);
/**
* \returns the total amount of pending works still in the queue.
*/
int BLI_thread_queue_len(ThreadQueue *queue);
/**
* \returns true if there are no pending works in the queue.
*/
bool BLI_thread_queue_is_empty(ThreadQueue *queue);
/**
* Blocks the calling thread until the queue is empty.
*/
void BLI_thread_queue_wait_finish(ThreadQueue *queue);
/**
* After calling this function, BLI_thread_queue_pop and BLI_thread_queue_pop_timeout won't block
* the calling thread even when the queue is empty.
*/
void BLI_thread_queue_nowait(ThreadQueue *queue);
/* Thread local storage */
#if defined(__APPLE__)
# define ThreadLocal(type) pthread_key_t
# define BLI_thread_local_create(name) pthread_key_create(&name, NULL)
# define BLI_thread_local_delete(name) pthread_key_delete(name)
# define BLI_thread_local_get(name) pthread_getspecific(name)
# define BLI_thread_local_set(name, value) pthread_setspecific(name, value)
#else /* defined(__APPLE__) */
# ifdef _MSC_VER
# define ThreadLocal(type) __declspec(thread) type
# else
# define ThreadLocal(type) __thread type
# endif
# define BLI_thread_local_create(name)
# define BLI_thread_local_delete(name)
# define BLI_thread_local_get(name) name
# define BLI_thread_local_set(name, value) name = value
#endif /* defined(__APPLE__) */
} // namespace blender