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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/blender/particles.cpp
2026-08-12 04:47:48 -04:00

95 lines
2.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "scene/particles.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "DNA_particle_types.h"
#include "BKE_scene.hh"
#include "DEG_depsgraph_query.hh"
CCL_NAMESPACE_BEGIN
/* Utilities */
bool BlenderSync::sync_dupli_particle(blender::Object &b_parent,
blender::DEGObjectIterData &b_deg_iter_data,
blender::Object &b_ob,
Object *object)
{
/* Test if this dupli was generated from a particle system. */
blender::ParticleSystem *b_psys = b_deg_iter_data.dupli_object_current->particle_system;
if (!b_psys) {
return false;
}
object->set_hide_on_missing_motion(true);
/* test if we need particle data */
if (!object->get_geometry()->need_attribute(scene, ATTR_STD_PARTICLE)) {
return false;
}
/* don't handle child particles yet */
const int *persistent_id = b_deg_iter_data.dupli_object_current->persistent_id;
if (persistent_id[0] >= b_psys->totpart) {
return false;
}
/* find particle system */
const ParticleSystemKey key(&b_parent, persistent_id);
ParticleSystem *psys;
const bool first_use = !particle_system_map.is_used(key);
const bool need_update = particle_system_map.add_or_update(&psys, &b_parent.id, &b_ob.id, key);
/* no update needed? */
if (!need_update && !object->get_geometry()->is_modified() &&
!scene->object_manager->need_update())
{
return true;
}
/* first time used in this sync loop? clear and tag update */
if (first_use) {
psys->particles.clear();
psys->tag_update(scene);
}
/* add particle */
blender::ParticleData &b_pa = b_psys->particles[persistent_id[0]];
Particle pa;
pa.index = persistent_id[0];
pa.age = BKE_scene_frame_to_ctime(b_scene, b_scene->r.cfra) - b_pa.time;
pa.lifetime = b_pa.lifetime;
pa.location = make_float3(b_pa.state.co[0], b_pa.state.co[1], b_pa.state.co[2]);
pa.rotation = make_float4(
b_pa.state.rot[0], b_pa.state.rot[1], b_pa.state.rot[2], b_pa.state.rot[3]);
pa.size = b_pa.size;
pa.velocity = make_float3(b_pa.state.vel[0], b_pa.state.vel[1], b_pa.state.vel[2]);
pa.angular_velocity = make_float3(b_pa.state.ave[0], b_pa.state.ave[1], b_pa.state.ave[2]);
psys->particles.push_back_slow(pa);
object->set_particle_system(psys);
object->set_particle_index(psys->particles.size() - 1);
if (object->particle_index_is_modified()) {
scene->object_manager->tag_update(scene, ObjectManager::PARTICLE_MODIFIED);
}
/* return that this object has particle data */
return true;
}
CCL_NAMESPACE_END