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workinf_Blender_Wasm/blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/glPatchTable.h
2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/types.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far{
class PatchTable;
};
namespace Osd {
class GLPatchTable : private NonCopyable<GLPatchTable> {
public:
using ID = unsigned int; // GLuint resource ID
using VertexBufferBinding = ID; // buffer binding type
~GLPatchTable();
static GLPatchTable *Create(Far::PatchTable const *farPatchTable,
void *deviceContext = NULL);
/// Returns the patch arrays for vertex index buffer data
PatchArrayVector const &GetPatchArrays() const {
return _patchArrays;
}
/// Returns the GL index buffer containing the patch control vertices
ID GetPatchIndexBuffer() const {
return _patchIndexBuffer;
}
/// Returns the GL index buffer containing the patch parameter
ID GetPatchParamBuffer() const {
return _patchParamBuffer;
}
/// Returns the GL texture buffer containing the patch control vertices
ID GetPatchIndexTextureBuffer() const {
return _patchIndexTexture;
}
/// Returns the GL texture buffer containing the patch parameter
ID GetPatchParamTextureBuffer() const {
return _patchParamTexture;
}
/// Returns the patch arrays for varying index buffer data
PatchArrayVector const &GetVaryingPatchArrays() const {
return _varyingPatchArrays;
}
/// Returns the GL index buffer containing the varying control vertices
ID GetVaryingPatchIndexBuffer() const {
return _varyingIndexBuffer;
}
/// Returns the GL texture buffer containing the varying control vertices
ID GetVaryingPatchIndexTextureBuffer() const {
return _varyingIndexTexture;
}
/// Returns the number of face-varying channel buffers
int GetNumFVarChannels() const { return (int)_fvarPatchArrays.size(); }
/// Returns the patch arrays for face-varying index buffer data
PatchArrayVector const &GetFVarPatchArrays(int fvarChannel = 0) const {
return _fvarPatchArrays[fvarChannel];
}
/// Returns the GL index buffer containing face-varying control vertices
ID GetFVarPatchIndexBuffer(int fvarChannel = 0) const {
return _fvarIndexBuffers[fvarChannel];
}
/// Returns the GL texture buffer containing face-varying control vertices
ID GetFVarPatchIndexTextureBuffer(int fvarChannel = 0) const {
return _fvarIndexTextures[fvarChannel];
}
/// Returns the GL index buffer containing face-varying patch params
ID GetFVarPatchParamBuffer(int fvarChannel = 0) const {
return _fvarParamBuffers[fvarChannel];
}
/// Returns the GL texture buffer containing face-varying patch params
ID GetFVarPatchParamTextureBuffer(int fvarChannel = 0) const {
return _fvarParamTextures[fvarChannel];
}
protected:
GLPatchTable();
// allocate buffers from patchTable
bool allocate(Far::PatchTable const *farPatchTable);
PatchArrayVector _patchArrays;
ID _patchIndexBuffer;
ID _patchParamBuffer;
ID _patchIndexTexture;
ID _patchParamTexture;
PatchArrayVector _varyingPatchArrays;
ID _varyingIndexBuffer;
ID _varyingIndexTexture;
std::vector<PatchArrayVector> _fvarPatchArrays;
std::vector<ID> _fvarIndexBuffers;
std::vector<ID> _fvarIndexTextures;
std::vector<ID> _fvarParamBuffers;
std::vector<ID> _fvarParamTextures;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H