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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenlib/BLI_compression.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* Utilities for lossless data compression.
*/
#include <cstddef>
#include <cstdint>
namespace blender {
/**
* Transforms array of data, making it more compressible,
* especially if data is smoothly varying. Typically you do
* this before compression with a general purpose compressor.
*
* Transposes input array so that output data is first byte of
* all items, then 2nd byte of all items, etc. And successive
* items within each "byte stream" are stored as difference
* from previous byte.
*
* See https://aras-p.info/blog/2023/03/01/Float-Compression-7-More-Filtering-Optimization/
* for details.
*/
void filter_transpose_delta(const uint8_t *src, uint8_t *dst, size_t items_num, size_t item_size);
/**
* Reverses the data transform done by #unfilter_transpose_delta.
* Typically you do this after decompression with a general purpose
* compressor.
*/
void unfilter_transpose_delta(const uint8_t *src,
uint8_t *dst,
size_t items_num,
size_t item_size);
} // namespace blender