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workinf_Blender_Wasm/blender-5.2.0/source/blender/sequencer/SEQ_modifier.hh
2026-08-12 04:47:48 -04:00

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C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "BKE_sound_types.hh"
#include "BLI_function_ref.hh"
#include "DNA_sequence_types.h"
namespace blender {
struct ARegionType;
struct BlendDataReader;
struct BlendWriter;
struct Strip;
struct StripModifierData;
struct ID;
namespace seq {
struct ModifierApplyContext;
struct StripModifierTypeInfo {
/**
* A unique identifier for this modifier. Used to generate the panel id type name.
* See #seq::modifier_type_panel_id.
*/
char idname[/*MAX_NAME*/ 64];
/* default name for the modifier */
char name[/*MAX_NAME*/ 64];
/* DNA structure name used on load/save filed */
char struct_name[/*MAX_NAME*/ 64];
/* size of modifier data structure, used by allocation */
int struct_size;
/* data initialization */
void (*init_data)(StripModifierData *smd);
/* free data used by modifier,
* only modifier-specific data should be freed, modifier descriptor would
* be freed outside of this callback
*/
void (*free_data)(StripModifierData *smd);
/* copy data from one modifier to another */
void (*copy_data)(StripModifierData *smd, StripModifierData *target);
/* Apply modifier on an image buffer. */
void (*apply)(ModifierApplyContext &context, StripModifierData *smd);
/** Register the panel types for the modifier's UI. */
void (*panel_register)(ARegionType *region_type);
/* Callback to read custom strip modifier data. */
void (*blend_write)(BlendWriter *writer, const StripModifierData *smd);
/* Callback to write custom strip modifier data. */
void (*blend_read)(BlendDataReader *reader, StripModifierData *smd);
};
struct StripModifierDataRuntime {
/* Reference parameters for optimizing updates. Sound modifiers can store parameters, sound
* inputs and outputs. When all existing parameters do match new ones, the update can be skipped
* and old sound handle may be returned. This is to prevent audio glitches, see #141595 */
/* Reference sound handles (may be used by any sound modifier). */
AUD_Sound last_sound_in;
AUD_Sound last_sound_out;
/* Hash to detect change in modifier state. */
uint64_t params_hash = 0;
eStripModifierFlag flag = STRIP_MODIFIER_FLAG_NONE;
};
void modifiers_init();
const StripModifierTypeInfo *modifier_type_info_get(eStripModifierType type);
StripModifierData *modifier_new(Strip *strip, const char *name, eStripModifierType type);
bool modifier_remove(Strip *strip, StripModifierData *smd);
void modifier_clear(Strip *strip);
void modifier_free(StripModifierData *smd);
void modifier_unique_name(Strip *strip, StripModifierData *smd);
StripModifierData *modifier_find_by_name(Strip *strip, const char *name);
/**
* Copy the `mod_src` modifier and add it to `strip_dst`.
* \param flag: The flag used for copying the system ID properties.
*/
StripModifierData *modifier_copy(Strip &strip_dst, StripModifierData *mod_src, int flag);
void modifier_list_copy(Strip *strip_new, Strip *strip, int flag);
bool strip_supports_modifiers(const Strip *strip);
void modifier_blend_write(BlendWriter *writer, ListBaseT<StripModifierData> *modbase);
void modifier_blend_read_data(BlendDataReader *reader, ListBaseT<StripModifierData> *lb);
void modifier_persistent_uid_init(const Strip &strip, StripModifierData &smd);
bool modifier_move_to_index(Strip *strip, StripModifierData *smd, int new_index);
StripModifierData *modifier_get_active(const Strip *strip);
void modifier_set_active(Strip *strip, StripModifierData *smd);
static constexpr char STRIP_MODIFIER_TYPE_PANEL_PREFIX[] = "STRIPMOD_PT_";
void modifier_type_panel_id(eStripModifierType type, char *r_idname);
/* Iterate over all the modifiers and call the callback function for every referenced ID. */
void foreach_strip_modifier_id(Strip *strip, const FunctionRef<void(ID *)> fn);
void compositor_nodes_update_interface(Scene &sequencer_scene,
SequencerCompositorModifierData &cmd);
} // namespace seq
} // namespace blender