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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/blender/volume.cpp
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "scene/volume.h"
#include "scene/image.h"
#include "scene/image_vdb.h"
#include "scene/object.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "util/log.h"
#include "util/vector.h"
#include "BLI_bounds.hh"
#include "BKE_volume.hh"
#include "BKE_volume_grid.hh"
#include "DNA_cachefile_types.h"
#include "DNA_volume_types.h"
#include "RNA_prototypes.hh"
CCL_NAMESPACE_BEGIN
/* TODO: verify this is not loading unnecessary attributes. */
class BlenderSmokeLoader : public VDBImageLoader {
public:
BlenderSmokeLoader(blender::Object &b_ob, AttributeStandard attribute, const float clipping)
: VDBImageLoader(Attribute::standard_name(attribute), clipping),
b_domain(object_fluid_gas_domain_find(b_ob)),
attribute(attribute)
{
domain_rna_ptr = RNA_pointer_create_discrete(
&b_ob.id, blender::RNA_FluidDomainSettings, b_domain);
mesh_texture_space(
*blender::id_cast<const blender::Mesh *>(b_ob.data), texspace_loc, texspace_size);
}
void load_grid() override
{
if (!b_domain) {
return;
}
int channels;
if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE)
{
channels = 1;
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
channels = 4;
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
channels = 3;
}
else {
return;
}
const int3 resolution = make_int3(b_domain->res[0], b_domain->res[1], b_domain->res[2]);
int amplify = (b_domain->flags & blender::FLUID_DOMAIN_USE_NOISE) != 0 ?
b_domain->noise_scale :
1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
const size_t width = resolution.x * amplify;
const size_t height = resolution.y * amplify;
const size_t depth = resolution.z * amplify;
/* Create a matrix to transform from object space to mesh texture space.
* This does not work with deformations but that can probably only be done
* well with a volume grid mapping of coordinates.
*
* Mantaflow stores values at cell centers, while OpenVDB convention is
* at corners. Offset by half a voxel to compensate for that. */
const float3 half_voxel = make_float3(0.5f / width, 0.5f / height, 0.5f / depth);
Transform transform_3d = transform_translate(-texspace_loc - half_voxel) *
transform_scale(texspace_size);
vector<float> voxels;
if (!get_voxels(width, height, depth, channels, voxels)) {
return;
}
grid_from_dense_voxels(width, height, depth, channels, voxels.data(), transform_3d);
}
bool get_voxels(const size_t width,
const size_t height,
const size_t depth,
const int channels,
vector<float> &voxels)
{
if (!b_domain) {
return false;
}
#ifdef WITH_FLUID
voxels.resize(width * height * depth * channels);
if (attribute == ATTR_STD_VOLUME_DENSITY) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "density_grid");
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_FLAME) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "flame_grid");
/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
* as 1500..3000 K with the first part faded to zero density */
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "color_grid");
/* the RGB is "premultiplied" by density for better interpolation results */
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "velocity_grid");
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_HEAT) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "heat_grid");
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
blender::PropertyRNA *prop = RNA_struct_find_property(&domain_rna_ptr, "temperature_grid");
if (RNA_property_array_length(&domain_rna_ptr, prop) == voxels.size()) {
RNA_property_float_get_array(&domain_rna_ptr, prop, voxels.data());
return true;
}
}
else {
LOG_ERROR << "Unknown volume attribute " << Attribute::standard_name(attribute)
<< "skipping ";
voxels[0] = 0.0f;
return false;
}
LOG_ERROR << "Unexpected smoke volume resolution, skipping";
#else
