73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifdef WITH_METAL
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# include "bvh/bvh.h"
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# include "bvh/params.h"
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# include "device/memory.h"
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# include <Metal/Metal.h>
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CCL_NAMESPACE_BEGIN
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class BVHMetal : public BVH {
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public:
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API_AVAILABLE(macos(11.0))
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id<MTLAccelerationStructure> accel_struct = nil;
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API_AVAILABLE(macos(11.0))
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id<MTLAccelerationStructure> null_BLAS = nil;
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API_AVAILABLE(macos(11.0))
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vector<id<MTLAccelerationStructure>> blas_array;
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API_AVAILABLE(macos(11.0))
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vector<id<MTLAccelerationStructure>> unique_blas_array;
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Device *device = nullptr;
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bool motion_blur = false;
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/* Per-component Motion Interpolation in macOS 15. */
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bool use_pcmi = false;
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bool extended_limits = false;
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bool build(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
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BVHMetal(const BVHParams ¶ms,
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const vector<Geometry *> &geometry,
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const vector<Object *> &objects,
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Device *device);
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~BVHMetal() override;
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bool build_BLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
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bool build_BLAS_mesh(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit);
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bool build_BLAS_hair(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit);
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bool build_BLAS_pointcloud(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit);
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bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
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API_AVAILABLE(macos(11.0))
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void set_accel_struct(id<MTLAccelerationStructure> new_accel_struct);
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};
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CCL_NAMESPACE_END
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#endif /* WITH_METAL */
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