99 lines
4.1 KiB
Python
99 lines
4.1 KiB
Python
#!/usr/bin/env python3
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import pathlib
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import sys
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import bpy
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def main(output):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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scene = bpy.context.scene
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scene.name = "WBV2P3004GLBRoundTripScene"
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scene.frame_start = 1
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scene.frame_end = 20
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scene.render.fps = 24
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mesh = bpy.data.meshes.new("WBV2P3004RoundTripMesh")
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mesh.from_pydata(
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[(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0),
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(-1, -1, 2), (1, -1, 2), (1, 1, 2), (-1, 1, 2)],
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[],
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[(0, 1, 2), (0, 2, 3), (4, 6, 5), (4, 7, 6),
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(0, 4, 5), (0, 5, 1), (1, 5, 6), (1, 6, 2),
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(2, 6, 7), (2, 7, 3), (4, 0, 3), (4, 3, 7)],
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)
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mesh.update()
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uv = mesh.uv_layers.new(name="WBV2P3004UV")
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for loop_index, loop in enumerate(mesh.loops):
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uv.data[loop_index].uv = ((0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0))[loop.vertex_index % 4]
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mesh_object = bpy.data.objects.new("WBV2P3004RoundTripMeshObject", mesh)
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bpy.context.collection.objects.link(mesh_object)
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mesh_object.shape_key_add(name="Basis")
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morph = mesh_object.shape_key_add(name="WBV2P3004Morph")
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morph.data[2].co.z += 0.3
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morph.data[6].co.z += 0.3
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morph.value = 0.5
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material = bpy.data.materials.new("WBV2P3004PBRMaterial")
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material.use_nodes = True
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material.diffuse_color = (0.22, 0.48, 0.82, 1.0)
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principled = material.node_tree.nodes.get("Principled BSDF")
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principled.inputs["Base Color"].default_value = (0.22, 0.48, 0.82, 1.0)
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principled.inputs["Metallic"].default_value = 0.35
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principled.inputs["Roughness"].default_value = 0.42
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principled.inputs["Emission Color"].default_value = (0.0, 0.0, 0.0, 1.0)
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principled.inputs["Emission Strength"].default_value = 1.0
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image = bpy.data.images.load(str(pathlib.Path("tests/files/web/resources/udim_1001.png").resolve()), check_existing=False)
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image.name = "WBV2P3004PackedTexture"
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image.pack()
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texture = material.node_tree.nodes.new("ShaderNodeTexImage")
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texture.name = "WBV2P3004PackedTextureNode"
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texture.image = image
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material.node_tree.links.new(texture.outputs["Color"], principled.inputs["Base Color"])
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mesh.materials.append(material)
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armature_data = bpy.data.armatures.new("WBV2P3004Armature")
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armature_object = bpy.data.objects.new("WBV2P3004ArmatureObject", armature_data)
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bpy.context.collection.objects.link(armature_object)
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bpy.context.view_layer.objects.active = armature_object
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armature_object.select_set(True)
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bpy.ops.object.mode_set(mode="EDIT")
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root = armature_data.edit_bones.new("WBV2P3004Root")
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root.head = (0, 0, 0)
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root.tail = (0, 0, 1)
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tip = armature_data.edit_bones.new("WBV2P3004Tip")
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tip.head = (0, 0, 1)
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tip.tail = (0, 0, 2)
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tip.parent = root
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tip.use_connect = True
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bpy.ops.object.mode_set(mode="OBJECT")
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root_group = mesh_object.vertex_groups.new(name="WBV2P3004Root")
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tip_group = mesh_object.vertex_groups.new(name="WBV2P3004Tip")
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root_group.add([0, 1, 2, 3], 1.0, "REPLACE")
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root_group.add([4, 5, 6, 7], 0.25, "REPLACE")
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tip_group.add([4, 5, 6, 7], 0.75, "REPLACE")
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modifier = mesh_object.modifiers.new(name="WBV2P3004ArmatureDeform", type="ARMATURE")
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modifier.object = armature_object
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scene.frame_set(1)
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mesh_object.location = (0, 0, 0)
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mesh_object.keyframe_insert(data_path="location", frame=1)
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mesh_object.location = (1.25, -0.5, 0.25)
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mesh_object.keyframe_insert(data_path="location", frame=10)
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mesh_object.location = (2.0, 0.0, 0.5)
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mesh_object.keyframe_insert(data_path="location", frame=20)
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if mesh_object.animation_data and mesh_object.animation_data.action:
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mesh_object.animation_data.action.name = "WBV2P3004RoundTripAction"
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scene.frame_set(1)
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scene.world = bpy.data.worlds.new("WBV2P3004GLBWorld")
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scene.world.color = (0.02, 0.03, 0.05)
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bpy.ops.wm.save_as_mainfile(filepath=str(pathlib.Path(output).resolve()), check_existing=False, compress=True)
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if __name__ == "__main__":
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arguments = sys.argv[sys.argv.index("--") + 1:]
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if len(arguments) != 1:
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raise SystemExit("usage: blender -b --factory-startup --python WBV2-P3-004.py -- OUTPUT")
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main(arguments[0])
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