(void)voxels;
(void)width;
(void)height;
(void)depth;
(void)channels;
#endif
return false;
}
string name() const override
{
return Attribute::standard_name(attribute);
}
bool equals(const ImageLoader &other) const override
{
const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
return b_domain == other_loader.b_domain && attribute == other_loader.attribute;
}
blender::FluidDomainSettings *b_domain;
blender::PointerRNA domain_rna_ptr;
float3 texspace_loc, texspace_size;
AttributeStandard attribute;
};
static void sync_smoke_volume(blender::Scene &b_scene,
Scene *scene,
BObjectInfo &b_ob_info,
Volume *volume,
const float frame)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
blender::FluidDomainSettings *b_domain = object_fluid_gas_domain_find(*b_ob_info.real_object);
if (!b_domain) {
return;
}
float velocity_scale = b_domain->velocity_scale;
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ? scene->motion_shutter_time() /
(b_scene.r.frs_sec / b_scene.r.frs_sec_base) :
0.0f;
velocity_scale *= motion_scale;
volume->set_velocity_scale(velocity_scale);
const AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
ATTR_STD_VOLUME_COLOR,
ATTR_STD_VOLUME_FLAME,
ATTR_STD_VOLUME_HEAT,
ATTR_STD_VOLUME_TEMPERATURE,
ATTR_STD_VOLUME_VELOCITY,
ATTR_STD_NONE};
const Interval<int> frame_interval = {b_domain->cache_frame_start, b_domain->cache_frame_end};
for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
const AttributeStandard std = attributes[i];
if (!volume->need_attribute(scene, std)) {
continue;
}
const float clipping = b_domain->clipping;
Attribute *attr = volume->attributes.add(std);
if (!frame_interval.contains(frame)) {
attr->data_voxel_for_write().clear();
continue;
}
unique_ptr<ImageLoader> loader = make_unique<BlenderSmokeLoader>(
*b_ob_info.real_object, std, clipping);
ImageParams params;
params.frame = frame;
attr->data_voxel_for_write() = scene->image_manager->add_image(std::move(loader), params);
}
/* Create a matrix to transform from object space to normalized texture space [0, 1]. */
if (volume->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) {
const blender::Mesh &b_mesh = *blender::id_cast<const blender::Mesh *>(b_ob_info.object_data);
float3 loc;
float3 size;
mesh_texture_space(b_mesh, loc, size);
Attribute *attr = volume->attributes.add(ATTR_STD_GENERATED_TRANSFORM);
Transform *tfm = attr->data_for_write<Transform>();
*tfm = transform_translate(-loc) * transform_scale(size);
}
}
class BlenderVolumeLoader : public VDBImageLoader {
public:
BlenderVolumeLoader(blender::Main &b_data,
blender::Volume &b_volume,
const string &grid_name,
blender::VolumeRenderPrecision precision_,
const float clipping)
: VDBImageLoader(grid_name, clipping), b_volume(b_volume)
{
BKE_volume_load(&b_volume, &b_data);
#ifdef WITH_OPENVDB
for (const int grid_index : blender::IndexRange(BKE_volume_num_grids(&b_volume))) {
const blender::bke::VolumeGridData &b_volume_grid = *BKE_volume_grid_get(&b_volume,
grid_index);
if (b_volume_grid.name() == grid_name) {
b_volume_grid.add_user();
volume_grid = blender::bke::GVolumeGrid{&b_volume_grid};
grid = volume_grid->grid_ptr(tree_access_token);
break;
}
}
#endif
#ifdef WITH_NANOVDB
switch (precision_) {
case blender::VOLUME_PRECISION_FULL:
precision = 32;
break;
case blender::VOLUME_PRECISION_HALF:
precision = 16;
break;
default:
case blender::VOLUME_PRECISION_VARIABLE:
precision = 0;
break;
}
#else
(void)precision_;
#endif
}
blender::Volume &b_volume;
#ifdef WITH_OPENVDB
/* Store tree user so that the OPENVDB grid that is shared with Blender is not unloaded. */
blender::bke::GVolumeGrid volume_grid;
blender::bke::VolumeTreeAccessToken tree_access_token;
#endif
};
static void sync_volume_object(blender::Main &b_data,
blender::Scene &b_scene,
BObjectInfo &b_ob_info,
Scene *scene,
Volume *volume)
{
blender::Volume &b_volume = *blender::id_cast<blender::Volume *>(b_ob_info.object_data);
