Files
workinf_Blender_Wasm/blender-5.2.0/source/blender/blenkernel/intern/light.cc
2026-08-12 04:47:48 -04:00

276 lines
7.6 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstdlib>
#include <optional>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_light_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "BLI_math_base.hh"
#include "BLI_math_matrix.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_utildefines.h"
#include "BKE_icons.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_light.h"
#include "BKE_node.hh"
#include "BKE_preview_image.hh"
#include "BLT_translation.hh"
#include "DEG_depsgraph.hh"
#include "IMB_colormanagement.hh"
#include "BLO_read_write.hh"
#include "NOD_defaults.hh"
namespace blender {
static void light_init_data(ID *id)
{
Light *la = id_cast<Light *>(id);
INIT_DEFAULT_STRUCT_AFTER(la, id);
}
/**
* Only copy internal data of Light ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
static void light_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
Light *la_dst = id_cast<Light *>(id_dst);
const Light *la_src = id_cast<const Light *>(id_src);
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* We always need allocation of our private ID data.
* User reference-counting is also handled by calling code,
* so the duplication calls for embedded data should _never_ handle it from here. */
const int flag_embedded_id_data = (flag & ~LIB_ID_CREATE_NO_ALLOCATE) |
LIB_ID_CREATE_NO_USER_REFCOUNT;
if (la_src->nodetree) {
if (is_localized) {
la_dst->nodetree = bke::node_tree_localize(la_src->nodetree, &la_dst->id);
}
else {
BKE_id_copy_in_lib(bmain,
owner_library,
&la_src->nodetree->id,
&la_dst->id,
reinterpret_cast<ID **>(&la_dst->nodetree),
flag_embedded_id_data);
}
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
}
else {
la_dst->preview = nullptr;
}
}
static void light_free_data(ID *id)
{
Light *la = id_cast<Light *>(id);
/* is no lib link block, but light extension */
if (la->nodetree) {
bke::node_tree_free_embedded_tree(la->nodetree);
MEM_delete(la->nodetree);
la->nodetree = nullptr;
}
BKE_previewimg_id_free(&la->id);
BKE_icon_id_delete(&la->id);
la->id.icon_id = 0;
}
static void light_foreach_id(ID *id, LibraryForeachIDData *data)
{
Light *lamp = reinterpret_cast<Light *>(id);
if (lamp->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&lamp->nodetree));
}
}
static void light_foreach_working_space_color(ID *id, const IDTypeForeachColorFunctionCallback &fn)
{
Light *la = id_cast<Light *>(id);
fn.single(&la->r);
}
static void light_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Light *la = id_cast<Light *>(id);
/* Forward compatibility for energy. */
la->energy_deprecated = la->energy * exp2f(la->exposure);
if (la->type == LA_AREA) {
la->energy_deprecated /= M_PI_4;
}
/* Forward compatibility for Use Nodes. */
la->use_nodes = true;
/* write LibData */
writer->write_id_struct(id_address, la);
BKE_id_blend_write(writer, &la->id);
/* Node-tree is integral part of lights, no libdata. */
if (la->nodetree) {
BLO_Write_IDBuffer temp_embedded_id_buffer{la->nodetree->id, writer};
writer->write_struct_at_address_cast<bNodeTree>(la->nodetree, temp_embedded_id_buffer.get());
bke::node_tree_blend_write(writer,
reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
}
BKE_previewimg_blend_write(writer, la->preview);
}
static void light_blend_read_data(BlendDataReader *reader, ID *id)
{
Light *la = id_cast<Light *>(id);
BLO_read_struct(reader, PreviewImage, &la->preview);
BKE_previewimg_blend_read(reader, la->preview);
}
IDTypeInfo IDType_ID_LA = {
.id_code = Light::id_type,
.id_filter = FILTER_ID_LA,
.dependencies_id_types = FILTER_ID_TE,
.main_listbase_index = INDEX_ID_LA,
.struct_size = sizeof(Light),
.name = "Light",
.name_plural = N_("lights"),
.translation_context = BLT_I18NCONTEXT_ID_LIGHT,
.flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE,
.asset_type_info = nullptr,
.init_data = light_init_data,
.copy_data = light_copy_data,
.free_data = light_free_data,
.make_local = nullptr,
.foreach_id = light_foreach_id,
.foreach_cache = nullptr,
.foreach_path = nullptr,
.foreach_working_space_color = light_foreach_working_space_color,
.owner_pointer_get = nullptr,
.blend_write = light_blend_write,
.blend_read_data = light_blend_read_data,
.blend_read_after_liblink = nullptr,
.blend_read_undo_preserve = nullptr,
.lib_override_apply_post = nullptr,
};
Light *BKE_light_add(Main *bmain, const char *name)
{
Light *la;
la = BKE_id_new<Light>(bmain, name);
nodes::node_tree_shader_default(nullptr, bmain, &la->id);
return la;
}
void BKE_light_eval(Depsgraph *depsgraph, Light *la)
{
DEG_debug_print_eval(depsgraph, __func__, la->id.name, la);
}
float BKE_light_power(const Light &light)
{
return light.energy * exp2f(light.exposure);
}
float3 BKE_light_color(const Light &light)
{
float3 color(&light.r);
if (light.mode & LA_USE_TEMPERATURE) {
float temperature_color[4];
IMB_colormanagement_blackbody_temperature_to_rgb(temperature_color, light.temperature);
color *= float3(temperature_color);
}
return color;
}
float BKE_light_area(const Light &light, const float4x4 &object_to_world)
{
/* Make illumination power constant. */
switch (light.type) {
case LA_AREA: {
/* Rectangle area. */
const float3x3 scalemat = object_to_world.view<3, 3>();
const float3 scale = math::to_scale(scalemat);
const float size_x = light.area_size * scale.x;
const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ?
light.area_sizey :
light.area_size) *
scale.y;
float area = size_x * size_y;
/* Scale for smaller area of the ellipse compared to the surrounding rectangle. */
if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
area *= float(M_PI / 4.0f);
}
return area;
}
case LA_LOCAL:
case LA_SPOT: {
/* Sphere area. For legacy reasons object scale is not taken into account
* here, even though logically it should be. */
const float radius = light.radius;
return (radius > 0.0f) ? float(4.0f * M_PI) * math::square(radius) : 4.0f;
}
case LA_SUN: {
/* Sun disk area. */
const float angle = light.sun_angle / 2.0f;
return (angle > 0.0f) ? float(M_PI) * math::square(sinf(angle)) : 1.0f;
}
}
BLI_assert_unreachable();
return 1.0f;
}
} // namespace blender