31 lines
806 B
C++
31 lines
806 B
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.hh"
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namespace blender {
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extern struct bke::bNodeTreeType *ntreeType_Texture;
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void ntreeTexCheckCyclics(struct bNodeTree *ntree);
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struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
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void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
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int ntreeTexExecTree(struct bNodeTree *ntree,
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struct TexResult *target,
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const float co[3],
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short thread,
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const struct Tex *tex,
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short which_output,
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int cfra,
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int preview,
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struct MTex *mtex);
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} // namespace blender
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