BKE_volume_load(&b_volume, &b_data);
blender::VolumeRender &b_render = b_volume.render;
volume->set_step_size(b_render.step_size);
volume->set_object_space((b_render.space == blender::VOLUME_SPACE_OBJECT));
float velocity_scale = b_volume.velocity_scale;
if (b_volume.velocity_unit == blender::CACHEFILE_VELOCITY_UNIT_SECOND) {
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ? scene->motion_shutter_time() /
(b_scene.r.frs_sec / b_scene.r.frs_sec_base) :
0.0f;
velocity_scale *= motion_scale;
}
volume->set_velocity_scale(velocity_scale);
#ifdef WITH_OPENVDB
/* Find grid with matching name. */
for (const int grid_index : blender::IndexRange(BKE_volume_num_grids(&b_volume))) {
const blender::bke::VolumeGridData &b_grid = *BKE_volume_grid_get(&b_volume, grid_index);
const ustring name = ustring(b_grid.name());
AttributeStandard std = ATTR_STD_NONE;
if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
std = ATTR_STD_VOLUME_DENSITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
std = ATTR_STD_VOLUME_COLOR;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
std = ATTR_STD_VOLUME_FLAME;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
std = ATTR_STD_VOLUME_HEAT;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
std = ATTR_STD_VOLUME_TEMPERATURE;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
name == b_volume.velocity_grid)
{
std = ATTR_STD_VOLUME_VELOCITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_X) ||
name == b_volume.runtime->velocity_x_grid)
{
std = ATTR_STD_VOLUME_VELOCITY_X;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_Y) ||
name == b_volume.runtime->velocity_y_grid)
{
std = ATTR_STD_VOLUME_VELOCITY_Y;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_Z) ||
name == b_volume.runtime->velocity_z_grid)
{
std = ATTR_STD_VOLUME_VELOCITY_Z;
}
const bool need_std = (std != ATTR_STD_NONE && volume->need_attribute(scene, std));
const bool need_named = volume->need_attribute(scene, name);
if (need_std || need_named) {
Attribute *attr;
if (need_std) {
/* Make grid available both with std and name. */
attr = volume->attributes.add(std, name);
}
else {
/* Make grid available by name with appropriate number of channels. */
const int channels = blender::bke::volume_grid::get_channels_num(b_grid.grid_type());
const TypeDesc type = (channels == 3) ? TypeVector : TypeFloat;
attr = volume->attributes.add(name, type, ATTR_ELEMENT_VOXEL);
}
unique_ptr<ImageLoader> loader = make_unique<BlenderVolumeLoader>(
b_data,
b_volume,
name.string(),
blender::VolumeRenderPrecision(b_render.precision),
b_render.clipping);
ImageParams params;
params.frame = b_volume.runtime->frame;
attr->data_voxel_for_write() = scene->image_manager->add_image(
std::move(loader), params, false);
}
}
#endif
/* Create a matrix to transform from object space to normalized texture space [0, 1]. */
if (volume->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) {
std::optional<const blender::Bounds<blender::float3>> bounds = BKE_volume_min_max(&b_volume);
if (bounds.has_value()) {
const blender::float3 size = bounds->size();
const float3 loc = make_float3(bounds->min[0], bounds->min[1], bounds->min[2]);
const float3 inv_size = safe_divide(one_float3(), make_float3(size[0], size[1], size[2]));
Attribute *attr = volume->attributes.add(ATTR_STD_GENERATED_TRANSFORM);
Transform *tfm = attr->data_for_write<Transform>();
*tfm = transform_scale(inv_size) * transform_translate(-loc);
}
}
}
void BlenderSync::sync_volume(BObjectInfo &b_ob_info, Volume *volume)
{
volume->clear(true);
if (view_layer.use_volumes) {
if (GS(b_ob_info.object_data->name) == blender::ID_VO) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
sync_volume_object(*b_data, *b_scene, b_ob_info, scene, volume);
}
else {
/* Smoke domain. */
sync_smoke_volume(*b_scene, scene, b_ob_info, volume, b_scene->r.cfra);
}
}
volume->merge_grids(scene);
/* Tag update. */
volume->tag_update(scene, true);
}
CCL_NAMESPACE_END