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workinf_Blender_Wasm/blender-5.2.0/source/blender/animrig/ANIM_versioning.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup animrig
*
* \brief Versioning of old animation data. Most animation versioning code lives
* in the versioning_xxx.cc files, but some is broken out and placed here.
*/
#include "BLI_function_ref.hh"
#include "BLI_vector.hh"
namespace blender {
struct bAction;
struct BlendFileReadReport;
struct ID;
struct Main;
struct ReportList;
struct FCurve;
namespace animrig {
class Action;
}
namespace animrig::versioning {
/**
* Return whether an action is layered (as opposed to legacy).
*
* This will return false for both Animato and pre-Animato actions. It is used
* during file read and versioning to determine how forward-compatible and
* legacy data should be handled.
*/
bool action_is_layered(const bAction &dna_action);
/**
* Convert all legacy (Animato) Actions to slotted Actions, in-place.
*
* This function does *not* work on pre-Animato actions.
*/
void convert_legacy_animato_actions(Main &bmain);
/**
* Convert legacy (Animato) Action to slotted Action, in-place.
*
* \note This function does *not* work on pre-Animato actions.
*
* This always creates a slot and a layer for the Action, even when the Action doesn't actually
* contain any animation data. This ensures that versioned Actions all look the same, and there's
* just less variations to keep track of. */
void convert_legacy_animato_action(bAction &dna_action);
/**
* Go over all animated IDs, and tag them whenever they use a legacy Action.
*
* \see convert_legacy_action_assignments
*/
void tag_action_users_for_slotted_actions_conversion(Main &bmain);
/**
* Tag this ID so it'll get its legacy Action assignment converted.
*
* \see convert_legacy_action_assignments
*/
void tag_action_user_for_slotted_actions_conversion(ID &animated_id);
/**
* Convert the Action assignments of all animated IDs.
*
* For all IDs that use an Action, this also picks an Action Slot to ensure the ID is still
* animated.
*
* This only visits IDs tagged by #tag_action_users_for_slotted_actions_conversion.
*/
void convert_legacy_action_assignments(Main &bmain, ReportList *reports);
/**
* Reconstruct channel pointers.
* Assumes that the groups referred to by the FCurves are already in act->groups.
* Reorders the main channel list to match group order.
*
* Only used in versioning code since this only works with legacy actions which
* no longer exist in new files.
*/
void action_groups_reconstruct(bAction *act);
/**
* This should only be used on legacy actions (i.e. not layered) in versioning code from
* before 4.4.0. Anything after that should use `BKE_fcurves_id_cb`.
*/
void fcurves_id_cb(ID *id, const FunctionRef<void(ID *, FCurve *)> func);
/**
* This should only be used on legacy actions (i.e. not layered) in versioning code from
* before 4.4.0. Anything after that should use `BKE_fcurves_main_cb`.
*/
void fcurves_main_cb(Main *bmain, const FunctionRef<void(ID *, FCurve *)> func);
/**
* Return all FCurves of the given legacy action. This will return an empty Vector for layered
* actions.
*/
Vector<FCurve *> fcurves_for_legacy_action(bAction *action);
} // namespace animrig::versioning
} // namespace blender