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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/blender/output_driver.cpp
2026-08-12 04:47:48 -04:00

120 lines
4.0 KiB
C++

/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "blender/output_driver.h"
#include "BLI_listbase.h"
#include "IMB_imbuf_types.hh"
#include "RE_engine.h"
CCL_NAMESPACE_BEGIN
BlenderOutputDriver::BlenderOutputDriver(blender::RenderEngine &b_engine) : b_engine_(b_engine) {}
BlenderOutputDriver::~BlenderOutputDriver() = default;
bool BlenderOutputDriver::read_render_tile(const Tile &tile)
{
/* Get render result. */
blender::RenderResult *b_rr = RE_engine_begin_result(&b_engine_,
tile.offset.x,
tile.offset.y,
tile.size.x,
tile.size.y,
tile.layer.c_str(),
tile.view.c_str());
/* Can happen if the intersected rectangle gives 0 width or height. */
if (b_rr == nullptr) {
return false;
}
/* layer will be missing if it was disabled in the UI */
if (b_rr->layers.is_empty()) {
return false;
}
blender::RenderLayer *b_rlay = static_cast<blender::RenderLayer *>(b_rr->layers.first);
/* Copy each pass.
* TODO:copy only the required ones for better performance? */
for (blender::RenderPass &b_pass : b_rlay->passes) {
if (b_pass.ibuf && b_pass.ibuf->float_data()) {
const float *rect = b_pass.ibuf->float_data();
tile.set_pass_pixels(b_pass.name, b_pass.channels, rect);
}
else {
blender::Array<float> rect(int64_t(b_pass.channels) * b_pass.rectx * b_pass.recty, 0.0f);
tile.set_pass_pixels(b_pass.name, b_pass.channels, rect.data());
}
}
RE_engine_end_result(&b_engine_, b_rr, false, false, false);
return true;
}
bool BlenderOutputDriver::update_render_tile(const Tile &tile)
{
/* Use final write for preview renders, otherwise render result wouldn't be updated
* quickly on Blender side. For all other cases we use the display driver. */
if (b_engine_.flag & blender::RE_ENGINE_PREVIEW) {
write_render_tile(tile);
return true;
}
/* Don't highlight full-frame tile. */
if (!(tile.size == tile.full_size)) {
RE_engine_tile_highlight_clear_all(&b_engine_);
RE_engine_tile_highlight_set(
&b_engine_, tile.offset.x, tile.offset.y, tile.size.x, tile.size.y, true);
}
return false;
}
void BlenderOutputDriver::write_render_tile(const Tile &tile)
{
RE_engine_tile_highlight_clear_all(&b_engine_);
/* Get render result. */
blender::RenderResult *b_rr = RE_engine_begin_result(&b_engine_,
tile.offset.x,
tile.offset.y,
tile.size.x,
tile.size.y,
tile.layer.c_str(),
tile.view.c_str());
/* Can happen if the intersected rectangle gives 0 width or height. */
if (b_rr == nullptr) {
return;
}
/* Layer will be missing if it was disabled in the UI. */
if (b_rr->layers.is_empty()) {
return;
}
blender::RenderLayer *b_rlay = static_cast<blender::RenderLayer *>(b_rr->layers.first);
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
/* Copy each pass. */
for (blender::RenderPass &b_pass : b_rlay->passes) {
if (!tile.get_pass_pixels(b_pass.name, b_pass.channels, pixels.data())) {
memset(pixels.data(), 0, pixels.size() * sizeof(float));
}
if (b_pass.ibuf && b_pass.ibuf->float_data()) {
float *rect = b_pass.ibuf->float_data_for_write();
const size_t size_in_bytes = sizeof(float) * b_pass.rectx * b_pass.recty * b_pass.channels;
memcpy(rect, pixels.data(), size_in_bytes);
}
}
RE_engine_end_result(&b_engine_, b_rr, false, false, true);
}
CCL_NAMESPACE_END