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workinf_Blender_Wasm/blender-5.2.0/intern/cycles/kernel/svm/wavelength.h
2026-08-12 04:47:48 -04:00

37 lines
1.1 KiB
C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/svm/math_util.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "kernel/util/colorspace.h"
CCL_NAMESPACE_BEGIN
/* Wavelength to RGB */
ccl_device_noinline void svm_node_wavelength(KernelGlobals kg,
ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeWavelength &ccl_restrict node)
{
const float lambda_nm = stack_load(stack, node.wavelength);
float3 color = svm_math_wavelength_color_xyz(lambda_nm);
color = xyz_to_rgb(kg, color);
color *= 1.0f / 2.52f; // Empirical scale from lg to make all comps <= 1
/* Clamp to zero if values are smaller */
color = max(color, make_float3(0.0f, 0.0f, 0.0f));
stack_store_float3(stack, node.color_offset, color);
}
CCL_NAMESPACE_END