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workinf_Blender_Wasm/docs/status/W-033.md
2026-08-12 04:47:48 -04:00

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W-033 Status

status: done_current_scope task: 导出 MeshIR

Implemented

Mesh summaries export vertex, edge, face and corner counts. Blender 5.2 AttributeStorage DATA blocks are now resolved by exact old-pointer matches and by SDNA pointer width. The reader exports position floats, normals, triangulated corner indices, corner UV/color attributes, triangle material indices, material slot IDs and object-space bounds with geometryStatus: "available". The Three adapter applies Z-up conversion, uses exported normals, expands corner attributes into render vertices, and binds local material groups.

Accepted bounded scope

The exporter now includes tangent and corner split-normal buffers, seam/sharp edge flags, custom attribute metadata, vertex groups and UV-layer selection. The native WBG1 C ABI carries these buffers without JSON construction and the Worker validates/transfers them to Three.js. Mesh Edit operations rebuild topology metadata through Blender Main and reject linked/shape-key topology changes with structured errors.

Evaluated buffers for unsupported modifier/simulation families remain blocked by the N-002 capability matrix; this is an explicit boundary rather than a claim of universal modifier evaluation.

The field and future transferable layout is documented in docs/web/mesh-buffer-layout.md.

Verification

node tools/web/run-web-engine-smoke.mjs  # basic + attribute fixtures