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workinf_Blender_Wasm/blender-5.2.0/source/blender/blenkernel/BKE_vfontdata.hh
2026-08-12 04:47:48 -04:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
* \brief A structure to represent vector fonts,
* and to load them from PostScript fonts.
*/
#include "DNA_listBase.h"
#include "BLI_map.hh"
#include "DNA_vec_types.h"
namespace blender {
struct Nurb;
struct PackedFile;
struct VFont;
/**
* Font metric values explained:
*
* Baseline: Line where the text "rests", used as the origin vertical position for the glyphs.
* Em height: Space most glyphs should fit within.
* Ascent: the recommended distance above the baseline to fit most characters.
* Descent: the recommended distance below the baseline to fit most characters.
*
* We obtain ascent and descent from the font itself (`FT_Face->ascender / face->height`).
* And in some cases it is even the same value as `FT_Face->bbox.yMax / yMin`.
* (font top and bottom respectively).
*
* The `em_ratio` here is relative to `FT_Face->bbox`.
*/
struct VFontData_Metrics {
float scale;
/* Calculated from the font. */
float em_ratio;
float ascend_ratio;
};
struct VFontData {
/**
* A hash that maps `uint -> VChar` (code-points to character outlines).
*
* \note values may be null when the character does not exist in the font.
* This is done to differentiate characters known not to exist from
* characters that have not yet been loaded.
*/
Map<uint, struct VChar *> *characters;
char name[128];
VFontData_Metrics metrics;
};
struct VChar {
ListBaseT<Nurb> nurbsbase;
float width;
/** Glyph bounding box from FreeType metrics (scaled to VFont units). */
rctf bounds;
};
/**
* Default metrics to use when the font wont load.
*/
void BKE_vfontdata_metrics_get_defaults(VFontData_Metrics *metrics);
/**
* Construct a new #VFontData structure from free-type font data in `pf`.
*
* \param pf: The font data.
* \retval A new #VFontData structure, or NULL if unable to load.
*/
VFontData *BKE_vfontdata_from_freetypefont(PackedFile *pf);
VFontData *BKE_vfontdata_copy(const VFontData *vfont_src, int flag);
VChar *BKE_vfontdata_char_from_freetypefont(VFont *vfont, unsigned int character);
VChar *BKE_vfontdata_char_copy(const VChar *vchar_src);
} // namespace blender